The Gate to the Seventh Realm: Difference between revisions

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m (→‎Wizards Who Opened The Gate: Linked out to Wizards' individual pages for those who participated in the opening of the gate. Added a few other links out as well, fixed some dead/red links.)
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<blockquote>''And when he had opened the seventh seal, there was silence in heaven about the space of half an hour.'' - R of Contract [https://etherscan.io/address/0xda5cf3a42ebacd2d8fcb53830b1025e01d37832d#code SeventhRealm]</blockquote>On the eastern edge of the Valley of the Gnostics stands the Gate to the 7th Realm. Wrought by the ancients the gate is curiously unweathered, and serves as a portal to a world of mystery. Impenetrable and barred with golden locks, the door can only be opened with the cooperation of 42 wizards with keys and magic.
<blockquote>''And when he had opened the seventh seal, there was silence in heaven about the space of half an hour.'' - R of Contract [https://etherscan.io/address/0xda5cf3a42ebacd2d8fcb53830b1025e01d37832d#code SeventhRealm]</blockquote>On the eastern edge of the Valley of the Gnostics stands the Gate to the 7th Realm. Wrought by the ancients the gate is curiously unweathered, and serves as a portal to a world of mystery. Impenetrable and barred with golden locks, the door can only be opened with the cooperation of 42 [[Wizards]] with [[Key of the 7th Realm|keys]] and [[magic]].


In the Spring of 2022, just such a thing occurred as 42 Wizards came together to open the Gate.  Over the next 7 days, one Legendary Beast issued forth, and was tamed by a Beast Master.
In the Spring of 2022, just such a thing occurred as 42 Wizards came together to open the Gate.  Over the next 7 days, one Legendary Beast issued forth, and was tamed by a Beast Master.
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== Description ==
== Description ==
[[File:Gate.png|thumb|The Gate to the Seventh Realm, as depicted at https://www.forgottenrunes.com/beasts.]]
[[File:Gate.png|thumb|The Gate to the Seventh Realm, as depicted at https://www.forgottenrunes.com/beasts.]]
The Gate to the Seventh Realm is a towering isolated structure located within the Runiverse. It is designed as an arched gateway with gilded detailing in the shape of half-circles on either side of the central stile. There are twenty one golden [[Lock|locks]] on the faces bordering the gateway. The symbol of the [[Illuminatus]] sits atop the structure in a trio: a larger purple pyramid flanked on either side by two smaller ones.
The Gate to the Seventh Realm is a towering isolated structure located within the Runiverse. It is designed as an arched gateway with gilded detailing in the shape of half-circles on either side of the central stile. There are twenty one golden [[Locks]] on the faces bordering the gateway. The symbol of the [[Illuminatus]] sits atop the structure in a trio: a larger purple pyramid flanked on either side by two smaller ones.
== In the Runiverse ==
== In the Runiverse ==
[[File:Location the gate of the seventh realm.png|thumb|Location of the Gate of the Seventh Realm.]]
[[File:Location the gate of the seventh realm.png|thumb|Location of the Gate of the Seventh Realm.]]
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==== 🔐 Phase 1 Unlocking the Gate ====
==== 🔐 Phase 1 Unlocking the Gate ====
In phase 1, [[Wizards|Wizard]] and [[Souls|Soul]] holders had to collaborate to unlock all 21 locks on the Gate. Each lock required two Wizards (or Souls) held separately across two wallets to unlock; one with a [[Key of the Seventh Realm]] and one with a spell prop. Any of the two Wizards would be first in signing a message on the website and provided with a URL. This URL would then be shared with the owner of the second Wizard. The second Wizard submitted the first Wizard's address & the transaction (with gas) to the contract (''see [[#Solidity|Solidity]]'') which sent both addresses one [[Locks|Lock NFT]] marked with the type of spell used in its unlocking. The unlocking of all 21 locks resulted in the distribution of 42 Lock NFTs and proceeding to Phase 2.  
In phase 1, [[Wizards|Wizard]] and [[Souls|Soul]] holders had to collaborate to unlock all 21 locks on the Gate. Each lock required two Wizards (or Souls) held separately across two wallets to unlock; one with a Key of the Seventh Realm and one with a [[List of Items|spell prop]]. Any of the two Wizards would be first in signing a message on the website and provided with a URL. This URL would then be shared with the owner of the second Wizard. The second Wizard submitted the first Wizard's address & the transaction (with gas) to the contract (''see [[#Solidity|Solidity]]'') which sent both addresses one [[Locks|Lock NFT]] marked with the type of spell used in its unlocking. The unlocking of all 21 locks resulted in the distribution of 42 Lock NFTs and proceeding to Phase 2.  


==== 🦁 Phase 2 Beast Auctions ====
==== 🦁 Phase 2 Beast Auctions ====
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== Wizards Who Opened The Gate==
== Wizards Who Opened The Gate==
1. George of the Event Horizon - ID: 3332
1. [[George of the Event Horizon (3332)|George of the Event Horizon]] - ID: 3332


2. Electromancer Udor of the Desert - ID: 9287
2. [[Electromancer Udor of the Desert (9287)|Electromancer Udor of the Desert]] - ID: 9287


3. Hydromancer Hanataka of the Brine - ID: 6861
3. [[Hydromancer Hanataka of the Brine (6861)|Hydromancer Hanataka of the Brine]] - ID: 6861


4. Battle Mage Tundror of the Wild - ID: 3059
4. [[Battle Mage Tundror of the Wild (3059)|Battle Mage Tundror of the Wild]] - ID: 3059


5. Archmagus Jerret of the Steppe - ID: 6762
5. [[Archmagus Jerret of the Steppe (6762)|Archmagus Jerret of the Steppe]] - ID: 6762


6. Artificer Samuel of Dreams - ID: 1357
6. [[Artificer Samuel of Dreams (1357)|Artificer Samuel of Dreams]] - ID: 1357


7. Alessar of the Veil - ID: 5151
7. [[Alessar of the Veil (5151)|Alessar of the Veil]] - ID: 5151


8. Geomancer of Cuckoo Land - ID: 3959
8. [[Geomancer of Cuckoo Land (3959)|Geomancer of Cuckoo Land]] - ID: 3959


9. Milo of the Steppe - ID: 3577
9. [[Milo of the Steppe (3577)|Milo of the Steppe]] - ID: 3577


10. Udor of the Brambles - ID: 7524
10. [[Udor of the Brambles (7524)|Udor of the Brambles]] - ID: 7524


11. Artificer Udor of Limbo - ID: 7762
11. [[Artificer Udor of Limbo (7762)|Artificer Udor of Limbo]] - ID: 7762


12. Battlemage Ming of the Field - ID: 8743
12. [[Battlemage Ming of the Field (8743)|Battlemage Ming of the Field]] - ID: 8743


13. Artificer Suki of the Moors - ID: 3125
13. [[Artificer Suki of the Moors (3125)|Artificer Suki of the Moors]] - ID: 3125


14. Hydromancer Quddus of the Keep - ID: 723
14. [[Hydromancer Quddus of the Keep (723)|Hydromancer Quddus of the Keep]] - ID: 723


15. Daria of the Marsh - ID: 2939
15. [[Daria of the Marsh (2939)|Daria of the Marsh]] - ID: 2939


16. Necromancer Brown Cow of El Dorado - ID: 4889
16. [[Necromancer Brown Cow of El Dorado (4889)|Necromancer Brown Cow of El Dorado]] - ID: 4889


17. Artificer Gunthor of the Hall - ID: 3080
17. [[Artificer Gunthor of the Hall (3080)|Artificer Gunthor of the Hall]] - ID: 3080


18. Battle Mage Cromwell of the Mount - ID: 7925
18. [[Battle Mage Cromwell of the Mount (7925)|Battle Mage Cromwell of the Mount]] - ID: 7925


19. Hydromancer Zaros of Atlantis - ID: 274
19. [[Hydromancer Zaros of Atlantis (274)|Hydromancer Zaros of Atlantis]] - ID: 274


20. Sorcerer Soya of the Psychic Leap - ID: 95
20. [[Sorcerer Soya of the Psychic Leap (95)|Sorcerer Soya of the Psychic Leap]] - ID: 95


21. Archmagus Uvlius of the Oasis - ID: 1276
21. [[Archmagus Uvlius of the Oasis (1276)|Archmagus Uvlius of the Oasis]] - ID: 1276


22. Conjurer Sylvia of the Hills - ID: 9478
22. [[Conjurer Sylvia of the Hills (9478)|Conjurer Sylvia of the Hills]] - ID: 9478


23. Cryptomancer Shroomer of the Lake - ID: 4263
23. [[Cryptomancer Shroomer of the Lake (4263)|Cryptomancer Shroomer of the Lake]] - ID: 4263


24. Artificer Zaros of the Hall - ID: 4814
24. [[Artificer Zaros of the Hall (4814)|Artificer Zaros of the Hall]] - ID: 4814


25. Artificer Layla of the Hall - ID: 1020
25. [[Artificer Layla of the Hall (1020)|Artificer Layla of the Hall]] - ID: 1020


26. Witch Hagatha of the Sun - ID: 3494
26. [[Witch Hagatha of the Sun (3494)|Witch Hagatha of the Sun]] - ID: 3494


27. Aeromancer Gully of the Dunes - ID: 7067
27. [[Aeromancer Gully of the Dunes (7067)|Aeromancer Gully of the Dunes]] - ID: 7067


28. Artificer Raul of the Valley - ID: 9857
28. [[Artificer Raul of the Valley (9857)|Artificer Raul of the Valley]] - ID: 9857


29. Voodoo Priest Louis of the Keep - ID: 1715
29. [[Voodoo Priest Louis of the Keep (1715)|Voodoo Priest Louis of the Keep]] - ID: 1715


30. Necromancer Malcom of Arcadia - ID: 1483
30. [[Necromancer Malcom of Arcadia (1483)|Necromancer Malcom of Arcadia]] - ID: 1483


31. Sorcerer Eden of Limbo - ID: 6738
31. [[Sorcerer Eden of Limbo (6738)|Sorcerer Eden of Limbo]] - ID: 6738


32. Geomancer Poppy of the Lake - ID: 3240
32. [[Geomancer Poppy of the Lake (3240)|Geomancer Poppy of the Lake]] - ID: 3240


33. Battle Mage Goliath of the Light - ID: 2235
33. [[Battle Mage Goliath of the Light (2235)|Battle Mage Goliath of the Light]] - ID: 2235


34. Geomancer Aslan of the Mist - ID: 2430
34. [[Geomancer Aslan of the Mist (2430)|Geomancer Aslan of the Mist]] - ID: 2430


35. Archmagus Iprix of the Realm - ID: 5051
35. [[Archmagus Iprix of the Realm (5051)|Archmagus Iprix of the Realm]] - ID: 5051


36. Conjurer Nori of the Brambles - ID: 9835
36. [[Conjurer Nori of the Brambles (9835)|Conjurer Nori of the Brambles]] - ID: 9835


37. Archmagus Zubin of the Light - ID: 6345
37. [[Archmagus Zubin of the Light (6345)|Archmagus Zubin of the Light]] - ID: 6345


38. Ozohr of the Mount - ID: 4910
38. [[Ozohr of the Mount (4910)|Ozohr of the Mount]] - ID: 4910


39. Artificer Le Blanc of the Desert - ID: 9082
39. [[Artificer Le Blanc of the Desert (9082)|Artificer Le Blanc of the Desert]] - ID: 9082


40. Sorcerer Apollo of the Mount - ID: 3460
40. [[Sorcerer Apollo of the Mount (3460)|Sorcerer Apollo of the Mount]] - ID: 3460


41. Battle Mage Cassius of Tartarus - ID: 7305
41. [[Battle Mage Cassius of Tartarus (7305)|Battle Mage Cassius of Tartarus]] - ID: 7305


42. Battle Mage Borak of the Ether - ID: 4404
42. [[Battle Mage Borak of the Ether (4404)|Battle Mage Borak of the Ether]] - ID: 4404





Revision as of 01:37, 6 June 2024

And when he had opened the seventh seal, there was silence in heaven about the space of half an hour. - R of Contract SeventhRealm

On the eastern edge of the Valley of the Gnostics stands the Gate to the 7th Realm. Wrought by the ancients the gate is curiously unweathered, and serves as a portal to a world of mystery. Impenetrable and barred with golden locks, the door can only be opened with the cooperation of 42 Wizards with keys and magic.

In the Spring of 2022, just such a thing occurred as 42 Wizards came together to open the Gate.  Over the next 7 days, one Legendary Beast issued forth, and was tamed by a Beast Master.

The presence of the Beasts within the Runiverse has ranged from catastrophic to devastating. While the Beast Masters exert a modicum of control over them from the material world, the 7 beasts wreak havoc in the Runiverse.

Rarelabs' rendition of the Gate of Seventh Realm.


The Gate to the Seventh Realm implemented as a mechanic to introduce Forgotten Beasts (Season 1) into the Runiverse. It is notable for the first mechanic introduced to the cult that required on-chain collaboration between cult members, as well as requiring participation from specific traits within the collection.

Description

The Gate to the Seventh Realm, as depicted at https://www.forgottenrunes.com/beasts.

The Gate to the Seventh Realm is a towering isolated structure located within the Runiverse. It is designed as an arched gateway with gilded detailing in the shape of half-circles on either side of the central stile. There are twenty one golden Locks on the faces bordering the gateway. The symbol of the Illuminatus sits atop the structure in a trio: a larger purple pyramid flanked on either side by two smaller ones.

In the Runiverse

Location of the Gate of the Seventh Realm.

The Gate to the Seventh Realm is located in the central region of the Runiverse. It is bordered on the west by the Sacred Pillars, the southeast by Blue Wizard Bastion, and the south by Dream Master Lake.

A large foreboding gate in the Valley of the Gnostics, to the east of the Sacred Pillars. Wrought by the ancients and yet curiously unweathered, this gate is a portal to the Seventh Realm. Impenetrable and barred with golden locks, the like of which can only be unsealed by magic and special keys. In the spring last year, the gate was opened by an elite team of 42 Wizards, and 7 Legendary Beasts issued forth. Those Beasts were quickly tamed by 7 legendary Wizards, and remain in their possession to this day.

Forgotten Runiverse Game

The Gate to the Seventh Realm is located at (x, y) in the game. To get there, head northwest from the origin.

Implementation

Mechanics

On the 12th of April, the Gate of the Seventh Realm was introduced to the cult as a mechanic for releasing the Beasts into the Runiverse at the url https://forgottenrunes.com/beasts. There were three separate phases:

🔐 Phase 1 Unlocking the Gate

In phase 1, Wizard and Soul holders had to collaborate to unlock all 21 locks on the Gate. Each lock required two Wizards (or Souls) held separately across two wallets to unlock; one with a Key of the Seventh Realm and one with a spell prop. Any of the two Wizards would be first in signing a message on the website and provided with a URL. This URL would then be shared with the owner of the second Wizard. The second Wizard submitted the first Wizard's address & the transaction (with gas) to the contract (see Solidity) which sent both addresses one Lock NFT marked with the type of spell used in its unlocking. The unlocking of all 21 locks resulted in the distribution of 42 Lock NFTs and proceeding to Phase 2.

🦁 Phase 2 Beast Auctions

In phase 2, seven Beasts were sequentially auctioned to anyone. Each auction was set on a twenty-four hour timer that could be extended for a further 15 minutes incrementally if the high bid was raised by 5 percent.

🐣 Phase 3 Beast Spawn

In phase 3, the Beast successfully auctioned off would be eligible for spawning. Once spawned, a random set of Wizard/Souls were granted eligibility to mint a Beast Spawn. There were a maximum of 42 Spawn per Beast and each Wizard or Soul could mint only one Spawn per Beast. The Spawn were eligible for claiming for 24 hours when announced. At the end of the time period, the eligibility list was recast and any Wizard or Soul on the new list would be permitted to mint any remaining unclaimed Spawn.

Outcomes

The unlocking of the 21 locks took from Apr-12-2022 07:53:12 PM UTC to Apr-12-2022 07:54:25 PM UTC (approximately 73 seconds) and only 9 blocks (block 14572781 to 14572789). 12 attempts failed due to various reasons: transaction reversion and gas insufficiency. Total gas used by successful cult members totaled 0.95922 eth (approximately USD 2,905). Unsuccessful gas used totaled 0.080214 eth (approximately USD 242.95).

The first Beast, Chaos Chimera, was successfully auctioned for 45 eth (approximately USD 140,332.50) to collectibles.1of1.eth. The initial bid began at 1.5 eth. The bidding process took 23 hours and 40 minutes across 12 bids from block 14572792 to block 14579031 and involved 9 separate wallets.

The second Beast, Bugbear Chieftain, was successfully auctioned for 50.05 eth (approximately USD 151,239.09) to jailwarden.eth. The initial bid began at 1 eth. The bidding process took 24 hours and 33 minutes across 13 bids from block 14579122 to block 14585759 and involved 9 separate wallets.

The third Beast, Triple Crowned Cockatrice, was successfully auctioned for 88.88 eth (approximately USD 270,302.74) to aeiress.eth. The initial bid began at 2 eth. The bidding process took 23 hours and 58 minutes across 27 bids from block 14585760 to block 14592245 and involved 15 separate wallets.

The fourth Beast, Salt Kelpie, was successfully auctioned for 70 eth (approximately USD 214,219.60) to blockomo.eth. The initial bid began at 0.01 eth. The bidding process took 23 hours and 58 minutes across 13 bids from block 14592253 to block 14598705 and involved 10 separate wallets. This auction was notable for a large +40.23 eth (approximately USD 123,115.06) jump in bids.

The fifth Beast, Gigas Chad, was successfully auctioned for 86.42069 eth (approximately USD 258,259.59) to 0x7908A20bE7f8cE24bAa5C9CEA46E3678c1ce3F4E. The initial bid began at 2 eth. The bidding process took 24 hours and 34 minutes across 16 bids from block 14598753 to block 14605282 and involved 11 separate wallets.

The sixth Beast, Nightmare Imp, was successfully auctioned for 84 eth (approximately USD 256,720.80) to panico.eth. The initial bid began at 0.001 eth. The bidding process took 23 hours and 43 minutes across 16 bids from block 14605361 to block 14611685 and involved 16 separate wallets. This auction had the most number of unique bidders.

The seventh Beast, Seven Tailed Kitsune, was successfully auctioned for 66.66 eth (approximately USD 206,813.98) to 0x8D12B8c3bEf358d1901d891a74FA801aBa2b79B0. The initial bid began at 0.3 eth. The bidding process took 23 hours and 25 minutes across 12 bids from block 14611748 to block 14618034 and involved 11 separate wallets. This auction was notable for an unusual bid raise on the prior high bid by the same bidder by a substantial amount (+50.69 eth, approximately USD 157,226.74).

The total time for all 7 auctions of Beasts (Season 1) was 170 hours 18 minutes, running from block 14572792 to block 14618182.

The funds from the Beast auctions totaled 491.01069 eth (less gas) (approximately USD 1,523,370.49). Fifty percent was retained by Magic Machine and fifty percent was sent to the House of Wizards DAO.

Commentary

Whilst it was possible for a single owner to own both a Wizard holding a Key to the Seventh Realm and another Wizard with the appropriate spell, and distribute them across both wallets, this only occurred with ___________ locks.

Solidity

There were five contracts required to execute the unlocking of the Gate, auctioning the Beasts and permitting minting of Beast Spawn:

The contract to submit collaboration between two wizards: https://etherscan.io/address/0xb1f1738cfb459f08f2f2fca8c5469ded57dbe4ed#code

The contract to mint locks for successful wizards: https://etherscan.io/address/0xda5cf3a42ebacd2d8fcb53830b1025e01d37832d#code

The contract to bid on Beasts: https://etherscan.io/address/0x650ec141a2315b8aca9a661469514728b616275c#code

The contract to mint Beasts: https://etherscan.io/address/0x8634c23d5794ed177e9ffd55b22fdb80a505ab7b#code

The contract to mint Beast Spawn: https://etherscan.io/address/0x7de11a2d9e9727fa5ead3094e40211c5e9cf5857#code

Controversies

It was possible to snoop the list of eligible wallets for Beast Spawn prior to the release of the list on the website. The method to do this was to interrogate the contract via Etherscan and perform the computations once the user realizes the seed for randomization was predictable. This did not obviate the randomness for wallet selection. Subsequent to this, cult members with the Solidity know-how assisted other cult members to check their eligibility for the current list and the forward list across the seven days of auctions.

Wizards Who Opened The Gate

1. George of the Event Horizon - ID: 3332

2. Electromancer Udor of the Desert - ID: 9287

3. Hydromancer Hanataka of the Brine - ID: 6861

4. Battle Mage Tundror of the Wild - ID: 3059

5. Archmagus Jerret of the Steppe - ID: 6762

6. Artificer Samuel of Dreams - ID: 1357

7. Alessar of the Veil - ID: 5151

8. Geomancer of Cuckoo Land - ID: 3959

9. Milo of the Steppe - ID: 3577

10. Udor of the Brambles - ID: 7524

11. Artificer Udor of Limbo - ID: 7762

12. Battlemage Ming of the Field - ID: 8743

13. Artificer Suki of the Moors - ID: 3125

14. Hydromancer Quddus of the Keep - ID: 723

15. Daria of the Marsh - ID: 2939

16. Necromancer Brown Cow of El Dorado - ID: 4889

17. Artificer Gunthor of the Hall - ID: 3080

18. Battle Mage Cromwell of the Mount - ID: 7925

19. Hydromancer Zaros of Atlantis - ID: 274

20. Sorcerer Soya of the Psychic Leap - ID: 95

21. Archmagus Uvlius of the Oasis - ID: 1276

22. Conjurer Sylvia of the Hills - ID: 9478

23. Cryptomancer Shroomer of the Lake - ID: 4263

24. Artificer Zaros of the Hall - ID: 4814

25. Artificer Layla of the Hall - ID: 1020

26. Witch Hagatha of the Sun - ID: 3494

27. Aeromancer Gully of the Dunes - ID: 7067

28. Artificer Raul of the Valley - ID: 9857

29. Voodoo Priest Louis of the Keep - ID: 1715

30. Necromancer Malcom of Arcadia - ID: 1483

31. Sorcerer Eden of Limbo - ID: 6738

32. Geomancer Poppy of the Lake - ID: 3240

33. Battle Mage Goliath of the Light - ID: 2235

34. Geomancer Aslan of the Mist - ID: 2430

35. Archmagus Iprix of the Realm - ID: 5051

36. Conjurer Nori of the Brambles - ID: 9835

37. Archmagus Zubin of the Light - ID: 6345

38. Ozohr of the Mount - ID: 4910

39. Artificer Le Blanc of the Desert - ID: 9082

40. Sorcerer Apollo of the Mount - ID: 3460

41. Battle Mage Cassius of Tartarus - ID: 7305

42. Battle Mage Borak of the Ether - ID: 4404


History

TO BE COMPLETED: On the 2nd of March, the first iteration of Beasts were hinted at during a Wizard Wednesday,