The Gate to the Seventh Realm: Difference between revisions
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==== 🔐 Phase 1 Unlocking the Gate ==== | ==== 🔐 Phase 1 Unlocking the Gate ==== | ||
In phase 1, [[Wizards|Wizard]] and [[Souls|Soul]] holders had to collaborate to unlock all 21 [[Lock|Locks]] on the Gate. Each lock required two Wizards (or Souls) held separately across two wallets to unlock; one with a [[Key of the Seventh Realm]] and one with a spell prop. Any of the two Wizards would be first in signing a message on the website and provided with a URL. This URL would then be shared with the owner of the second Wizard. The second Wizard submitted the first Wizard's address & the transaction (with gas) to the contract (''see Solidity'') which sent both addresses the Lock NFT. The unlocking of all 21 Locks resulted in proceeding to Phase 2. | In phase 1, [[Wizards|Wizard]] and [[Souls|Soul]] holders had to collaborate to unlock all 21 [[Lock|Locks]] on the Gate. Each lock required two Wizards (or Souls) held separately across two wallets to unlock; one with a [[Key of the Seventh Realm]] and one with a spell prop. Any of the two Wizards would be first in signing a message on the website and provided with a URL. This URL would then be shared with the owner of the second Wizard. The second Wizard submitted the first Wizard's address & the transaction (with gas) to the contract (''see [[#Solidity|Solidity]]'') which sent both addresses the Lock NFT. The unlocking of all 21 Locks resulted in proceeding to Phase 2. | ||
==== 🦁 Phase 2 Beast Auctions ==== | ==== 🦁 Phase 2 Beast Auctions ==== |
Revision as of 10:27, 10 July 2022
And when he had opened the seventh seal, there was silence in heaven about the space of half an hour. - R of Contract SeventhRealm
The Gate to the Seventh Realm is a location within the Runiverse and implemented as a mechanic to introduce Forgotten Beasts into the Runiverse. It is notable for the first mechanic introduced to the cult that required on-chain collaboration between cult members, as well as requiring participation from specific traits within the collection.
Description
The Gate to the Seventh Realm is a towering isolated structure located within the Runiverse. It is designed as an arched gateway with gilded detailing in the shape of half-circles on either side of the central stile. There are twenty one golden locks on the faces bordering the gateway. The symbol of the Illuminatus sits atop the structure in a trio: a larger purple pyramid flanked on either side by two smaller ones.
In the Runiverse
The Gate to the Seventh Realm is located in the central region of the Runiverse. It is bordered on the west by the Sacred Pillars, the southeast by Blue Wizard Bastion, and the south by Dream Master Lake.
It is not known who created the Gate or for what purpose; however, the Gate allowed for the traversal of the Beasts into the Runiverse - presumably from the Seventh Realm.
Forgotten Runiverse Game
The Gate to the Seventh Realm is located at (x, y) in the game. To get there, head northwest from the origin.
Implementation
Mechanics
On the 12th of April, the Gate of the Seventh Realm was introduced to the cult as a mechanic for releasing the Beasts into the Runiverse at the url https://forgottenrunes.com/beasts. There were three separate phases:
🔐 Phase 1 Unlocking the Gate
In phase 1, Wizard and Soul holders had to collaborate to unlock all 21 Locks on the Gate. Each lock required two Wizards (or Souls) held separately across two wallets to unlock; one with a Key of the Seventh Realm and one with a spell prop. Any of the two Wizards would be first in signing a message on the website and provided with a URL. This URL would then be shared with the owner of the second Wizard. The second Wizard submitted the first Wizard's address & the transaction (with gas) to the contract (see Solidity) which sent both addresses the Lock NFT. The unlocking of all 21 Locks resulted in proceeding to Phase 2.
🦁 Phase 2 Beast Auctions
In phase 2, seven Beasts were sequentially auctioned to anyone. Each auction was set on a twenty-four hour timer that could be extended for a further 15 minutes incrementally if the high bid was raised by 5 percent.
🐣 Phase 3 Beast Spawn
In phase 3, the Beast successfully auctioned off would be eligible for spawning. Once spawned, a random set of Wizard/Souls were granted eligibility to mint a Beast Spawn. There were a maximum of 42 Spawn per Beast and each Wizard or Soul could mint only one Spawn per Beast. The Spawn were eligible for claiming for 24 hours when announced. At the end of the time period, the eligibility list was recast and any Wizard or Soul on the new list would be permitted to mint any remaining unclaimed Spawn.
Outcomes
The unlocking of the 21 locks took from Apr-12-2022 07:53:12 PM UTC to Apr-12-2022 07:54:25 PM UTC (approximately 73 seconds) and only 9 blocks (block 14572781 to 14572789). 12 attempts failed due to various reasons: transaction reversion and gas insufficiency. Total gas used by successful cult members totaled 0.95922 eth (approximately USD 2,905). Unsuccessful gas used totaled 0.080214 eth (approximately USD 242.95).
The first Beast, Chaos Chimera, was successfully auctioned for 45 eth to collectibles.1of1.eth. The bidding process took 24xx hours and involved xx separate wallets.
The second Beast, Bugbear Chieftain, was successfully auctioned for 50.05 eth to jailwarden.eth. The bidding process took 24xx hours and involved xx separate wallets.
The third Beast, Triple Crowned Cockatrice, was successfully auctioned for 88.88 eth to aeiress.eth. The bidding process took 24xx hours and involved xx separate wallets.
The fourth Beast, Salt Kelpie, was successfully auctioned for 70 eth to blockomo.eth. The bidding process took 24xx hours and involved xx separate wallets.
The fifth Beast, Gigas Chad, was successfully auctioned for 86.42069 eth to 0x7908A20bE7f8cE24bAa5C9CEA46E3678c1ce3F4E. The bidding process took 24xx hours and involved xx separate wallets.
The sixth Beast, Nightmare Imp, was successfully auctioned for 84 eth to councilof13.eth. The bidding process took 24xx hours and involved xx separate wallets.
The seventh Beast, Seven Tailed Kitsune, was successfully auctioned for 66.66 eth to 0x8D12B8c3bEf358d1901d891a74FA801aBa2b79B0. The bidding process took 24xx hours and involved xx separate wallets.
The total time for all 7 auctions of Beasts (Season 1) was 24xxx hours.
The funds from the Beast auctions totaled 491.01069 eth (less gas). Fifty percent was retained by Magic Machine and fifty percent was sent to the House of Wizards DAO.
Solidity
There were four contracts required to execute the unlocking of the Gate, auctioning the Beasts and permitting minting of Beast Spawn:
The contract to submit collaboration between two wizards: https://etherscan.io/address/0xb1f1738cfb459f08f2f2fca8c5469ded57dbe4ed#code
The contract to mint locks for successful wizards: https://etherscan.io/address/0xda5cf3a42ebacd2d8fcb53830b1025e01d37832d#code
The contract to mint Beasts: https://etherscan.io/address/0x8634c23d5794ed177e9ffd55b22fdb80a505ab7b#code
Controversies
It was possible to snoop the list of eligible wallets for Beast Spawn prior to the release of the list on the website. The method to do this was to interrogate the contract via Etherscan and perform the computations once the user realizes the seed for randomization was predictable. This did not obviate the randomness for wallet selection. Subsequent to this, cult members with the Solidity know-how assisted other cult members to check their eligibility for the current list and the forward list across the seven days of auctions.
Commentary
Whilst it was possible for a single owner to own both a Wizard holding a Key to the Seventh Realm and another Wizard with the appropriate spell, and distribute them across both wallets, this only occurred with NNN locks.
History
On the 2nd of March, the first iteration of Beasts were hinted at during a Wizard Wednesday,