The Gate to the Seventh Realm
And when he had opened the seventh seal, there was silence in heaven about the space of half an hour. - R of Contract SeventhRealm
The Gate to the Seventh Realm is a location within the Runiverse and implemented as a mechanic to introduce Forgotten Beasts into the Runiverse. It is notable for the first mechanic introduced to the cult that required on-chain collaboration between cult members, as well as requiring participation from specific traits within the collection.
Description
The Gate to the Seventh Realm is a towering isolated structure located within the Runiverse. It is designed as an arched gateway with gilded detailing in the shape of half-circles on either side of the central stile. There are twenty one golden locks on the faces bordering the gateway. The symbol of the Illuminatus sits atop the structure in a trio: a larger purple pyramid flanked on either side by two smaller ones.
In the Runiverse
The Gate to the Seventh Realm is located in the central region of the Runiverse. It is bordered on the west by the Sacred Pillars, the southeast by Blue Wizard Bastion, and the south by Dream Master Lake.
It is not known who created the Gate or for what purpose; however, the Gate allowed for the traversal of the Beasts into the Runiverse - presumably from the Seventh Realm.
Forgotten Runiverse Game
The Gate to the Seventh Realm is located at (x, y) in the game. To get there, head northwest from the origin.
Implementation
Mechanics
On the 12th of April, the Gate of the Seventh Realm was introduced to the cult as a mechanic for releasing the Beasts into the Runiverse at the url https://forgottenrunes.com/beasts. There were three separate phases:
๐ Phase 1 Unlocking the Gate
In phase 1, Wizard and Soul holders had to collaborate to unlock all 21 Locks on the Gate. Each lock required two Wizards (or Souls) held separately across two wallets to unlock; one with a Key of the Seventh Realm and one with a corresponding spell type required for unlocking. Any of the two Wizards would be first in signing a message on the website and provided with a URL. This URL would then be shared with the owner of the second Wizard. The second Wizard submitted the first Wizard's address & the transaction (with gas) to the contract () which sent both addresses the Lock NFT. The unlocking of all 21 Locks resulted in proceeding to Phase 2.
๐ฆ Phase 2 Beast Auctions
In phase 2, seven Beasts were sequentially auctioned to anyone. Each auction was set on a twenty-four hour timer that could be extended for a further 15 minutes incrementally if the high bid was raised by 5 percent.
๐ฃ Phase 3 Beast Spawn
In phase 3, the Beast successfully auctioned off would be eligible for spawning. Once spawned, a random set of Wizard/Souls were granted eligibility to mint a Beast Spawn. There were a maximum of 42 Spawn per Beast and each Wizard or Soul could mint only one Spawn per Beast. The Spawn were eligible for claiming for 24 hours when announced. At the end of the time period, the eligibility list was recast and any Wizard or Soul on the new list would be permitted to mint any remaining unclaimed Spawn.
Outcomes
Took how many minutes to unlock all 21 locks.
The first Beast, , auctioned for N eth. The bidding process took 24xx hours and involved xx separate wallets.
The total time for all 7 auctions of Beasts (Season 1) was 24xxx hours.
The funds from the Beast auctions totaled N eth. Fifty percent was retained by Magic Machine and fifty percent was sent to the House of Wizards DAO.
Controversies
Commentary
Whilst it was possible for a single owner to own both a Wizard holding a Key to the Seventh Realm and another Wizard with the appropriate spell, and distribute them across both wallets, this only occurred with NNN locks.