The Gate to the Seventh Realm: Difference between revisions

From wizzypedia
Jump to navigation Jump to search
mNo edit summary
Line 1: Line 1:
[[File:Rarelabs rendition gate of seventh realm.jpg|thumb|313x313px|Rarelabs' rendition of the Gate of Seventh Realm.]]
<blockquote>''And when he had opened the seventh seal, there was silence in heaven about the space of half an hour.'' - R of Contract SeventhRealm</blockquote>[[File:Rarelabs rendition gate of seventh realm.jpg|thumb|313x313px|Rarelabs' rendition of the Gate of Seventh Realm.]]
__FORCETOC__
__FORCETOC__


Line 19: Line 19:


=== Mechanics ===
=== Mechanics ===
Tomorrow, April 12th, is the day the Gate of the Seventh Realm may be opened, releasing Beasts into the Runiverse. Here’s how this is going to work.
On the 12th of April, the Gate of the Seventh Realm was introduced to the cult as a mechanic for releasing the Beasts into the Runiverse at the url https://forgottenrunes.com/beasts. There were three separate phases:
Β 
There are three separate phases:


==== πŸ” Phase 1 Unlocking the Gate ====
==== πŸ” Phase 1 Unlocking the Gate ====
There are 21 [[Locks]] on the Gate. Each lock requires the power of a Wizard with a Key and a Wizard with a Spell. The first Wizard will visit The Gate and sign a message (gas free) and be given a URL. The first Wizard should send that URL to a trusted partner. Β 
In phase 1, Wizard and Soul holders had to collaborate to unlock all 21 Locks on the Gate. Each lock required two Wizards (or Souls) held separately across two wallets to unlock; one with a Key of the Seventh Realm and one with a corresponding spell type required for unlocking. Any of the two Wizards would be first in signing a message on the website and provided with a URL. This URL would then be shared with the owner of the second Wizard. The second Wizard submitted the first Wizard's address & the transaction (with gas) to the contract () which sent both addresses the Lock NFT. The unlocking of all 21 Locks resulted in proceeding to Phase 2. Β 
Β 
The partner Wizard will submit the transaction (costs gas) and both Wizards will receive a special NFT as a reward. Β 
Β 
Keep in mind: only interact with people you trust, check that the URL is forgottenrunes.com, offer to help your partner pay for gas, and remember your partnership will be written in the Book of Lore.
Β 
Unlocking the Gate happens only once. 21 Locks mean 21 pairs of Wizards perform this task (and collectively receive a set 42 total NFTs).
Β 
When the last lock is unlocked, the first Beast will emerge from the Gate and kickoff the first auction.


==== 🦁 Phase 2 Beast Auctions ====
==== 🦁 Phase 2 Beast Auctions ====
There are 7 total Beasts. Each Beast will be up for auction for 24 hours, thus 7 days of Beast auctions.
In phase 2, seven Beasts were sequentially auctioned to anyone. Each auction was set on a twenty-four hour timer that could be extended for a further 15 minutes incrementally if the high bid was raised by 5 percent.
Β 
ANYONE can bid on a Beast (you don’t have to have a spell or key or even any Runes NFTs.)
Β 
The auction for each Beast will run for 24 hours. If a bid is made in the last 15 minutes, the auction will be extended. A bid must increase the previous bid by at least 5%.
Β 
The funds for Beasts Season 1 are split 50/50 between Magic Machine and the House of Wizards multisig.
Β 
When one auction ends and the Beast is claimed, the next auction will begin and this will continue until all 7 Beasts of Season 1 are complete.


==== 🐣 Phase 3 Beast Spawn ====
==== 🐣 Phase 3 Beast Spawn ====
After any Beast auction is complete, it becomes possible to spawn the Beast (this means the first Beast Spawn is expected on Wednesday evening). Β 
In phase 3, the Beast successfully auctioned off would be eligible for spawning. Once spawned, a random set of Wizard/Souls were granted eligibility to mint a Beast Spawn. There were a maximum of 42 Spawn per Beast and each Wizard or Soul could mint only one Spawn per Beast. The Spawn were eligible for claiming for 24 hours when announced. At the end of the time period, the eligibility list was recast and any Wizard or Soul on the new list would be permitted to mint any remaining unclaimed Spawn. Β 
Β 
Every day at midnight UTC, a random set of Wizard/Soul IDs are eligible to mint a Spawn NFT. There are a maximum of 42 Spawn per Beast. Each Wizard/Soul can mint only one Spawn per Beast. You must claim your Spawn within the time period, otherwise your slot will be allocated to someone else at the next rotation.
Β 
You can unlock the Gate, bid on Beasts, and/or claim your Spawn on forgottenrunes.com/beasts which will be live tomorrow.
Β 
On the 7th day, the Gate will close, and 7 Legendary Beasts will now roam the Runiverse.
Β 
The Unlocking Ceremony begins at block 14572777 https://etherscan.io/block/countdown/14572777
Β 
The Unlocking Ceremony will begin shortly. You can see a time estimate at this URL: https://etherscan.io/block/countdown/14572777
Β 
The Unlocking Ceremony requires the combined powers of two wizards in two separate accounts. Each Wizard can be used only once. Spell/key order doesn't matter (either can be first).


The first Wizard needs to know the address of the second Wizard holder. Share your addresses with each other (in DMs) now!
=== Outcomes ===
Took how many minutes to unlock all 21 locks.


The first Wizard will connect their Metamask and sign a message (no gas) and be given a URL to share.
The first Beast, , auctioned for N eth. The bidding process took 24xx hours and involved xx separate wallets.


The second Wizard will visit that URL and complete the transaction and both receive an NFT item.
The total time for all 7 auctions of Beasts (Season 1) was 24xxx hours.


REMINDER: Please, please only work with Wizards you trust. A potential scam could be to send you a fake URL. Please triple check that you are visiting the real forgottenrunes.com. E.g. type "forgottenrunes.com" into your browser directly.
The funds from the Beast auctions totaled N eth. Fifty percent was retained by Magic Machine and fifty percent was sent to the House of Wizards DAO.


The unlocking ceremony will begin at this URL:
=== Controversies ===


https://forgottenrunes.com/beasts
=== Commentary ===
Whilst it was possible for a single owner to own both a Wizard holding a Key to the Seventh Realm and another Wizard with the appropriate spell, and distribute them across both wallets, this only occurred with NNN locks.
[[Category:Locations]]
[[Category:Locations]]

Revision as of 09:20, 10 July 2022

And when he had opened the seventh seal, there was silence in heaven about the space of half an hour. - R of Contract SeventhRealm

Rarelabs' rendition of the Gate of Seventh Realm.


The Gate to the Seventh Realm is a location within the Runiverse and implemented as a mechanic to introduce Forgotten Beasts into the Runiverse. It is notable for the first mechanic introduced to the cult that required on-chain collaboration between cult members, as well as requiring participation from specific traits within the collection.

Description

The Gate to the Seventh Realm, as depicted at https://www.forgottenrunes.com/beasts.

The Gate to the Seventh Realm is a towering isolated structure located within the Runiverse. It is designed as an arched gateway with gilded detailing in the shape of half-circles on either side of the central stile. There are twenty one golden locks on the faces bordering the gateway. The symbol of the Illuminatus sits atop the structure in a trio: a larger purple pyramid flanked on either side by two smaller ones.

In the Runiverse

Location of the Gate of the Seventh Realm.

The Gate to the Seventh Realm is located in the central region of the Runiverse. It is bordered on the west by the Sacred Pillars, the southeast by Blue Wizard Bastion, and the south by Dream Master Lake.

It is not known who created the Gate or for what purpose; however, the Gate allowed for the traversal of the Beasts into the Runiverse - presumably from the Seventh Realm.

Forgotten Runiverse Game

The Gate to the Seventh Realm is located at (x, y) in the game. To get there, head northwest from the origin.

Implementation

Mechanics

On the 12th of April, the Gate of the Seventh Realm was introduced to the cult as a mechanic for releasing the Beasts into the Runiverse at the url https://forgottenrunes.com/beasts. There were three separate phases:

πŸ” Phase 1 Unlocking the Gate

In phase 1, Wizard and Soul holders had to collaborate to unlock all 21 Locks on the Gate. Each lock required two Wizards (or Souls) held separately across two wallets to unlock; one with a Key of the Seventh Realm and one with a corresponding spell type required for unlocking. Any of the two Wizards would be first in signing a message on the website and provided with a URL. This URL would then be shared with the owner of the second Wizard. The second Wizard submitted the first Wizard's address & the transaction (with gas) to the contract () which sent both addresses the Lock NFT. The unlocking of all 21 Locks resulted in proceeding to Phase 2.

🦁 Phase 2 Beast Auctions

In phase 2, seven Beasts were sequentially auctioned to anyone. Each auction was set on a twenty-four hour timer that could be extended for a further 15 minutes incrementally if the high bid was raised by 5 percent.

🐣 Phase 3 Beast Spawn

In phase 3, the Beast successfully auctioned off would be eligible for spawning. Once spawned, a random set of Wizard/Souls were granted eligibility to mint a Beast Spawn. There were a maximum of 42 Spawn per Beast and each Wizard or Soul could mint only one Spawn per Beast. The Spawn were eligible for claiming for 24 hours when announced. At the end of the time period, the eligibility list was recast and any Wizard or Soul on the new list would be permitted to mint any remaining unclaimed Spawn.

Outcomes

Took how many minutes to unlock all 21 locks.

The first Beast, , auctioned for N eth. The bidding process took 24xx hours and involved xx separate wallets.

The total time for all 7 auctions of Beasts (Season 1) was 24xxx hours.

The funds from the Beast auctions totaled N eth. Fifty percent was retained by Magic Machine and fifty percent was sent to the House of Wizards DAO.

Controversies

Commentary

Whilst it was possible for a single owner to own both a Wizard holding a Key to the Seventh Realm and another Wizard with the appropriate spell, and distribute them across both wallets, this only occurred with NNN locks.