Wizard Wednesday Episode 84 Transcription

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Wizard Wednesday Episode 84 April 26th

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Elf: [00:00:00] It is Wednesday, we are wizards and today is a magical day that we call Wizard Wednesday. This is Elf channeling in with Quantum Style through the quantum downs. And joining me is Dota. Hello? Hello. And uh, I think we are gonna be sons Bear today. Is that right?

Dotta: Yeah, I think he's, uh, doing his civic duty.

Elf: Yeah. Bear's doing, doing jury duty. Um, I can't decide if I would want to be, uh, a defendant on with Baron in such a jury. I, I, I don't know. It could go good or bad. I, I really don't know.

Dotta: Um, you know, on the scale of people that you might get as a juror, you, you could do a lot worse

Elf: than Bears name. I agree.

I agree. You could do a lot worse than Bear. I hope he heard that. Um, all right, well, we've got a big show today. We've got a lot of questions [00:01:00] to get through. We've got updates, uh, we've got Black Sands updates, um, and yeah, and, and we've got Colt content. Um, but I think I wanna start right off with announcing the winner of the Worldwide Web three apartment.

Um, the Worldwide Web Web three team, uh, reached out to us this morning and gave us the winner. I'm, I'm not sure if they've announced it on their Twitter, but, um, basically the winner is, uh, I, I think all we know is, is the holder of Wizards, uh, 2 78, 2 79, and 8,914. Uh, was, was the winner. Um, I don't know if that really tells you anything, but if you own those wizards, you, you won the apartment.

Uh, Doda, do you have any more clear information on that? Congratulations to the winner, [00:02:00] to whoever that is. Yeah, we don't even know their name, but yeah, I mean, somebody was asking about that contest in the secret tower last week. Uh, so we finally have the information, even if it is a little vague, uh, but the, the, the winner has been announced.

I, I think you can probably just go to their Twitter and, and see who it is. Um, so that's that. Uh, and then speaking of winners, um, black Sands, we are in week two of the race. Uh, just now, uh, the ponies are rounding AAR's keep, uh, as we all know, AAR's keep sits on the delta of Omega oxbow and Kepes Bay. It is the epicenter of maritime trade for merchants all over the universe, and it's believed that the eccentric Wizard AAR [00:03:00] controls 80% of all trade at this port.

Um, you know, it's funny, I was looking at the collection today and I was trying to figure out who is aar. Um, there are in fact two AARs named AAR of the Keep. It could be either one of them, it could be a totally other Alazar who owns this Keep. Uh, but I think it's honestly still a mystery. Um, but regardless, uh, in first place, Is, uh, dragon who owns the Pony futuristic mechanic.

Um, he has outpaced Oz with Galactic Stallion who was in first place last week. Uh, and then coming right up on their hooves is Sharon with, uh, radioactive Bridal. My pony got lost in the city streets of Calista Citadel this week. Um, Calista Citadel is [00:04:00] quite confusing and labrinth, I think my Pony's g p s was broken after running through the Omega Ox Bo last week.

Legis just told me this morning that there's no bridge over this river and the ponies just run right through it. And so now I'm in 68th place and Bear is in 64th place. And this is an absolute outrage and I blame the Hall of Cats. Um, so I'm gonna see what I can do this week to catch up. Probably play some Roons.

T C G. Um, I have also learned that, uh, black Sands has announced that there is a prize for last place. Uh, in addition to first. Hey. Yeah, but don't, I'm good for me. I don't even think you can get that cuz you're not even in the race, are you? Uh,

Dotta: if I join now, I'll be in the back, right?

Elf: Maybe actually. Yeah, maybe.[00:05:00]

Um, so yeah, you, you might, you might be able to win the last place. Um, a few other Black Sands announcements. So, so I actually learned today, and this is probably old news that everybody else knows, but that, that I'm just now learning is I, I thought that, uh, In order to play Roe's, t c g to get points for your pony, it had to be like on a certain calendar.

But, but no, you can jump in literally any time of day, any day. Just connect with the wallet that holds the pony that's in the race, and of course that holds your's, t c g cards and then, um, points will automatically be accrued to your pony. So it's pretty simple, honestly. Um, and then another Black Sands thing is, uh, Farrell County is looking for some help with the Baby Wizard School of Black Sands.

Uh, Farrell County is looking for a school stable master, a basketball coach, and a fencing [00:06:00] coach. Yes, they are letting babies play with swords at this place. Um, so DM Farrell County for more information on that. Uh, and with that I think we should jump into cult questions. Um, I know that

Dotta: Merlin was gonna talk about, uh, N F T world, so Merlin

Elf: if you're here.

Yeah, I think he said he's coming up at this on the second half of Wizard Wednesday. Yep. Okay. Um, so, but yeah, anytime. Merlin just, just butt in. Um, okay. Doda there, there's two questions that I'm gonna direct to you right off. Um, one is asking about any more information about questing and then the other is asking about wind goblin town discord.

And I guess I'm just gonna ask for general goblin down updates. So whichever one you wanna talk about, go for it. Yeah.

Dotta: Yeah. So Goblin Town is still, uh, full steam ahead. It's an entire video game, which is ridiculous. We've [00:07:00] got, um, S P Z who's been helping with us. He's submitting like, just tons of code every week.

And then we've also got, um, two other developers helping us, um, one from the cult. Um, and then we've got, you know, uh, myself, nis the team, all kind of pressing on it. So we've definitely had to do kind of a lot of iterations on the mechanics. Um, it's one of those sophisticated economy games, and we kind of learn new things every day that we, we play, we learn new things about how we want to do the ui.

So I'm still progressing along. I think, you know, we'll open the discord when it's ready, um, which is not today. Um, so, but this week we were working on, um, Basically you get crates, which will contain a variety of items, settlements, roads, cards, screenings, and if you're very lucky, maybe a boss, um, or two. Um, and then we are working on opening crates.

That's mostly done. Um, we've been working a lot on the card systems, and when you get into battles, you'll [00:08:00] have, um, cards that you can play to kind of, uh, defeat your enemies. And then we also, um, actually this week we're like toying with the idea of even having teams and basically factions, right? You'll be able to kind of pick a faction, uh, when you join the game.

Uh, maybe you'll be able to switch, we'll see. Um, and there will be both like political and potentially economic benefits to, uh, being part of the right team, um, as well as maybe even starting your own. So, yeah, so I don't know when we'll open the discord necessarily, but I can tell you that it's like pretty much my whole life is working on Goblin Town at the moment.

Um,

Elf: we're still pressing on it. Doug, let me, let me interject for a second. Um, you might hate me for saying this. Um, I heard somebody describe Goblin Town as gamified yield farming the other day in Discord. Uh, do you have any comments on that? Oh yeah,

Dotta: definitely let, yeah, I love that. I love that idea. I mean, so really it's [00:09:00] this, yeah, this like pvp uh, yield farming map based strategy game.

So like we, it kind of, the original inspiration with sellers of Catan was drifted quite a lot from that. So, uh, yeah, it'll be fun.

Elf: Yeah, I, it's, it's so funny how fast this whole space moves cuz like, yield farming was like the hottest thing, uh, on crypto Twitter for months. And now I feel like it's such an old fashioned term.

Um, But still like relevant at the same time, right? Like, I don't know what, what's the current state of quote unquote yield farming?

Dotta: Mm. Oh, people still do it all the time. Yeah. Okay. Yeah, no, it's still very, very common. I mean, I think, um, you know, you always have to answer the question why, uh, like why am I participating in the system?

And then like, where is the yield coming from? Uh, but like y yeah, [00:10:00] I think there's still quite a lot of people that, that, that yield farm and sometimes they're very successful and have high APRs. And then sometimes, like, I think even yesterday, um, digits was not hacked for this, like Merlin, uh, it was actually called Merlin Dow or something.

I don't, I don't know what the project was. Not our Merlin, no association. Yeah. Uh, they just basically like rugged and everyone lost a bunch of money. But yeah, it happens all

Elf: every day. Um, okay. And then, uh, tad was asking about questing. Um, I, I, I think what I would say, uh, is just we're still designing the system there.

There's just so many things to consider. It's like we, we could do a really simple version, but then like every day we just have new ideas to make it more, um, robust and interesting and fun and just something that straddle, straddles the entire token ecosystem that we've built. And, and so that's one thing that we're still just sort of designing, but I, I don't know if you wanna say anything more.

Dota [00:11:00]

Dotta: questing is gonna be fun because it's this mixture of lore. And art and world building. And then your character will have stats and then ideally there will be rewards. And so I think for us, you know, one of the things that we're thinking through is making sure that the rewards schedule is fun, interesting, valuable.

Making sure that we kind of like,

Elf: um, It's, you wanna be

Dotta: able to have things that you're releasing on a regular basis, on a regular cadence when you, once you're release staking. So yeah, we've talked a lot about like, well, what are, what, like what is the story of it, right? For us to just kind of say, oh, throw your wizards in this staking contract and a number comes up and a token pops out is like not that interesting for anyone.

And we've all like watched where that goes, right? You, you see projects that do that and then they, they really pump for like a month and then the token price goes down and everyone just like abandons the project. And so for us, I think everything is about [00:12:00] story. It's about like, um, world building. And so, um, I don't know.

I don't know what El and I talk a lot about that, which is just like, how do we make it interesting?

Elf: Yeah. I think like when we first talked about this a few months ago, someone asked if like, Won't this radically change the whole project and sort of over financialize it and like when, when you first like, hear the term staking, like it's natural for your mind to go there.

But you know that that's where we're sort of trying to, we're trying to design around just a pure financial mechanic. We want it lean far more into lore in world building and storytelling and like, like character building. Really more than the whole financial association with, with quote staking. Um, so, you know, it's, it's just gotta be very thoughtfully and carefully designed.

Um, okay. Uh, let's see. This was a question that I was gonna [00:13:00] give to Bear, but Bear's not here. It's from Snoop Doug, and he is saying, uh, I finally watched the nobody movie. It was great. If there's a nobody too, uh, can we get an F R W C poster hidden in the background? Um, so, so the reason Snoop Dog is saying that is because, uh, our lovely, uh, Derek Colstad, uh, wrote the movie, nobody.

Um, and so I'm, I, I like the question would be like, can bear pull some strings and get a poster in the background? Um, I don't know. Uh, I dunno. Let, let's, let's, let's test, uh, door bear's door opening magic and, and we'll see. Um, so yeah, T B D, uh, let's see. Uh, Pedro m. Dunno how to read that name. Pedro.

Something is asking, uh, are there any plan, is there anything planned with the athenaeum, uh, collection items, any noble [00:14:00] uses? Um, so yeah, so as we said, uh, the primary use, uh, for those items is to assist in storytelling, lower expansion world building. Um, and I've seen people do that certainly. Uh, but beyond that, uh, yeah, I mean, I, I designed those items for, for other like, specific games and, and more, uh, mechanical utility later.

Um, the, the, uh, the, the intent is certainly there. It just, uh, you know, takes time to, to build these uses for them. Uh, but the intent is there, I guess is all I can say right now. Uh, okay. There's a few lower questions. Uh, let's see. DIO is asking why are there silver and gold skeletons, uh, in the Wizard collection?

I, I think you're [00:15:00] asking, uh, and which is superior? Well, Dio uh, the Alchemist who experimented with necromancy and reanimation we're using various alchemical elements. During these practices and they found that gilding, these skeletons in gold and silver were very effective. Uh, I don't think either is superior.

They just have different properties. Um, silver is often associated with the moon and femininity, while gold is often associated with the sun and masculinity. Um, those are some very basic alchemy archetypes. It's much deeper than that. I'm tempted to go on a whole alchemy, tangent, but I won't do that today.

Um, but that's the basic answer. Um, Oz is asking a really fun [00:16:00] question. Who built the secret tower? Um, and I think, uh, Oz, the one who rings, was asking this on Twitter the other day, and I said it's a secret, but I actually have a more lengthy answer to this. Um, Yeah, I guess I'll jump in. So, uh, okay, so the day of summoning, which occurred in the I R l physical reality timeline was June 30th, 2021.

Um, is that right? Do, was that the, was that the day of summoning June 30th, 2021?

Dotta: Uh, yes. Yeah, it was. I,

Elf: I think so. Yeah, I think so too. Um, and so the secret tower was put in the universe through the vector of the internet, aka cyberspace, aka meta space. The intention was to build a bridge, a portal between these two worlds, the universe and our physical reality.[00:17:00]

Uh, it was built so that humans in meat space could intersect with their avatar, aka Wizard. I used the word avatar and the spiritual sense. And also the digital identity sense. While this date of June 30th, 2021 is marked in our calendars, I do not yet know the conversion date for the universe. Uh, but the day of summoning, I, I suspect it may even be in the future for the the universe timeline.

Um, but the important thing to know is that we, as the physical manifest manifestation of our wizards are, um, we're currently writing out the lives of those wizards. We we're creating the reality for the wizards. Every day that we develop them, we bring them more into our consciousness. We make them [00:18:00] alive.

This process has a profound effect on their timeline. Uh, we create their past. Present and futures at our whim, and thus their space time is distorted. This process is personified by the great quantum, a Boros who allows this superposition to occur. The construction of truth and reality itself is dependent on us defining and observing it.

Um, so, so who built the secret tower? Uh, you did, we all did. By summoning your wizard through this conduit and coming face to face with them. And by speaking your wizard's name, you began this journey of creating this bridge and the whole world along with it. Um, so I hope that made sense. That's the answer.

Um, okay. And then [00:19:00] Snoop Doug has another question. Uh, that actually it could, I mean, this could be a whole conversation, but. He is basically asking, uh, have we played with the Unreal editor for Fortnite at all? And if so, do you think this and similar tools will end up creating, uh, more content by amateurs rather than professional teams?

Will it disrupt the, uh, economics of the gaming market? Um, so yeah, this is a huge conversation. Uh, was the one who rings, has certainly played with the Fortnite editor. I think we've seen some of his experiments on Twitter. Super cool stuff. Um, there, you know, there's this sort of timeless question that's, that revolves around content made by amateurs versus content made by professionals.

Um, and then how does that affect the economics? Um, You know, I'm, I'm tempted to make [00:20:00] comparisons to YouTube where the democratization of content made by amateurs certainly disrupted media. Um, Dota and I used to play a lot in the iPhone app store, which was an environment where suddenly amateur game devs could publish content to the masses.

And it took years for the professional studios to catch on. Um, you know, this, this is just a pattern that we see over and over again with the internet. Um, it's, it's a pattern that sort of has defined our age. Um, you, you, you get a new platform and it's en embraced by amateurs and artists and people who create cuz they love it.

And then the greedy capitalists come along and sink their clauses in, drown out the artists and turn the whole thing into a money machine. Um, and so I think in web three we're gonna see a similar pattern. Um, I think generally the democratization of content is a [00:21:00] great thing. Um, you know, we, we see AI really dipping into this territory.

I think so far it's been a great thing. I think I would only exclude AI from it being great when AI becomes autonomous and cuts the human totally out, that is not democratization. That is an extreme form of centralization that, um, well, I don't wanna cause too much anxiety about that now, but, but yeah. I mean, to, to your questions, Snoop Dogg, uh, yeah, I mean, I, I think it's just a pattern that we see over and over and Web three, we'll go through the same thing.

Um, Doug, I'm sure you have a lot to say about this.

Dotta: Um, I, you know, I don't think that, It will change anything fundamentally, it's sort of like, like Roblox doesn't, well, okay, Roblox doesn't really like change [00:22:00] the fact that Roblox is making most of the money. Something like that, right? That, that, that like what you basically have is kind of these, this like laboratory of like unpaid employees who get to explore the more open market on Roblox.

And that's what you'll see with Unreal, I think, is that what you basically, you know, you are, uh, you're unreal and you, you look at Fortnite and you're like, our users want all of these new games to be created. Like, how can we make sure. That another game like Fortnite doesn't come out that's just like a little bit different, that's like better than ours.

And it's like, well, I'll turn it into a platform and then let your users discover that for you. And so I don't think that that like necessarily upturns the whole market. I think that they certainly will want to kind of hold up creators that make a lot of money. Uh, Roblox does this, everyone does this, right?

Um,

Elf: the e

Dotta: every sort of platform does this, is you kind of wanna, you, you put the creator front and center that made a lot of money and you show, you show them off, you parade them because you basically want to [00:23:00] attract more creators to like build on your platform.

Elf: But,

Dotta: um, like platforms always do, they kind of eat their inventors, right?

So you see this with, um, apple and the App Store. You build an app that's, you raise money for it, right? And it's, um, this, it's so fundamental. Well, the, they just like integrate it into the os They've done it hundreds of times. You look at, at Amazon, you make your, uh, uh, store a platform for people, third parties to sell products.

Then all of a sudden you're like, oh shoot, our partners are making a killing on batteries. We should make our own branded of batteries. Costco does it with Kirkland products, right? It's just like the point of being a platform is actually so you can kind of like discover demand that you weren't aware of before.

And so I don't think that Unreal editor changes the market. It just like actually probably solidifies Fortnite position in the marketplace.

Elf: Yeah. Yeah. I, I'm realizing that Snoop Doug was really just asking about. Unreal editor and, and Fortnite. [00:24:00] But was the comment wasn't really about web three or blockchain.

Um, because yeah, I mean, if you make content for Fortnite through the Unreal editor, it doesn't mean you own that content. I'm not really sure about their business model here. Um, but I mean, this is just why I think Web three and metaverse and blockchain based assets is, is far more interesting and potentially disruptive.

Uh, Matt,

Dotta: what do you think about this? I'm sure you have some opinions.

Madotsuki: Oh, I, I, um, I only know briefly. I think they, they have like, some way I think they pay in like Rob books. So like they pay pretty much like no their own like centralized currency. Um, and then I, I only put the laughing cause I, I, I remember reading articles, um, the mainstream media, I think they tried to pose it as like Roblox.

Is, is, um, Utilizing child labor for their platform. And I always found it really funny when they like, hilarious when it put, I'm sure these kids are having fun making whatever world and game they have. Like to frame it as like Roblox is utilizing [00:25:00] child labor in order to build out their platform was like the most funny thing.

I can only imagine what they're gonna do when blockchain gaming starts taking off more. Yeah. It's like

Dotta: Chuck E. Cheese uses child labor to get children play their games.

Elf: Yeah. No, I, I I think that's a good argument though. I, I can see that. I mean, the kids are creating the content that the other kids use.

It's, uh, it is. I mean, yeah, the kids are having fun and they're, they don't feel the exploitation. But that's not a bad argument, really.

Um, I.

Madotsuki: It'll be a lot better when the kids can actually cash out on whatever, whatever currency they make from building in the game, rather than just being for fun. Bucks in the game.

Elf: Fun bucks, man. Do we need some fun bucks in our ecosystem Wizard? Fun bucks.

Oh, man. Um, okay, [00:26:00] let's see. Uh, I think, oh, uh oh. Has a question. Oh, says airplane food. What up with that? Um, yeah, what up with that? Uh, I don't know. Airplane food's pretty nasty. It feels like it's gotten worse too. Um,

Dotta: yeah. When Virgin Airlines went outta business, it

Elf: just never recovered. Yep. Yep. Uh, and then o is also also asking, uh, when 3D models, I'm glad you asked o uh, okay.

3D update. So, 3D models are done, believe it or not. All the, all the geometries done, all the rigs are done, all the textures are done. I mean, we could ship 'em today if you really wanted. So why are we not doing that? Well, we are building a really beautiful 3D website, uh, for you all to interact with your 3D model in, um, [00:27:00] do what, what do you think is, is there another like week or two on that website?

Any sort of estimate? I think it's more than that. Um,

Dotta: I think it's, I think it's more than that. It's still a few weeks out. Okay. But I mean, well, I think one of the things that's important to know is we're working really closely with our partners, any metaverse partners that like, are going to include the, the Wizards.

So it's pretty interesting. I mean, you can talk more to this about than I can, which is like, basically every meta is like still trying to develop a standard. So they all have their own standards and so we end up like exporting all 10,000 wizards like a different way for every, every partner that we're working with.

Elf: Oh yeah. It's insane. I mean, we've had this talk before about like, building interoperable assets, especially in 3D is just a herculean task. And um, and, and like every week a a new partner just stumbles upon us and says, Hey, can we use your rig? And then they're like, here's our tech [00:28:00] specs. And it's totally different from the last person we were working with.

Um, and, and so far though, we, we've been able to meet all the tech specs. Like we built the base rigs in such a sim, a simple enough way to be able to adapt to these different, uh, platforms, I guess. Um, but yeah, I mean, it's, it's very exciting. I mean, nothing has been, uh, insurmountable yet. Uh, it's just, it's just more of like an organizational thing at this point.

Um, but it's still very exciting. So, so yeah, the 30, the 30 miles are, are done. I mean, honestly, like if somebody really wants theirs right now, uh, DM me and I, I could probably give it to you. Um, but as far as like officially releasing them, uh, we're still just building the website. Um, Merlin, uh, we're about at the halfway point.

Do you wanna come [00:29:00] up and tell us about, uh, N F T Worlds?

I don't even know if he heard that. I do see him here.

Dotta: I invited him up, but I guess we just wait.

Elf: Okay. Uh, Oh, hey. Oh, uh, what up Hoo. What

Cult Member: is happening? Happy Wizard Wednesday. Happy Wizard Wednesday. Um, before Moland goes, uh, lemme just, lemme just plug something on ruins real quick. Uh, I wanted to pop up and say, I'm not sure if people have seen, but, um, we are so way back when we launched the corset, uh, one thing I'd mentioned is that, um, purchasing corset packs would enter you into a raffle to actually win, um, like NFTs of the actual card art, not just, not like the actual playing cards, but the card art, um, for, for the cards.

And so, uh, after a little while, we finally got around to fig setting up kind of how we're gonna do that. So, um, the first raffle is [00:30:00] tomorrow. Um, and so basically anyone who's purchased a corset pack is automatically eligible for, um, for winning. So we're gonna raffle off like this basic and alternative version of the card art, um, as like a package.

So if you win a raffle for a piece of card art, you get two pieces, the basic and then the, the the alternative art versions. Um, and yeah, your, your raffle entries, um, are according to how many packs you purchased. And so special edition packs counted as five raffle entries, standard edition packs counted as one raffle entry.

And, uh, and yeah, so, um, I don't know. I'm, I'm super excited, uh, to get, to kind of get this art in people's hands. Um, I know, uh, there's, you know, a lot of people are interested in certain, certain card art and, um, I don't know. It's just, uh, I, I'm, I'm super excited and we're actually, we're gonna stream the raffles on Theros, tcg Twitch, um, stream, so, uh, people can kind of tune in live and see if they win or not.

But,

Elf: um, That's fantastic. Give Ahoo, [00:31:00] I have a question. Yes. Um, if people still wanna buy, just like a regular pack, are, are there still some available?

Cult Member: Yeah, yeah. So, um, there actually there are special edition packs available still and, um, and standard. So, uh, I think there's a few hundred special edition packs left.

Uh, there are 0.015 eth and then standard are 0.005. And actually standard packs are minable indefinitely. They're, so they're open edition indefinitely just cuz I wanted to basically staple the entry to ruins to a floor. Um, I don't, I don't want basically only a certain number of people to be able to play the game.

Um, that seems kind of very counter to, to what, you know, to, to something like a card game. Yep. Um, and, uh, and yeah, so, so yeah, standard packs will always be minable. Um, the, the Min, the Min Pro, the mint site is, um, pinned to the Roots tcg Twitter. Um, and, uh, and,

Elf: and yeah. Got it. If anyone here has not bought a pack of Ros tcg yet, what are you doing?

It's one of the [00:32:00] most fun projects I've seen come out of the cult. Um, and, and give a who I I I I'm, I think I'm gonna play a game of Ros tcg either tomorrow or Friday, cuz I need some pony points because losing to bear is just unbearable. Yeah,

Cult Member: yeah, yeah, yeah. Uh, that's the, the, you know, definitely. Well I mean it's like, again, like it just is awesome and, and uh, it's so fun to have had a lot, a lot of activity from ruins come from just people wanting to train, but then they end up having a good time and, and yeah, we're gonna start up our, we normally do monthly ruins tournaments as well.

We did one for February, one for March. We skipped April cuz March was pretty heavy. And we also wanted to implement some features so that running tournaments is a bit easier. Um, and, uh, so, but we're planning on getting started, uh, either either next month, um, or the month after. I'll keep you, y'all posted and, um, Yeah.

Yep. But, uh, and so also one other, so if you do win a, um, piece of card art, then [00:33:00] uh, you'll have five days to claim it. I don't want to kind of send a piece of card art to an address that's not gonna really be around to, to notice it. Um, I'll be blasting every social just to make sure no one actually misses it, um, in case they're, you know.

But, uh, yeah, just also wanted to throw it out there and, um, and yeah,

Elf: that's all I got. Thanks. Give hoot. And speaking of amazing projects, the great and powerful wizard Merlin is here who has built an entire world Merlin, what do you got? Hey guys, how's it going? Hello?

Cult Member #2: Uh, yeah, so excited to do season two of, uh, forgotten World.

So it's been been building in secret for, for a little

Madotsuki: while now. But,

Cult Member #2: uh, quick shout out to, uh, to Waffle talk and space Boots and really to everybody in the call for tweeting out, uh, some of the trailers that we had on Twitter. That was, uh, that was very cool. Um, but yeah, we're gonna launch right after Wizard Wednesday and, uh, this season, uh, well [00:34:00] season one was pretty competitive.

Season two, we're gonna focus more on, uh, creativity and then cooperation as well. So the way that will work is we're gonna kind of do a week by week schedule. Um, week one, you may have seen that we're gonna do a Wizard Tower building competition. So put your creative Wizard hats on and, uh, what we're gonna do is we're gonna, I don't know how we're gonna judge it yet, but whoever the winner is, we're gonna get, uh, a pretty sweet warrior, and then we have prizes for a second and third place.

And game wise, uh, when you get in the game, there'll be, uh, myself and other people there to help you. We've had a bunch of play testers helping out and uh, if you're not familiar with Minecraft, we'll be there to kind of guide you along the way, or we have the Forgotten World's channel and the discord also.

But basically what you get when you start is a wand and a protection stone. So you'll drop the protection stone on the ground, and that'll kind of protect your tower from getting raided from other [00:35:00] people. Um, and then, yeah, uh, build away. And then week two and week three, they're gonna be focused on some of the bosses that you may have seen in the trailer.

So we have two different worlds right now. We have a beginner world and an intermediate, and each one has their own, uh, universe. Theme boss. And I'm not gonna give away the surprise or the mystery, but you'll find out who they are and each one's gonna take probably. Uh, five to 10 players to take 'em down.

So we'll organize as a group, uh, either as a collective group or you can make teams if you want, um, to try to take down the bosses. Um, let's see. There's some other, uh, new features to the season. So we added loot. Um, so the, as you kill the monsters, they're gonna drop random loop, but we also have some, uh, univer specific magic items that are gonna be super fun.

Uh, we have a brand new combat system, so you'll gain, uh, HP as you level up. Everything that you do takes manna. So, um, casting spells, but also [00:36:00] running around swinging swords, all that. So it's, uh, much more challenging than the normal Minecraft. Then we have, last but not least, we have pony skins and we have soul skins.

So all those are super fun. And the way that the skins work is you just, uh, as soon as you get into the game, uh, there's an owl on the bridge. You just click that and you can pick any of the skins to choose from. Uh, you don't have to own the wizard. Uh, you can just wear whatever you like. So that's, that's kind of the basics.

And, uh, and again, after Wizard Wednesday, I'll be on with anybody that needs help.

Elf: I cannot overstate how impressive what you built is. I mean, just looking at that trailer, I, I, I'm left speechless. Um, and what I, what I really loved about this, this particular, uh, uh, push is the, the, the bosses. Um, you shared with me some of the, the surprises on these bosses, which I'm not gonna ask you [00:37:00] to reveal, but how many bosses are there?

Cult Member #2: Well, right now there's, there's two. Um, and, and like I said, they're both univer themed. There's actually going, there's going to be four ultimately. So the way that the leveling works is, uh, you can go from level one to 50, which I think is the same as the universe game. And so the first world, uh, anybody can enter, that's called, we call it tier one.

And then tier two is when you hit level 15. You'll get new spells and you can enter what you call the tier two world. And all the monsters are harder. And the way that the bosses work is there's a, um, a teleporter hidden in each world. So you're gonna have to find the teleporter and then that will take you to the bosses, uh, the boss battle basically.

But bosses three and four haven't been installed yet. They'll probably come in the next month or two.

Elf: Amazing. I, I, I love that you have ponies in there. I like 3D ponies is something I am [00:38:00] dying to make. Um, I don't know if Dota will let me, but, uh, go for it. I love it. Okay. Yeah, I just, I'm, I'm so jealous, Merlin, that you already have ponies made.

Uh, yeah. Let alone bosses.

Cult Member #2: Yeah. The ponies are actually super fun. You'll see them, them roaming around, uh, when you get into the server. Right now it's just, it's just Java. Oh, this is the other thing. So right now it's, um, you have to buy and install Minecraft, uh, for PC or Mac. But, uh, I've been talking to the N F T worlds guys, who I think is one of the other few projects that's kind of, uh, building in secret and making a big comeback.

So they got, you know, they got rugged by, uh, by Microsoft. So they said they couldn't do, couldn't use Minecraft, so they ended up building their entire own version of Minecraft in Roth. And one of the cool things that is that they're gonna release, I think in about a month, a browser based version of [00:39:00] Minecraft.

So you don't have to buy it, you don't have to install anything. Cause it's kind of a pain in the butt to, to get Minecraft even installed. And so we're gonna work with them to, to make it compatible with their, uh, with their new browser. So basically anybody can just jump in the browser and play, but that'll probably be in about a month.

Elf: Amazing. I love it so much. That's so cool. Yeah. Yeah. Can I actually, well that's,

Cult Member: I mean, yeah, that sounds amazing. Real quick, so I just went onto the, um, your Muse site for Forgotten World. Just wanna confirm. Um, so to get started, you know, yes, you have to like buy and download Minecraft, but then all you have to do is go to go to like multiplayer and add the server URL and then hit play.

Elf: That's right.

Madotsuki: Yeah.

Cult Member: Yeah. I don't know if there's any excuse. Aside from obviously having to buy Minecraft and have a machine to run it, to not play, um, I, I, like, literally, I don't, I [00:40:00] have no excuse. I need, I'm doing this tonight.

Elf: Do it. I

think

Cult Member #2: you might, I think you might even be able to use a, uh, like an uh, iPad or iPhone.

It's not gonna be fully functional, but I think you can walk around,

Madotsuki: I think. Do, do you still need to do anything special to get the hats? I remember before you had to like, um, I think you had to download something or a connector with the app or something.

Cult Member #2: No. So originally the original idea was that you would only be able to wear the, the skin of the players that you owned, which was kind of a N F T worlds integration.

But we decided to take that out just so that you can, and really this is for, uh, you know, not just for us, but. I wanna try to onboard like non, um, cult members, get them in, get them playing the game. And so, uh, you can pick any number from zero to 9,999 and and play as that, uh, wizard or Soul.

Elf: Yeah, that's awesome.[00:41:00]

I gotta say that your version of the Secret Tower is probably the most beautiful version of the Secret Tower I've seen. Um, and I include my own original pixel art. I include the CG version I put on my Twitter just a few days ago. Um, I mean, the Secret Tower in this style is just absolutely stunning.

Beautiful.

Cult Member #2: Yeah, it's fun. There's also a couple different, uh, Easter eggs. Uh, one of them is in the secret tower. I won't give it away, but, uh, it's fun to just walk around, which I know a bear used to do. Just kind browse around the, the world.

Elf: I love it. I love it. Awesome. Well, thanks Marilyn. Um, just, just absolutely just mind blowing it, it really is.

I mean, talk about world building. Yeah. Well,

Cult Member #2: I'll see you guys in there. It's gonna be fun.

Elf: Awesome. [00:42:00] Um, okay, I'm, I'm actually seeing two more questions that I could touch on in the secret tower. Uh, Legat is asking how does the Sandman look, uh, Legat, he looks with his eyes. Um, Zalo is asking at one point, did you mention Dragons and Time have some kind of correlation?

Is the Quantum or Boros considered a dragon? Um, Yeah, that's an interesting question. Uh, so, you know, I mean, the, the Oro Boros is not something that I created. It's a pretty timeless symbol, uh, that is often represented by snakes or dragons. Sometimes one snake eating its tail, sometimes two snakes or dragons eating each other's tail.

Um, I chose the, the double dragon in this case because it just was a nice parallel, uh, for the, the two worlds [00:43:00] that we sort of straddle as we interact with our, uh, digital identities, our divine avatars, the wizards. Um, and, uh, you know, I, I, I would guess that the ancients sort of chose dragons because they are sort of this pan cultural timeless symbol that have existed, um, long before human beings even walked the earth.

I mean, people. Some people considered dinosaurs, dragons, and so, I mean, they were, they were, they were on the planet before we even were. Um, so, you know, it's just, it's just a very deep and powerful symbol. Um, I haven't really sort of formulated a ton of thought on it, but that was just sort of my, my, my first thoughts when, when I read your question.

Um, I'm trying to see if there's any more, uh, questions.[00:44:00]

Dota, how's your experiments in AI going?

Dotta: It's so fun. The, you know, on this topic of world building, one of the things that I've been, um, playing with is, uh, well, I, I really wanna be able to have almost like how you might think of, um, I wanna have a world generator and to be able to use that in kind of any form that we want to.

So whether that's looking at like this Google Map style, uh, in your browser, or whether it's like playing an RP g or um, or doing like a 3D world where you actually can just walk around. I think that like, what I basically wanna do is be ahead of world building, uh, in our technology such that like as soon as kind of the, the art generation is possible, we already have an entire world laid out in a sensible way.

Um, so for example, um, you know, one of the things I was sharing last week or a couple weeks [00:45:00] ago was, uh, the large lore machine. Um, we've made some pretty good improvements to that. I'm still like, thinking through how we could get it into more people's hands. I mean, we still need to save, we still need to be able to like authenticate to people who own tokens just because the, um, the G P T APIs are still quite expensive.

But one of the things I was experimenting with today was, um, I, I, I'll have it generate a set of locations, um, and I realized that they didn't really have any sort of, um, Like placement between those locations. And so I was working on developing that, right? Meaning, so let's say that I generate locations within, um, Aldo's aisle and I want us know, okay, there's the Driftwood Tavern, there's Aldo's Keep, there's Anchors Cove and there's the Pirates market, right?

Which you can come up with those things in descriptions and

Elf: the

Dotta: smells and the scents and items and legendary items and inhabitants and all that is like very, very, um, [00:46:00] Delightful. But really what you wanna see is you wanna see it kind of on a map. Um, and so I, I realized this week actually that you can ask G p T how big is this area?

Here's your description of what the pirates market looks like. How big is it? And it'll say, oh, well I think it, you know, a typical market would be, you know, around a thousand, you know, let's say, uh, well maybe it's something like a hundred meters or something. Um, and then you can basically say, well, like, where would the pirates market be relative to Anchors Cove?

And it's like, oh, it's south of Anchors Cove. Um, and then you can kind of take those output of all the descriptions and their relative positions, um, and plot them on a map and, and, and sort of like solve for where those locations might exist. And, and then you can kind of like, the first step is that you like, pick a color.

You're like, what color is the market? And then you say, well, generate me some textures for this market. Um, and, and, and then we can basically sort of, um, Well, as we progress, we can, we can zoom in and, and increase the resolution of the universe. So yeah, these would be [00:47:00] some of the things I'm playing with, hoping to kind of release them as they start to be more usable.

Elf: Yeah. Somebody asked me the other day, um, if we were like working on too many things at once and not like concentrating, and I, I actually wanna address that. Um, it's actually for me personally, and, and I think like a good productivity hack. Is not to just focus on one task, finish it, and then move to the next.

I have found that I can actually be far more productive if I work a little bit on one task, then jump onto another and work a little bit on it and, and just sort of spread my effort among several different tasks. Because what happens if you work on just one task at a time? Start to finish and just go down them, like with like a machine-like sort of, uh, pace is you tend to like, okay, as you get like two or three [00:48:00] hours into a task, you tend to slow way down and you tend to like, sort of noodle on on insignificant details.

Uh, After about two or three hours of work, and that like greatly slows you down and you don't even realize it. But if, if you're, if you're working on multiple tasks at once, then, then you're getting like a good amount of solid, meaningful work just by switching to a new task. Um, and so while Dota is working on Goblin Town and then he works a little bit on AI maps and then we'd work a little bit on staking designs, it's actually far more productive.

When, when, when you're doing a lot by yourself. I mean, me personally, I, I spend my time between 3D and a little bit lore here and there and a bunch of other tasks that, you know, we don't even talk about on Wizard Wednesday. But I, I just like, if, if I don't know if, if anybody thinks that we're, we're Yeah.

Spreading out too much. We're, we're actually not like, it's, it's, this is, this [00:49:00] method is deliberate.

Dotta: I mean, I think that like, I feel like we're working on too much and we're always canceling stuff that we like, we're always saying no to like a hundred other ideas that we have. Yeah. Yeah. I think it depends a lot in terms of like where you are as a company.

It depends on like where you are in the hierarchy, right? Because I think that like if you sort of, um, like there is a role for a person being focused on one thing and then completing that one task. It should be until it's done. But at the same time, I think. At, let's say the executive level, that's not always true.

You, you're always juggling quite a lot of balls. Um, you know, um, your, your favorite person and business hero, um, Peter Thiel has a, uh, philosophy that he was well known for at PayPal, which is he would only give the subordinates one task and one task only, and it was their hardest task. And he would, he would refuse to talk to you about anything else other than your one task.

And his theory was basically that, [00:50:00] um, people will fill up their time with the insignificant, easy stuff instead of spending time on their one hard thing. So, um, you know, so I think it just depends on kind of where you, this sort of device is always so relative, I guess is what I'm saying.

Elf: Yeah, just for the record, I loathe Peter Thiel.

That was a joke. Um, just wanna make clear. Sorry. Yeah, yeah. Um, so, so it's

Dotta: unsurprising that, that, that, that, that, that someone that you loathe has the ex exact opposite approaches

Elf: you. Yeah. But I think the key here is like subordinates, which is also just sort of, uh, infantilizing and insulting. Um, I'm sure that he himself doesn't hold himself to that standard, but, uh, that's an entirely different conversation.

I think you're right. Yeah. So anyway, uh, let's talk about some cult content. There's been some great stuff this week, um, in addition to Merlin's season two of N F T [00:51:00] worlds. And in addition to all the developments over at Black Sands, uh, give Hoot posted a really fun piece of art that I believe was commissioned by.

Um, uh, Pak, Pia, I don't know if I said that right. Uh, really nice piece. But, uh, what I really wanna, uh, note is apparently the artist actually give a, who you're here. Do you wanna tell me what, uh, the artist said about making this piece?

Cult Member: Uh, yeah, yeah, totally. So, um, yeah, Pilla is, or Pakia is the handle of the magnetic cat is what, um, is what they go by.

Um, and I wanted to, I wanna find the exact quote. Um, so yeah, I mean, uh, when I, whenever, I mean, I don't commission a whole ton of art, but I mean, I couldn't, you know, the entire corset collection was a giant commission that I kind of managed. And one of my, like, one of my goals for that in all commissions is just like to make sure that the artist is like having a good time and [00:52:00] enjoying what they're doing.

Um, I never want to like, I never want it to feel like I'm approaching someone and telling them exactly what to do and like, just like, Kind of, you know, just having it be like transactional and I want them to like, feel inspired and stuff. And so, um, when we wrapped up the commission, um, I mean, and actually I didn't even kind of prompt it, but uh, the magnetic cat was like, oh, I loved working on this piece.

And I was like, oh, that, like, that makes me feel super happy. Like that's like one of the most important things to me. Um, even more important than what actually is the outcome. I mean that just, you know, what, you know, a good outcome will follow that I feel like. Um, and so, uh, so I was like, if you don't mind me asking, what did you enjoy about this process?

And, um, they were like, oh, like, you know, normally I get commissioned for cyberpunk stuff and so, you know, I really like fantasy, but it's not, I don't get to work on it a ton. Um, and so they, like, I really liked that. And then, um, and then actually a little while later, they're like, oh, actually. And one, one other thing about, uh, this, this, [00:53:00] um, piece was that, uh, I enjoyed it a lot because the characters were in pixel art.

Uh, and, and so the exact quote was, the other cool aspect I enjoyed a lot was the fact that the characters are in pixel art and need to be interpreted in my way. Uh, that was cool because with pixel art, it's like you need to see details where they don't really exist and it's fun. And I was like, there it's, I was like, wow.

And I was like, you kind, I mean, I was just like, just by the way, like the pixel art was, was an intentional choice for that exact reason, and I could not be happier that you said that. Um, and so, uh, so yeah, I thought that was like a, just a mouth drop. Jaw drop, mic drop moment.

Elf: No, I, I loved hearing that. Uh, hoot shared that with me a few days ago.

And, um, so yeah, I, I, I love that that was, that was, uh, mentioned by the artist and they certainly interpreted the pixels in a really fun way. Um, that's what this project is all about, uh, uh, going down the [00:54:00] list. Um, and I'm pulling these all from, uh, Tanya's, uh, Colt Chronicles, um, one of my favorite warriors, Joan, danger of Riffraff.

Another really great piece, interpreting the Pixel art. Uh, it is the, uh, the, the female warrior with the shield and shield only. I I, there, there's just some, again, there's something so much fun about warriors who only have shields. Um, and then, uh, our very own Mag was here, did a really fun video this week.

Um, he just titled the Video gm, but it, it's just sort of a, uh, Like a, a kind of trailer that just sort of reinforces the entire ethos of forgotten ruins, wizards, cult. Um, another really fun piece was by MMA eth, uh, a fun derivative of crypto to or cryptos, uh, and forgotten ruins. That is a de derivative collection.

I would love to see. Uh, we love gremlin, we [00:55:00] love cryptos. Um, a mashup of forgotten ruins and cryptos would be amazing. Um, mag Devin, you are here. Uh, you did a really fun piece, uh, this week. Um, uh, Matto, you're, you're just, you, you're, you seem to be taking your, your own AI model in just amazing directions.

Do you wanna, do you wanna comment on this piece?

Madotsuki: Yeah. Um, actually I've been, I, you know, I've been training this model, I wanna say since like, maybe December. Um, and like, it's come a long way. I think when I first started, like, it was coming out like very a like very kind of like sketchy, scratchy, um, and like I try my best to make sure that like, whatever I'm, like, what I'm training with, I'm wanting to like, train it in like, kind of like a unique style rather than like training it in, like it's training it in a style that kind of like mimics anyone's specific art style.

Yeah. Um, I think I've done a pretty good job of like, kind of like, it's really fun actually. Like, kind of like, like, it seems like, I know, like there's a lot of like, uh, [00:56:00] a lot of people kind of like mention that like, you know, like, like with AI art, you're just kind of like, you know, prompting. But like, when you actually get like, into like the nitty gritty, if there's like a very specific output you want, like, you have to work for it and like, when you're messing with, it's almost like, it's like, like using like Photoshop, you know, it's like anybody can kind of like, use Photoshop as like, you know, it's like a toy whatever.

And like, kind of like you basic stuff with it. Yeah. Um, but like, there's just so many, like when you dig deeper into it, there's like so much to learn and so many options to prepare with if you want a specific result that, like, that very, very narrowed down. So, um, I've been having a lot of fun with it. I think for that piece actually, I actually, um, I've, uh, I've been generating, uh, right now I have about like, I think 10 gigabytes worth of images I've generated.

Um, and like I've just, like, I just run my generator. I go through like the best ones that I like and then that, the process for that one is actually like, it's about like maybe three gens that like I combine together, um, through, like, I, I use them, I use different gens, like as a base to build off of each other.

Um, [00:57:00] and then after it, Jens, I also like, you know, do manual editing in Photoshop and then I'll throw it back, I'll throw it back into the AI for like, like for like for instance, um, her boots were like, they kind of like green, like blobs. That didn't really look like anything. Um, so I actually had to go over, touch it up in Photoshop to make it like, kind of like shape of like a shoe that I wanted.

And like, obviously I'm not really an artist. Um, and I, I made sure, like I don't wanna rely on like, you know, asking like bread or whatever. Hey, can you touch a shoe? Whatever. I want it to do my own thing, so, so like, I made sure like I'm stubborn, so like, no, I'm not gonna ask how anybody for help, I'm gonna like see how I can do this.

It's just ai, you know. So just kind of like, you'll make the general shape of the shoe and then throw it back into the ai and like, there's actually like tools that you can, like, it's called in painting. So like if you don't wanna do the entire image, you can just like, touch up a small portion of it. So like I highlight pretty much foot area after I make the shoe shape and then I put the prompt, like this is supposed to be a shoe.

Um, and then generate a few iterations over it. And so like, it looks similar to what I want and then [00:58:00] edit it back and forth. So it's a big process, you know, getting through it. Um, and I'm actually pretty happy with the outcome of it. And like, I think a lot of people who are like rejecting it as like a tool, like aid in their art.

Like I, I really want like to understand like, you, this can be so much helpful for your workflow if you just recognize it. It's more than just, you know, throwing in prompts if you really wanna use it. It's a whole new tool out there that can really expand your options on how you can, how you can, um, you know, uh, how you can show off your creativity.

So, yeah, I, I'm,

Elf: I, I totally agree Matto. I, I've been using AI a lot more lately and, and there's a big difference between just anyone typing in a prompt and getting something versus like an artist using it as just an aid because yeah, this, this, that iteration of. Getting an image and then refining it and then putting it back through the ai, and then mm-hmm.

Refining it again. Like if, if you use it as an [00:59:00] artist and or an art director, it's, it's, uh, it's pretty robust and it's quite different from just a simple prompt.

Madotsuki: Yep. It's really cool. Yep. And, um, I've actually, I've had people kind of like ask me a lot about like, how to like, create models, um, and like train models.

I've put some guides in the Discord, but like, they're kind of, they're, it's kind of text heavy, so I'm trying to like, condense it in a way that's easier. I think I'll be able to update that like maybe later this week with like, pretty much like, if you just want like something to like, just get your feet wet.

Um, here's where I can start training models with. Um, but yeah, it's, it's, it's, it's fun and it's, you're, I wanna say that like, It's probably something that, like when you first train your models, it's probably gonna come out like very overcooked, um, and not quite how you want it to be. Uh, but it's like a learning process.

Nobody really knows. Like, it's kind of like a black box. So like there's no real, like these are the settings you need to make, like the perfect like model. It's like a lot of tweaking yourself to try to figure out like how to get it to work out. Um, so [01:00:00] like I, if anybody's training their models and like, they're not coming out well, I just want to like, you know, just keep at it, keep adjusting like a lot of like parameters you're using.

Um, I've already, I have like maybe like something like in like 40, 40 mags, Devon models that I've been toing around with and kind of like picking best ones and iterating over those. So.

Dotta: And then do you have like a folder of images that you use as the foundation for training? So you have like images that, that you.

Madotsuki: Yes. Yeah. And then they have text descriptions associated with them in that dataset. Yes. Yeah. So yeah, so the way that it works out is like, you essentially, like you build a folder of like, no, your base images. Um, it used to be the case that you actually had to cross them off the same size of like 500 by 512 by 512.

But, um, it's, it's improved since then. So you don't have to do that there. There's probably old guys that reference that. So if anybody's reading an old guide, you don't have to change the sizes anymore. It, it'll automatically find it for you. Um, but yeah, so you, you get a data set of images and you tag them.

Um, so like, there's, there's [01:01:00] actually tools that like auto tag them. Um, but I think what a lot of people will find is that, um, the tools that like auto tag them, even though like they do a good job of giving you some basic tags, if you wanna really refine it down, you're gonna have to actually like, go to nitty gritty of like going in and manually adjusting some tags.

Like for instance, a lot of tags, like sometimes they'll put like, For, for spinner in, in particular, for mine, for my snake. Um, it'll tag it as like creature Pokemon. And it's like, well, I mean, I kinda understood that it's like a creature, but like, I don't want it to like understand that as like a Pokemon and bring up like Pokemon in my, in my gens when I put it in yourself.

I'll have to like, take those out and stuff. Um, so yeah, each, each image, um, you give it like a basic set of tags for like what's in there and the AI kind of like, when you run through the training process, it utilizes like those tags to see like, all right, like, you know, like I, I would, what I would do is I'd take out like every, like, you know, uming that's specific to the character.

So Mag Devon, like, I'll take out like blue hair, um, wizard hat, um, blue eyes. Like I'll take all [01:02:00] that out and I would instead condense into one tag. So like, I'm using like, uh, like quantum Devin for like my tag. Um, so it associates all those traits instead of like reading them as individual, like kind of blogs.

It associates every time it, it's reading those images, it sees, oh, Mag dev or quantum devvin, quantum devvin, quantum devvin again and again. So it recognizes this is that all those pieces, it doesn't need to break them down into individual traits. It knows what, it knows how, how she looks like. So then when I actually prompt her, I don't have to prompt her all those things individually.

I just prompt quantum devvin and it, it brings her up, you know? Um, so it's, it's really fun, actually. Cool. Yeah, it's cool. It's a great, it's a really fun process. Um, but it's, it's, and it's rewarding when you get it right and like, when you're able to, like, when you, when you know that the AI learns the character or learns the style that you're going for, it feels really rewarding that you can just like, prompt it all the time.

Elf: Um, guys, I have to leave, I'm, I have another [01:03:00] space booked like three minutes ago. Oh, wow. You're very popular. Yeah, I, I'm very late. Goodbye. Uh, but thanks Matto. Um, Uh, chilling up from the quantum downs. This has been Merlin.