Wizard Wednesday Episode 26 Transcription

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Wizard Wednesday Ep. 26

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Elf: [00:00:00] Bear Ick has already replied to them hours before I even see them, which is a massive relief. Um, not only that, but it's just like he, he keeps dropping these awesome bombs on us. Uh, things that I know that neither Dota nor I could have made happen. Um, so what do you think, Dota? It's

Dotta: so true. Uh, yeah. Bear Snake has been incredibly, uh, productive closing deals.

Following up, I ac this is not a joke, but I'll actually at night, um, I'll go to Miss Dota and I'll be like, Ugh, bear Snake is the best. Like, listen to all these things that he did today. You guys all better. Stop it. Listen to this deal that he closed. I like would never have been able to close.

I,

Bearsnake: I didn't knows blush, but a bears blush right now.

Guys, that's the very sweet of

Elf: you. Thanks. [00:01:00] No, but seriously, bear Snake. The, uh, the cave has just like transformed everything. It's, uh, I don't know what you're doing in there, but, uh, it's been great. Well, I'll tell

Bearsnake: you, you know, bears usually hibernate during summer, but I, this bear lives in Southern California, so there is no hibernation.

Elf: Uh, and wait, I thought bears hibernated in the winter. Oh, wait a minute.

Molly: That's what I meant to say. I

Bearsnake: mixed it up. See, I'm almost, this bear's all fucked up. I'm telling you, I I work so much, I don't even know what season it's,

Dotta: yeah,

Bearsnake: no, but, but in all honesty, in regards to the barricade, forget me for a second.

Um, uh, I'm so excited to have a, first of all, a place to go that I'm not like, bothering my family every single day, which is great. Um, but like, this is, I, I really think like we're starting to take meetings here for people like, you know, different partnerships and different initiatives and, uh, I'm so excited.

I know we mentioned it last time, but I think like, Yeah, we'll be able to turn this place into [00:02:00] a more public facing space with a bunch of cool stuff and events. So we'll look forward to seeing friendly

Elf: faces. Yeah, I mean, I, I don't, I'm just going to toss this out there that, you know, once Bear gets it all set up, if, if you're in LA I'm sure Bear would welcome you a visit from any of the cult members.

Um, I, uh, I don't know, maybe, I don't know. Bear, it's, I mean, it's, right. Does that, does that sound about right or? Yeah,

Dotta: I mean,

Bearsnake: I, I'll probably have to get a bear costume, so if anyone walks

Dotta: in, no one actually knows what

Bearsnake: I look like. It might be weird hanging out with an actual bear, but that's, you know,

Dotta: oh, yes,

Elf: we, we gotta get you some rugs.

It's really echoy in there. I know. Yeah.

Dotta: We like, you know, wall hangings and decorations and prints. Actually, I'm

Bearsnake: back and forth with someone right now to make a huge custom forgotten road's wizard rug to go right smack in the middle of the space. I'm excited.

Elf: That's great. That's great. [00:03:00] Um, yeah, so we're very happy with the Bear cave.

Um, also, uh, I believe our very own Lochness is in Denver right now. Is that correct?

Bearsnake: She, she is flying today, I believe. I think she's flying, I think she's, she's spread her wings and she's on a class of journey right now.

Elf: Right. And if I'm not mistaken, she will be hosting a Wizard dinner, uh, at, at East Denver.

Is that right? Yes, this is

Bearsnake: correct. Um, you do read your dms. That's amazing.

Elf: Some of, I'm

Bearsnake: kidding. No. Yeah, there's a dinner, I believe. I might mess this up, but I think Zay and a bunch of people, um, listening in right now and we'll know the details, but I think it's Friday night and I think people are already starting to find, I saw in the secret tower chat, the plaster Denver with like, I think over a thousand posters.

So Yes. So take, take, take pictures, [00:04:00] share them. There's a, there's a QR code on all of 'em that send the, that send to the website. So it's, it's kind of fun to sort of attack all these like, uh, you know, all these NFT conferences.

Elf: Yeah, I, I'm a big fan of these poster campaigns. I think they're just like a really, I.

I, I guess they're, they're a relatively cheap way to, uh, to, to promote the, the project. Um, and I, you know, it's just really smart that we're hitting all these cities at the same time. They have these conferences, like, you know, I think we wanna do, um, the, the big blockchain conference that's in Miami in a few months.

Um, and then N F T N, YC London,

Bearsnake: London's going up, um, at the end of the month. Austin is going up at the end of the month. Uh, not to ruining surprises, but Yeah. And if anyone, if anyone is interested, then like, isn't in a major like Metropolis International or otherwise, like please just hit us up [00:05:00] and we're happy to canvas.

Um, where, where you, where you all live.

Elf: Yep. Yeah, we can also get

Dotta: the files too, and like instructions. Um, if you want to print your own, we, we'll get those up on the website for sure.

Elf: Yes. And uh, I also just wanted to toss in there, um, if you see our lochness at East Denver, uh, be sure to ask her about her nails.

Ooh, uh, her fingernails. We, uh, I, if she didn't invoice magic machine for those that amazing manicure, then she should probably,

Dotta: should. Yeah. We in fashion.

Elf: Yeah. Um, cool. Yeah, so Lochness will be at East Denver. Um, I, I wish we could have went, uh, but I know that Locke will represent us well. Um, Another shout out that I [00:06:00] want to give, uh, real quick is, um, I had a really fun sort of imprompt meeting with, uh, the pixel artists that are working on the Universe game this morning.

Ooh. Yeah. Um, yeah, it was great. I, I actually, this was the first time I met them. Um, I had no idea that the team was this big, but it was like eight people. Um, and they are, uh, they're spread all out. There's a few in Chile, uh, Mexico. I think there's one guy in Idaho, um, one or two in Bogota, Columbia. Um, and so I just wanna give a quick shout out to, um, tan Nilo, Roman, Alfonso, Carlos Diego, Jonathan Lucas, and, uh, Uh, a a day, I'm not sure if I pronounced her name right, but, um, yeah, they're, there's, it's a great team.

Um, they are, uh, bringing a lot of their own creativity to the project. Um, they're, uh, [00:07:00] you know, they're bringing a lot of their own ideas to it, which I love. Um, cuz you know, I, I just think when you, whenever you empower artists to sort of take, take control of their own work and put their own thing into it, um, the work is usually better.

Um, so yeah, I just wanted to give a shout out to them for doing awesome work so far. Um, you know, and, and speaking of the universe game, we, uh, last Friday, I think it was Dota, me and you and Bear Snake learned a really The gel door. Yeah. Yes, yes. We learned a really interesting feature, um, about the map. Um, are we allowed to mention this little feature?

Yeah, I suppose so. Yeah. Yeah. Yeah. Yeah, so it's, it's great because, okay, so a lot of these metas you, uh, they, they use, um, I guess an algorithm to generate all the plots and, and place the plots on the map, the, uh, the land plots that you can buy. And a lot of these maps that I see, [00:08:00] you can really, you can honestly tell that it was just generated by a computer.

Um, you know, there's no real like, I would say human organization to it. It's just kind of randomly vomited all over the map. Um, but that's not what the Uverse map is. The Uverse map, all these plots are placed by hand. Um, and when you look at it, it looks much more like the kind of map that a human civilization would actually, uh, settle.

Um, and I, I think like the fact that these plots are designed by hand is gonna go so much further in like, encouraging communities to form, encouraging cultures to form. It's gonna make the map feel. Um, it's, it's, it just has that human element. It'll be, it'll be much more like easy to orient yourself on the map as you're, as you're exploring it, because it'll, it'll just make more sense.[00:09:00]

Um, that was my impression.

Dotta: When J do showed, showed us the map, we were all like open jaw, like I, I, uh, so Oh, rolling back. If, if you're just joining us. So we're doing, uh, the, the universe, which is gonna be like an Mm, uh, like an mmo, R P G. And, uh, the map of the world is based on kind of the map in our lore, and we're not, um, what we're not doing is selling every plot of land in the universe, um, even at the final supply.

So they'll be at the final supply of everything, um, about 70,000 plots. And, uh, that's only going to be about between 20 and 30% of the whole world. And so there's actually, the vast majority of the world will be open for play and not for like, ownable. Um, because what we're trying to avoid is a situation where you kind of have, you know, you can't cross walk across the world because every single plot is just like, You know, some dystopian like player housing.

Um, and so, [00:10:00] so one of the things we have to do is decide how to lay out, um, the plots that people can buy. And, uh, yeah. When j do showed us the screenshot, I was like, what algorithm did you use to lay that out? That is gorgeous. Like, you guys did it. And they're like, oh, you know, we made our lives hell because we're actually gonna paint where every single plot is.

And it's just, it looks so, it looks so good. It's, um, it's just very organic. Um, like more care than any meta sort of land plot map that I've, I've seen so far. So really excited to share it during the public sale, which, which should be like, I think we're looking probably now at early April now.

Elf: Yep. Yep.

You wanna say anything? Bear Nick? No,

Bearsnake: it's just, uh, no, I think it, it's, you know, it takes time to do something that's a little bit different from, from the pack and, you know, and like, I, we couldn't, I mean, I wish we could just like launch it tomorrow, but, you know, it's, it's like, you know, it's like we're, I feel like we're [00:11:00] constipated with all this, with all this fun stuff, but I think it's gonna be worth the way.

And I think everybody's gonna sort of see, um, all the, the hard work, um, that, that goes

Dotta: into it. And, and just to clarify, I just said 70,000 plots, and that's for the entire world. That's the cap supply for the entire like, world at the end. Um, this land sale will only be selling somewhere around like 10%, maybe 10 to 15%.

Um, in this land sale, this public land sale, um, like round. We're for sure, like really what we don't wanna do is like sell the whole thing and then now kind of. You know, have all the plots sold, but then not have the game built. Like, we're really trying to make sure that, um, we sort of sell the plots that are like playable, at least in some sense.

And so, yeah, we for sure are not dropping 70,000 plots in April. No. It'll be like, yep. Um, on order of, you know, a

Elf: smaller percentage. Yeah. The, the [00:12:00] universe will grow as organically as our cult has grown. Um, you know, part of that is also because like the current map that's out there is only 25% of the entire map.

Nobody has seen the entire map, and we're not gonna drop the entire map on the land sale. It's, it's gonna be more of a lore related release, not a, uh, a game related release, if that makes sense.

Bearsnake: And just to give Alpha a little bit of love, I mean, when, when you revealed the full map, it was like that Game of Thrones moment where you're like, whoa, okay.

Cause of course you can't just, like Alpha isn't just like, here's a picture of the map. He like unrolls this whole entire backstory about like why this land mass is the way it is, and it's just like, it's so chockful of detail and meaning that, oh, can't wait for everybody to see

Elf: it. It's so cool. Yeah, it's, it's fun.

Um, okay, another update I wanted to talk about. Um, and this is something [00:13:00] that I personally have been hesitant to talk too much about simply because we did not yet have a studio who could fully fulfill this job. Um, but I, but I think now we're in a good spot with it, and I'm referring to the 3D wizards.

Um, So I know we so exciting. Yeah. We, yeah, we, we've briefly mentioned it in past Wizard Wednesdays, but, but now I, I'm pretty confident that it's, this is like a definite that's gonna happen now. So, um, if you haven't heard about it before, we are in the process of making a 3D version of every single wizard.

Um, when I say 3d, what I mean is like, like a, uh, a game rig, uh, a uh, a character model that you can use in any 3D meta, like decentral land, um, or, or anyone that allows it. Um, yeah, it's, it's, it's a huge,

Bearsnake: it's sick. It's so cool. Yeah.

Elf: It's, it's, yeah. [00:14:00] So go for it. No, go ahead. Every,

Dotta: yeah, so every wizard, um, you know, I've seen with some other projects start to attempt this.

Um, and uh, what I've noticed is a lot of the projects that have tried to do it, they typically all have. Um, really just one character with different, like one sort of model with different, um, textures applied to that one model. Yeah. Um, and so one of the things that's really delightful about these, um, wizard 3D models is of course we have all sorts of, um, different types of characters, right?

From furs to eyeballs to um, you know, dream masters. And so yeah, we're modeling all of that out. Um, they'll all be the same size. They'll all share the same rig, so that way we can share animations. Um, but, you know, some folks were asking, you know, what's the deal with, um, nifty Island, for example? And, and that would be one of the places that we're aiming for, um, being able to like, use these wizards.

But of course in the same way that we sort of [00:15:00] like provide the. Uh, like w walk cycles in 2d for any 2D metaverse we'll be building, um, these, let's say like Nibis, for example, would be kind of the, the canonical one. Um, but they are not voxel. They're, they're not, I, I just mean that in terms of like portability.

Nebiss have done a good job, but in terms of like the modeling, it's sort of like, uh, this low poly, but really charming, uh, version of all the wizards and elph. I think you'll, you'll, you'll, you're planning on sharing some, some imagery before too long there,

Elf: right? Yeah, yeah. I'll, I'll share some, uh, the, some of the models that are in tpo.

Um, if you don't know what that is, it's whenever you make a CG character rig, you have to model it with like the, the arms straight out to the side. Um, there's just technical reasons. You have to model it that way. It's for the rigging. Uh, but yes, I will share images of that. Um, and yeah, yeah, they're, they're pretty cool.

It's, it's just this nice minimal CG [00:16:00] style. Um, I, I personally just, just love the minimal CG style. It's what I did a lot of my personal work in, but also minimal CG styles are really, um, optimized for game engines, especially web-based game engines. Um, there's lighter assets that run better. Um, so that's sort of why we chose this particular style.

And I think one of

Dotta: the things that it sort of represents is this idea that like you can present as your wizard in a lot of different forms, right? Um, the pixel art is kind of the kernel of the character and it's like, um, it's low resolution enough that you kind of add your own details. Um, and in the same way, if you are the sort of person who, like, maybe you don't love pixel art or you like 3D and you wanna play in 3D games, right?

Um, you'll be able to have this way to present as your wizard, uh, as well. So it should be

Elf: really fun. Yep. I'm pretty excited about it, you know, and it, and it'll take a while to fully execute. Um, but it is definitely underway. [00:17:00]

Dotta: Yeah. So I think that our, like schedule is something I like. I I don't think we'll have them done until like June.

So that's like, maybe the downside is that they'll take, you know, a while. Yeah. But that's Ed, we'll want them in June, so it'll be fun.

Bearsnake: Well, the, the, the, I think the upside to that is by June there's probably, you know, there'll be even more metas that they can be plugged into. Um, for sure. So, like, as much as we want them, I think it probably would be

Elf: perfect timing.

Yeah. Yep. Um, okay. I wanna pivot to this other thing. Um, Bono's News, uh, show has just been awesome. Um, Bonzo, I don't know if you're in the audience right now, but I've been watching all your videos and I'm loving them. And, uh, I wanna particularly mention the interview that you did with Beloved Cult member Tom.

Um, it was, you know, this, this is something that honestly, I, I've been wanting to see personally. [00:18:00] I, I, I wanna see interviews with, with all of you guys. I wanted to get to know you better. Um, and so this first one was just super fun. Um, I really loved, uh, you know, one, one thing I love is hearing how people first get into crypto.

Like, everybody has a great, uh, Um, intro to crypto story. Um, you know, it's always a good story hearing how you get sucked down the cryp crypto rabbit hole. Um, so that was fun to hear. Um, and then I also thought it was interesting to find that Tom was involved in Wall Street bets. The, uh, I think it's a Reddit group.

Um, and, and, and I don't know too much about the Wall Street bet scene. Um, But, but yeah, I mean my, my, my whole, my knowledge of Wall Street bets was sort of limited to the whole GameStop thing, if you guys remember that. Um, which [00:19:00] I just thought was amazing at the time. Um, you know, especially how you can just sort of meme a stock to the moon and, and make it so big that it takes down a billion dollar hedge fund.

Um, that's just a freaking amazing, um, the way they, they short squeezed, I think it was Melvin Capital. Um, you know, it was, it was just, it was just an amazing story. And, and, and I see parallels of that, uh, in forgotten ruins. Um, Insofar as you know, our, our tokens are built on memes as well. And, and when I say memes, I'm not necessarily talking about, uh, just like the, the low brow image macros of cats or Pepe frogs with internet jokes printed on them.

Um, although those apply too. Um, but I'm really just talking about like the academic definition of meme, which is an idea story, an image, an artwork, or any piece of inter information that spreads from one person to another, [00:20:00] uh, through culture. Um, you know, and, and memes are really nothing new necessarily, it's just the methods through which they spread that have changed dramatically.

Um, you know, it's, it's obviously the internet has changed the game, uh, for the spread of information. So, you know, so I'm just thinking. If you can, if, if, if you can be like Wall Street beds and, and you can meme a stock to short squeeze a billion dollar hedge fund, you can meme a wizard to legendary status.

You can meme a cult or a culture into the mainstream zeitgeist. Perhaps you can even meme an N f T franchise to take down a behemoth like Disney. Um, because that's what Wall Street bets did. They, they took down a behemoth. Um, so anyway, so I just love that we have a Wall Street bets og like Tom with us.

Um, and I, uh, I highly recommend watching that Bonzo interview. Um, I really enjoyed it and I can't wait to hear more interviews with, with all [00:21:00] you guys. Um,

Dotta: awesome. Yeah, I love it. Uh, Tom is, uh, my chances to talk with him have been so great. You know, I really love what, I've watched that clip a lot of times of when he, um, burned the nasra too.

I think it's so fun.

Elf: Oh yeah. No, it's, it's great. And, and you know what's funny is like, I, I've heard Tom say a few times that he like Nosferatu. He kind of like, it's too much of a burden for him. It's too much responsibility. But, but I, I think Tom's doing a great job with Nosferatu. I, I'm glad he has Nosferatu.

Bearsnake: I remember when, I remember when he burned and he got it, and we were all in the dms being like, he like so happy he got Nas because it's like, just felt, it felt so perfect.

Elf: Yeah. Yeah. Super cool. Um, so yeah. And yeah, Bonzo keep, just keep it up, man. I don't know if I'm supposed to say, can I, am I supposed allowed to say who the next interview might be?

Yeah. I don't know. Let, let, [00:22:00] let, let Bonzo, let Bonzo let him say it. Okay. Yeah. Yeah. I, I, I won't steal Bono's fire. Are you trying to hijack

Dotta: Bonzo Show, dude. Well, if you're ready, we could do some question time. We've got a bunch of questions in the secret

Elf: tower. Sure. Let's answer a few questions. Okay.

Dotta: Um, so the first one, the first question we have is, why is the, in the universe Moonwalking, uh, called this moonwalk moonwalk case, you know?

Yeah. We're sharing early ear, early imagery, early devs, early builds. I think, yeah, maybe something slipped through there in terms of, uh, the walk cycle that will be corrected. Um, it's not,

Bearsnake: it's not a bunch of, I'm sorry, just to, just to cut you off. I don't think it's slipping. I think it's part of what we love doing is like sharing things early when they're not done.

Um, so that, you know, people can just see the progress. So, I think everybody exactly. Be used to seeing things that are unfinished. And also the feedback with things that are w you know, work in progress is [00:23:00] allows us to get, you know, ideas from y'all and what you

like

Dotta: and what you don't like. Yep, totally true.

Um, any news on lore, entries becoming gas free? Um, no news there necessarily, but I think it is something we're working on, right. This idea that you could do a draft entry or like a public entry, that that's kind of off chain and you can choose to write it on chain later. We're working on it, but, uh, no deadline

Elf: yet.

Um, yeah, real, real quick on that just, just real quick is, um, you know, we still have that book of lore survey that we put out and you guys were so gracious to answer. Um, we are still digesting all of it internally. It, it was a huge response. Um, and so yeah, we will be prepared to talk about that soon. But

Dotta: anyway, go ahead.

Yeah, yeah. Um, and then, Uh, okay. What's up with Nifty Island? So, I met with the founder of Nifty Island, I think Charles' name, uh, earlier this week. And he's so great. Um, yeah, really, really cool. I love what they're doing there. What they're doing is a really [00:24:00] interesting model where, um, the islands, like, everyone gets like a land for free, which is interesting, and you can customize it.

And then, uh, so yeah, so they basically we're just like planning on collaborating with them as communities, as ideas come up. Uh, one in particular would be sort of, um, trying to get Wizard 3D into Nifty Island once we have them done. But that won't be till this summer. Any updates on the gate to the seventh realm?

Uh, elf. You wanna take that or just pass?

Elf: Um, no updates, but, but it's, yeah. It, it's, it's not forgotten. Let's just put it that way. It's not forgotten. Yeah. Yeah. Yep. Uh,

Dotta: asks, have you considered incentivizing flame holders to burn? I mean, did you not see the jelly Donuts? Um, so I think no, we probably won't incentivize people to burn as such though.

Um, you know, we haven't seen any skeleton ponies yet, so, you know, that's always possibility. [00:25:00] Speaking of ponies, do you have a cutoff date for ponies now and perhaps a raffle to make sure we mint out? Yeah, I think that you should mint your, uh, you should mint your ponies, um, by April 1st. So if you're holding onto like a pony code or something, um, do it in March because really what we need to do is we need to put all of the pony data on chain like the Wizards.

Um, and as far as I know, I've been working with Lochness, I think. Most everyone, if not everyone who's getting a merch box has got one if, um, so I, so yeah, definitely if you have a pony code, use it. If you are whitelisted, use it. Um, I haven't run the numbers, but they're basically, they're people who qualify who haven't minted their ponies yet.

So, uh, do it. You have like a month and a half still.

Um, okay. I think that's most of the questions. So yeah, just to give kind of like a [00:26:00] high level on kind of the, the, the things that we are working on at Imagine Machine. So there's the game, there's uh, 3D Wizards, there is the comic book, um, there is the show. And then, uh, warriors. So those would be like the five top, like if you were like at a really high level, then I guess merch would be the, also the sixth.

So those are the five or six things we're working on 3d,

Elf: the game.

Dotta: The comic, the show Warriors and merch, all those things are what kind of, uh, uh, us as a team are working on, you know, every

Elf: single day and the YouTube videos. Yeah. I want, I wanna pivot, I wanna pivot to that for a second. Um, yeah, but, uh, hold on just a second.

We might have a question from Mr. Crypto Ball. Hey, guy.

Sure. Check [00:27:00] on. Like, how does Milk factor into this whole thing? And, and is there, is, is, is there a concern with like, cool cats milk and, you know, just curious about this stuff. And, and if you, somebody already asked this, I apologize, but I was just curious from my impression, all milk questions should be directed to Dr.

Pavlovsky. Um, do. Right. Isn't that more his project? Or, or is this something else? Am I, is this, are we mixing up our milks? I'm not

Dotta: sure. Never, never,

Bearsnake: never mix.

Elf: Yeah. I honestly don't know. Crypto ball. All right. Was, am I mistaken that this was something you guys were working on? I thought I saw a direct link to that, but maybe it was a, a roundabout link and it was somebody else that was doing something, but I thought it was really, it's probably somebody else, um, is pop here.

I don't [00:28:00] know. Um, but you know, this, this is what I love, which is the, the cult is starting to make a lot of, a lot of its own moves. You guys are doing like so many side projects that like a, a lot of it I lose track of and, and I love that cuz it's just an overabundance of creativity. Um, so I mean, but all I would say is like, you know, if you see like a big thing, like, like, like a milk project or, or like, like big potion for example, a lot of this stuff is like, it didn't come from Magic Machine, but the, the cult is still doing it.

And, and, and it's awesome. So, you know, I, I don't, I don't, I'm, I'm not sure what milk thing you're talking about. Yeah. We're not

Dotta: planning on launching a milk token, but I do, you know, uh, but I, you know, have heard that someone might, but. I'm not sure how it overlaps with cool cats. N no worries. All right.

Thanks guys. Appreciate it, man.

Elf: Yeah, absolutely. No problem. Um, okay. Yeah, so the, the YouTube video that we uploaded, um, Molly, if you are [00:29:00] in the audience, um, please, uh, request cause cause I wanna give you a chance to speak about it. Um, but also, uh, oh wait, we we're suddenly getting a lot of requests. Let's see.

Yeah, please guys, give us your questions. Um, a sheep, uh, what's up man? Hey guys. Um, just got a question. Um, is there any benefits in holding, like wizards in multiple wallets versus just in a single, like with like future content and drops, et cetera?

You know,

Dotta: it's something that people have asked about, right? It's like, oh, can I, you know, if. If I get an airdrop for writing in the book of lore, then why shouldn't I just split my wizards up into multiple wallets and then write an entry of lore into each one of them? Um, I mean, it's an idea that's been thrown around enough that we're already sort of on kind of, you know, trying to plan that sort of behavior into whatever mechanics we try to do.

I mean, I think really the, the way that [00:30:00] we're thinking about this, right, is like, when it comes time to drop land, when it comes time to drop warriors, one of the things that's important is having, um, a wide distribution, or at least for some phase of the drop. And so, um, you know, there's a, like, there's a world in which people are just splitting up their wallets and writing lore because what they're effectively trying to do is say like, while I'm gaming kind of your mechanism for detecting sort of a wider distribution, so we probably will tr like, the good news is, is that I'm good at.

Programming and detecting those kinds of things. I was a data scientist, uh, earlier in life and so I would say if there's probably not a lot of benefit there, we're probably going to do some other factors, or at least in terms of priority, um, for like qualifying for whitelists.

Elf: Yeah, that sounds awesome. Thanks for answering. Yeah, absolutely. Nathan, what's up? Hey guys, what's up? Happy to [00:31:00] be here today on Wizard Wednesday. Thanks for having me up. Welcome. Oh yeah, I had a question about the, I'm doing amazing. I had a question about the universe and just kind of what we can expect from the land sale and some of the player owned land, um, similar to like Sandbox.

Do you guys see yourselves partnering with any other N F T collections? Like I think Sandbox has, you know, board apes and cyber Kongs. Do you see yourselves inviting any other N F T collections to make an investment into the land, maybe outside of the player own cell?

Dotta: I don't know. Uh, maybe, yeah, I, I think the answer is maybe like we mostly one of the key things about the universe versus like some other, let's say metaverses, is um, it's grounded in the lore of the ru averse.

And so any kind of like characters that we, or like structures or like anything that gets built within the [00:32:00] game needs to fit within the lure of the game. Like it's an rpg, um, like first it's a game first rather than trying to be like, you know, web three for example, which we love, but which is designed to sort of be this like interoperable every NFT community can present here as like, you know, their native kind of avatar.

Um, so yeah, I dunno if that answers that. I think we probably will reach out to other communities as like a growth strategy. Um, As we go, but I, at the same time, I feel we have so much that we want to build, just incorporating wizards and familiars and ponies and warriors and like, like will you have a whole set of collections that we need to implement first?

And then after that maybe we'll turn to other

Elf: communities. Awesome. Thanks. Yeah, absolutely. Um, guys, Stewart, I think you were next. Yeah, thanks. I I just wanted to speak to the previous point about people trying to game, uh, any dynamics or whatever you've [00:33:00] got with multiple wallets or individual wallets and stuff like that and Sure.

Just as a, as a point of what I wanted to say was like, what I'd actually prefer to see, instead of you try guys trying to get tricky with like detecting, you know, via algorithms or whatever. Um, I'd much, I think it, it's much more authentic and genuine for the experience of what the wizard trying to do is to bake in a game dynamic into that.

So people that have multiple wizards in a wallet get another kind of thing, you know what I mean? So it's not just spread like. Everyone who's got a one wizard or 10 wizards in their wallet get one thing that there's some sort of other dynamic at play that like draws in a game theory into that practice.

So it's not just people trying to game your system and not just you trying to debunk their gaming, but it actually becomes part of a bigger dynamic of people that have multiple wallets or multiple wizards in one wallet get a different experience of that. I think that would make it a lot more fun for everyone.

That's interesting. I agree with that too. As someone who's a part of a [00:34:00] done a ton of different like play to earn games, like all the ones that I've played where you try to diversify different wallets, they end up crumbling pretty bad, like huh, I've just seen it happen. But like anyone where it's all on the same platform's, just way easier and you can definitely benefit people for holding multiple, like you've seen multiple drops of N F T projects where if you have like four of one N F T project, you automatically get the drop of the next one, et cetera.

So, That's very cool. Doda, you're more of AOS master than I am.

Dotta: Um, yeah. I'm not gonna reveal like the um, uh, like the qualifications until after the fact because literally all you just do is you like re you show your hand to be gamed by someone who's like a bad actor or at least like a self-interested actor.

So I think that's, I I think yeah, for sure, like you for sure want to design that drops to be, it's like [00:35:00] to encourage the behaviors that you want. So for example, for, I think for like Warriors, one of the things you wanna do is attract creatives. And so we have some ideas there in, in how to do that and I love that idea.

Elf: Um, night L What's up man? Hello guys. Hello. How are you doing? Good. So in fact, I have like few questions, uh, and the first one, uh, I don't know, did you. Did any of you see where my rabbit go? I lost my rabbit. Oh, no,

no. I must have missed it. This is missing inside Joe. But, um, in, in terms of, in terms of the real thing, um, so some time ago there was, um, approximately like, uh, 40 wizards who are trying to rescue iar. Um, the wizard who got lost and after we all rescued him, uh, basically this, this wizard, [00:36:00] uh, he got kind of shattered into, uh, fractionalized pieces that 40 holders are currently holding into in, in a fractionalized wallet.

So we were kind of talking internally. We would like to kind of, you know, Do something with this wizard, like writing, like write a law or something. But given that it's kind of being held in a fractionalized wallet, uh, we have no clue is it even possible? Uh, maybe we can kind of do it through some sort of backend, um, developer's sort of thing, or, or, or something.

I don't know. Maybe you could comment something on that if you Yeah. Get the question.

Dotta: I've definitely thought about this because, um, okay. So it's technically possible and then we have to decide what we want to do as a community. Um, so let me roll back here, which is, um, one of the things that you'll notice is that the, um, [00:37:00] when you burn a wizard, It automatically writes an entry in the book of lore.

And that's a little curious, right? Because you didn't go to the book of lore and write it in, but it gets inserted automatically. And the reason that's possible is because we integrated into the book of lore a functionality that allows, um, what we call a scribe. And that would be like some sort of intermediate that has permissions to, um, to write lore.

And so it might be technically possible to create a scribe that, um, that can act as sort of a proxy for fractionalized wizard holders. Um, that seems like possible. I think the bigger question really is like, um, how we wanna deal with it as a community. I think it gets. Related to this idea, you know, we talked about as a community of like, how do we think about, you know, so-called whales that have more, they hold more wizards than they can [00:38:00] write lower for.

What do we think about that? Like, they obviously play like a really positive, um, economic benefit in a lot of ways. But at the same time, you, you cannot realize that like there are people outside the community who are creative, who can't afford wizards. And then there are people who, who are in the community, and maybe they write lore for let's say four out of their, you know, 50 wizards.

But they still are holding quite a lot that they can't write about. And I think you have a similar issue with kind of like fractionalization, which is like, maybe it's the inverse, right? If a whale is a one holder that holds too many wizards, a fractionalization is like one wizard with like quite a lot of small holders.

And so maybe there's not like the same moral hazard there. Um, I, I don't know. What do you think about this idea that like, could you have a set of sort of smaller stakeholders collaborate together to write lower for one wizard? I'm not sure how to

Elf: think about it. I think it's definitely an interesting idea.

Um, it seems more of a, a technical nightmare on your end rather than like a, a, a conceptual [00:39:00] lore question. I think

Dotta: it's just, I don't wanna, like, I'm, well, it's not that I don't want to, but I wanna be careful to over financialize wizards. I think that's the idea, right? Like we, we talk a lot about how it's not a Dogecoin, it's, it's an individual character.

And so if we kind of encourage fra fractionalization, what does that mean for, like, if, if everyone fractionalized their wizard and now wizards are just like a wizard token and sort of like, like what is, what would our community be better? And so I, I kind of take it at the limit to, to, to think through whether we wanna deal with that.

I'm not sure.

Elf: Yeah. Um, curator of Earth. What's up, man? Hello?

Molly: Hello. Long time listener. First time caller. Awesome. Hi. Welcome. Uh, well, first I wanna say that I, it's just, it blows my mind. Every wizard, Wednesdays just the amount of production that, that is coming out of you and the collection and you guys as a producer, like everything you're doing is amazing.

Just [00:40:00] the amount of good stuff. So I just, I'm, I'm constantly floored. Um, so it's just awesome. Uh, and specifically, you know, excited about the, uh, the 3D models.

Elf: Sweet. Ooh. Yeah. Yeah.

Dotta: I'm, I gotta tell you, I'm constantly floored by the cult content as well. I mean, uh, the, the Fearless Wizard Art that came out today, I just like had it pulled up all day and showing my family and, uh, I, I, and, and, and, and, well, we'll do shout outs a little bit later, but, oh, yeah.

Elf: I think it's

Dotta: one of my favorite parts of this whole project.

Molly: It. Yeah. Yeah. The whole project is just, I, I, my only, like, the only bad thing is that I discovered it around like November, December. Um, that's right. Just off my radar. I, I feel like I came too late. I would've loved more wizards, but, you know, early enough for the, the next good stuff.

So I had a question. Uh, coming from the world of game production, animation and stuff, have you considered, um, Two rigs. Uh, and I encountered this a lot, uh, [00:41:00] where, you know, looking at all the models and all the wizards, they can, can certainly all conform to one, but with walk cycles and with rigging and animations, the male and the female sets are like so distinct.

Uh, often when, you know, prototyping, making games, you know, the female players and stuff are very, uh, attuned right to the nuances. And so, you know, there is a movement to, you know, for every game to have, you know, they can share some of the move set but have separate male and female rigs just to respect and, you know, take care of that.

And I was wondering if you consider just, you know, those two?

Elf: Yep. Yeah. Let me, let me take this. So it's a, it's a great question. Um, and we have a solution for that. Um, not to get too into the weeds, but um, Yeah, when you have more than one rig, um, it suddenly becomes an absolute organizational nightmare. Um, especially when you're juggling like, I don't know, something like [00:42:00] 320 separate assets as in models.

Um, now to, to, to solve for this though is I, I will say that the rig will be universal. It'll be the same rig, same proportions. However, we can certainly have like male and female walk cycles that will be applied to the one rig. But the an, the animation will be different. And, and I think that'll like solve the, the issue that you're talking about.

Um, cause, because part of the problem is like, you know, a lot of the female heads go on, I guess like agender bodies. Um, and so I wouldn't wanna, you know, which rig does that get, get, you know, I Right.

Molly: Right. Yeah. There's some, yeah, that's right. There's some, some bodies that are, that are, that are a gender.

Mm-hmm. And some bodies mm-hmm. There are some distinct female, female bodies. But yeah, as long as you know that whatever that hierarchy is of the bones, right? Mm-hmm. And, you know, not to get into the weeds, but you know, if the [00:43:00] rigs have a hierarchy of bones that support both male and female, just, you know, capturing that nuance.

So it's good that you're, you're solving for that because Yeah. Yeah. I know in the world of game dev, that's, that's something we, we often, uh, overlook, you know, like audio and, and things and, uh, good to, good to plan ahead for it. But in general, I just wanted to come up on stage and, and, and just say how awesome, uh, every, every new effort, it's just crazy.

The, uh, you know, 3D animation, uh, or, or 3D 3D avatars, uh, you know, the animation, the comics, the game, the land drop, uh, the Warrior drop, uh, and just so, so much stuff.

Elf: Awesome. Well, thank you so much. Thank you.

Bearsnake: Yeah, man, thank you so much for this, for

Molly: everything. Yeah. I'm gonna leave and give, give room for somebody else to speak, but Oh, I did have one question.

If you could, uh, just sometime during the space, talk about the, talk about the Warriors too. Um, I'm sure it's probably there already. [00:44:00]

Dotta: We did our first Gen of Warriors this week. Um, and it's so fun.

Elf: So fun. Yeah. The, uh, yeah, we, we've got a lot of art done. The amount of art that I've finished for Warriors is almost equal to the amount of art that's in the Wizard collection.

Um, that said, I want to increase that amount by maybe 30. Percent more. Cause the Wizard's, the Warrior's collection will be bigger. Um, the first gin like Doda said, we did the first gin always looks like crap. Yeah. Um, but it's, it's great because, because the reason it looks like crap is because we didn't give it any art direction yet.

It's just like a random generation, um, you know, go ahead. It

Dotta: looks bad because it looks bad, because it's just purely random. Right. When you do the first gen, it's the whole problem that we were defining affinities to fight against, which is it's completely random. So you said it looks like [00:45:00] crap. I wouldn't say that.

So insofar as like there are, um, by chance some combinations pop out looking incredible. Oh, for sure. And so, yeah, we spent like a couple of hours just pouring over them and like, But yeah, as a collection, as a collection looks like crap. But the art is like, oh, just so good.

Elf: For sure. And, and the only thing we need is like, now we give it the art direction so that every combination looks awesome, not just a few random ones.

Um, but yeah, the boys are coming along. Um, yeah, I, there's, there's two like big things I want to talk about today, but we might run out of time, so I might push one of them. Um, But I did wanna talk about the YouTube videos that we, we uploaded one a few days ago. Um, it is, uh, it was, it was a, it was based on, uh, a wizard that I own.

Um, and it's a story that I wrote. Um, it's actually funny cuz it's a wizard that my, that I bought for my dad, um, cuz he wanted one, but I [00:46:00] don't trust him to hold it in a wallet, so I hold it for him. Yeah, that's

Bearsnake: exa that's exactly

Elf: what I do with my family. I got some else. Yeah. But, but yeah, this first video, it was, it was really kind of just a test, like a proof of concept.

Um, so that's why we just started with a story that I wrote. But, but the real magic that came to it is, uh, is our very own Molly, um, directed and, and, uh, animated the whole thing. So, Molly, you're up here. Would you like to say anything about it?

Molly: Hey. Yeah, so, um, yeah, we're still kind of like figuring out, um, how to make these videos, but basically I guess we want to, um, make one for every book of law entry.

Um, and uh, yeah, and it's been like super fun for me cuz I come from like a storyboarding, uh, design background and I kind of got to do both, which is like really cool. And we'd like to do like a lot more and [00:47:00] actually, um, am having my friend come on to like, help us make

Elf: these as.

Uh, Molly, thanks a lot for crashing. The, the, the, the, the stream. My voice was too powerful. Yeah.

Oh, that, that's, I don't know what happened. Um, but yeah, it was, it was, it was definitely Molly's fault. That's all I know. Funny. Yeah. Let's, let's just give it maybe 30 seconds for people to take

Dotta: and young and lovely though. Girl.[00:48:00]

Elf: This is my elevator music. That's good. Awesome. Um, okay. Yeah. Sorry about that guys. I don't know what happened, but it looks like a lot of you are back. Um, so Molly, yeah, please continue. Okay.

Molly: So yeah, I was just saying we were like, wanted to put it out there. And then we also, I guess this is kind of like asking for people to kind of submit their lore to be made into YouTube.

Like sort of these like little animat e kind of YouTube videos. Um, yeah. So I don't know, uh, elf, do you wanna say anything about

Elf: it? Yeah, yeah, for sure. Um, yeah, so the next one, Molly is doing, the next one, Molly is doing is the one that, uh, young Wizzy shared with us, I think two weeks ago, um, where it was like, uh, there was a professional narrator, had sound effects, had music, um, that was a perfect piece for us to animate.

So Molly's working on that. Um, and then I'll just say [00:49:00] that if you would like to submit your lore, um, please send us a recording. You can put music to it. You can put sound effects, you can give it as much production as you want, as you want. Uh, just keep it under two minutes if you can and we will be happy to animate it and put it on our YouTube.

So fun. I can't

Dotta: wait. I can't wait

Elf: for this. Yeah. Yeah. The, the, the next one looks so much better cuz it's, I don't know, it's just a fun story. It's got all the sound effects. And Molly, I think you're having fun with it, right? Sorry, you're having fun with the next one.

Molly: Oh yeah, definitely. I'm having fun with all, all of these, like, um, and I think as we keep making them, they're gonna like just get better and better, so.

Totally. Yeah. I'm really excited to see how they change in the stories that

Elf: we get. Yep. Yep. And then, uh, and then one other thing I wanted to touch on, I, I hope, um, I think we've got about 10 minutes left. I, I think, I think I can fit this in. I also wanna fit some Lauren as well. Um, So Molly actually helped me with [00:50:00] something yesterday.

It was, it was a, it was very interesting. Um, so I spoke to about 12 art students yesterday, um, for a portfolio review. Basically from 9:00 AM to 4:00 PM uh, one-on-one. It was this non-stop day and Molly joined me, um, And we were essentially like just, you know, looking for more talent to, uh, create content for, uh, the project.

Um, and it was, it was really cool because, uh, on the one hand it really forced me to refine my pitch to non crypto people. Um, I discovered that it makes much more sense, uh, to open the dialogue with our mission, which is the decentralized approach to world building, uh, the collaborative legendary. Um, I do not open with, Hey, we are an N F T project with 10,000 wizards.

Cuz opening that way just [00:51:00] confuses people who don't understand crypto entities. Um, And, and nowadays a lot of people have an an immediate negative reaction. So, so I lead with, we are a collaborative, legendary. I explain how we are an open source world building project. Um, and then I explain that we are, the, the reason we're able to do this is because we utilize blockchain technology, uh, simply because it's the best tool for the job.

So I, I've just really found that leading with the mission first and the tool second just makes so much more sense and it keeps their interest better. Um, and then the next great thing is I show this slide, uh, with all of the, with a lot of cult content on it. Um, all the stuff that you guys make. So it's great because there's such a wide variety of content to show from illustrations to CG models, to poems.

Um, but also really fun stuff like Zelo Soul's Baby [00:52:00] dressed up as a wizard. Um, I show that, I show, uh, Tom and, and Tanya's tattoos. I showed Bam Bambam's Halloween costume. Um, and, and when people see that, it just really hits hard that this cult is for real. Um, and, and then third, like the really fun thing was, uh, I, you know, I would tell them that we want to hire them on a freelance basis just to make cool stuff.

Um, I, I literally say to them, we wanna pay, pay you to make whatever you want. Just use our characters and make it awesome. And it, the, their reaction on their faces is great because literally no studio is making that kind of offer to them. Um, And, and Molly, you were getting a real kick out of it, right?

Just, just watching all of this. Yeah. I mean,

Molly: I guess me and Elf were actually alumni of this like college and also, so we know how these sort of like portfolio day interviews go and like how the studios are basically like, okay, tell us like why we should hire [00:53:00] you. And like, you know, and I, I think we kind of did the opposite thing.

I think we realized, we were like, no, we like you and we would love for you to like, do something for us and to like foster your, like, creativity and like inspire you. And like, I, I think a lot of people were kind of like taken aback by like, what? Like you could tell people were like, is this real? Like, are you really, like is this a scam?

And I, you know, and also, and they're confused too, right? Cuz it's like, this is obviously a college setting and like, you know, it'd be weird to be scammed at your own college. But anyways, um, Uh, yeah. So it was really, you know, there we got many, like different reactions, but anytime like we ended with like, yeah, so basically what we're trying to say is like, make something cool and we'll pay you for it.

Make whatever you want and we'll pay you for it. And you can see like people's, like eyes, like getting wide or some people like outright laughed because I think just like so shocked. Um, but yeah, it was, it's, it, they were like all actually [00:54:00] way more receptive than I was like, Expecting, which is like really exciting as well.

And I think it was because we were like, yeah, we just want you to be like happy and creative as an artist. So yeah, it

Elf: was really

Bearsnake: cool. Actually, my favorite takeaway from like you guys like telling us how it went yesterday was that Molly was su basically suggesting like trying to convince the students to quit school and just come work for us.

Molly: Yeah, pretty much. I was like, it's what we want. It's what they want, you know, like it's what they actually want. They don't, they don't realize

Elf: it just yet, but it's what they want. Yeah. Yeah. No, it was, it, it was great. You know, and, and one of my favorite things was like, I want you to do this work in a style that, that you like.

Don't do it in a don't make work that you think I want. Make work that you want. Like the more unique, the more original, the better. Which again, is the exact opposite of what these other studios are telling. The other studios are gonna be like, [00:55:00] no, you have to draw it in this style. It's gotta follow the style guide.

Um, and you're only gonna like, draw like backgrounds and that's it. And, and we're gonna, we're gonna pay you a wage and you're, and we're gonna own what you make, um, and sit in your little cubicle and be happy. But we are offering the inverse of that. And I just think like this is an indication of like where this whole decentralized studio idea can go.

Um, so yeah, it was, it was great. And hopefully we will see some really fun student work, um, coming out. I know that they're very busy now making their student films, but maybe in a few months you'll start seeing a lot of it. Um, so that was awesome. Uh, so yeah, we only have a few minutes left. Um, I want to get to some lore.

Um, I was sent a recording this morning from the Wizard, uh, Tabitha of the Marsh. Um, and I will play it for you. Um, I'm, I'm really loving that you guys are, are recording these and, uh, [00:56:00] making productions out of them. Um, but before I play it, I also just wanna quickly mention that Tabitha of the Marsh, uh, has also DMed me.

Um, they have a really, uh, great, um, let's see, how do I wanna say this, uh, printing option. If you wanna get a Wizard book printed, um, just DM Tabitha of the marsh and I will let them tell you, uh, about. The options to do this, but, but it sounds really interesting. Um, so I just wanted to throw that out there.

Can I,

Bearsnake: before we get to, lemme just throw something out, and I don't know if you're comfortable doing this, but over a decade ago I met and one of the first things he showed me was his student film that he made, uh, I think it was your final

Elf: project, right? Yeah. Yeah.

Bearsnake: And it is one of the weirdest awesome things I've ever seen in my life to this day.

And mind you, I've [00:57:00] seen a lot of really weird things. Um, yeah. I would love to figure out, I don't know if that like dos you out, but I think that needs to be shared somehow.

Elf: The Ms. Dota,

Dotta: Ms. Dota has also said it's the weirdest film she's ever seen. So

Elf: there's that. It's funny because I actually tried to scrub the internet of it, cause I'm kind of embarrassed by it now.

What? You're

Dotta: embarrassed.

Elf: You're embarrassed by it. I think I've actually seen it too.

Dotta: I mean, you know, it is what

Elf: it is. Okay. I don't wanna go too much into a rabbit hole with this film, but it's just like, You know, I was very young and, and, uh, rebellious at the time. And so it's, it's, it's pretty crude. It's also just like the skill level and the cinematography is just not what I would do today anyway, whatever.

I don't wanna go down that. Um, but thanks bear. I'm, I'm glad you enjoyed it. Um, Tabitha of the march. Hello? Yeah. Hello. Uh, actually, Tabitha, since it's already 12 o'clock or midnight in Germany where I'm [00:58:00] sitting, Tabitha is already, of course, in her gingerbread hut and sleeping, so we have, we have made this recording beforehand to, to play it now, so, uh, because yeah, she's not me.

Okay. Okay. Right on. Right. And so, yeah, I, I think it's maybe best if, if, uh, you play it because I don't have the technical setup here right now, and I don't know if it's too loud or not. Uh, um, and regarding the, the, the publishing platform, yeah, you can just DM me. Um, and I, I can, uh, Whoever is interested in.

So in digital publishing also of NFTs, we are working on a project and, uh, yeah, maybe we can set something up. Okay, then Thank you for having the stage for a few seconds and here is the lore. Yeah. I hope, I, I hope I, I can get this to work. Um, let me just adjust a few things. Um, but I can, I can, yeah. Where do I really come from?[00:59:00]

To be honest, I don't know yet. The whole thing is a little fishy for me. Somehow. I woke up consciously on the 20th of June, 2021 here in this change. He had exciting pixelated worlds of forgotten ruin. And it seems there are other whistles around as well as I am connected to some of them for little bluebird to tweet back and forth or they, hmm.

But, but that's all I know. I do have a strong feeling, however, that there's more, much more to my existence. Something that I must figure out yet. It's a good thing that I seem to be a witch. Hence, I will find out who I really am and where I come from. And luckily when I came into being, there was a peyote, no clue what to do with it yet.

And a cre pink rat with me, the name of the rat seems to be blamey. Well, this is what it says on the name tag, and I am sure there's a fascinating [01:00:00] story to be found on how we got together. Well for now, just follow me on Twitter and we will see where it is all heading. The story behind. It is true. Tobik did not come to life in 2021.

In fact, she is already over staggering 2000 years old and was born in a faraway country at the time of Augusta Caesar. She has had an exciting but also dramatic and dangerous life full of adventures and experiences in the years to come. We will find her in different periods like the medieval European or the infamous Salem period, but she also lived a witches life on the Asian continent.

As a module, we will discover and explore together with her what it means and meant to be a witch through the ages, spending the entire planet Earth and then beyond.

Bearsnake: [01:01:00] However,

Elf: and unfortunately when spawning into the realm of the forgotten rooms, she not only lost all of her memory, but also is forced to tweet in sometimes bad rhymes until she finds a cure.

We will over time join her in finding out about her past piece by piece, but also in her future Adventures in the Forgotten ruins Roers, that will be one of her homes to come in the vast array of Metaverses that come to life with the big

Molly: blockchain. Bang.

Elf: Therefore, stay tuned. It will be amazing cause law is at the core.

Oh,

Bearsnake: that's great. That was awesome.

Elf: I thank you. [01:02:00] Uh, I, I love it because it, you, you worked in like this whole like existential dilemma. She doesn't like really understand where she came from. You worked in like the whole blockchain, uh, plane of existence, um, which is just so pertinent. It's so forgotten ruins.

Um, it, it's so well done. I, I love it. I love Tabatha now she's great. Tha thank you very much. Yeah. So that, that's the little bit, the I idea behind it to, to connect web one, web two, web three, and the real life somehow together. And uh, yeah, I hope I can come up with a lot lower, more lower in future and yeah.

Thank you. Well done. Thank you so much. Yeah, guys, you know, it, it's, it's an important point. Um, I, I, I mentioned last week how the universe is actually a real place. And I, and I, and I do think it will be a real place. I, I really mean that I, the metaverse is going to blend with the meat verse and, um, the run averse, [01:03:00] we will all live there someday.

Um, so without, uh, further adu, this has been El and Bear Snake, Tabitha of the marsh and Molly channeling out from the bear cave on the beach and the quantum down. Good night everybody.