Wizard Wednesday Episode 20 Transcription

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Wizard Wednesday Ep. 20

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Elf: [00:00:00] [00:01:00] Welcome everybody. We'll get

Cult Member: started in

Elf: about two minutes.

Just waiting for Doda. I see [00:02:00] Bears Steak.

Cult Member: I Soul,

Elf: let's go.

There's,

we'll get started in two minutes.

The song is very fitting right now.

Makes me feel like we have epic news coming up.

Sorry, Doda, I couldn't hear you

Dotta: over my epic final countdown. [00:03:00] You know how like you can, uh, make a harmonica out of like a comb and w piece of wax paper? Yeah. So we, like years ago, my kids were little. We, we made a bunch of harmonica and then the three of 'em would just sit and like play that, play the final countdown on their wax paper harmonica.

We should have just

Elf: opened with that.

Dotta: Yeah, exactly. It's like a homemade kao. That's way more epic.

Elf: All right. It is about one minute till, uh, it is gonna be a huge show. I'm sure you've all seen the announcement. Uh, so we will jump right in. Are you ready, Donna? I'm ready. It is Wednesday, December 15th, 2021. And it's time for our weekly cult meeting, a k a Wizard Fricking Wednesday. [00:04:00] The very fabric of space time in the universe has been ripped us under my uncanny friends.

Today we mark yet another milestone on our roadmap. Perhaps the biggest yet a portal has been cracked wide open, and you can glimpse this parallel dimension through your quaint web browser technology@url.world. Where will you build your hermetic homestead on Dream Master Lake, on the borders of the Faye?

Where will you set up your wizard shop in Calista Citadel. Where will you party with your friends? I think we all know the answer to that. It's Krono Min's Riviera. So get your staffs, your spells, your cute little familiars, and be sure to get your wizard name on the white list because the public land sale is happening Q1 of 2021.

Doda, [00:05:00] where are you going to set up your wizard home?

Dotta: I love the forest, but I love water too. So I think I'm gonna snuggle it right between, uh, the Carnival Pass and Frog Master Marsh. Oh,

Elf: that's, that's, that's a good swampy area.

Dotta: Yeah, I like that. I need a mosquito spell.

Elf: Yeah, yeah, definitely. Yeah. Um, bear Snake,

Dotta: what about you?

Elf: Oh, well, uh, I've had my eye on a, a nice little waterfront property at Dream Master Lake. Thank you very much.

Dotta: Excellent

Elf: choice. Uh, Lochness. Do you have a, uh, a pla a place that you're, I eyeing some real estate?

Dotta: Absolutely. I'm looking at Kepes Bay right off of Goblin Town between the Cobalts Crossroad.

Elf: Okay. All right. I've heard some good things. It's a great neighborhood, great neighborhood, right? Get

Dotta: the mountains and the

Elf: beach. Yeah. There's just, there's a good crew over there. I've been, I went to, I went to a couple parties over there last week. [00:06:00] Yeah. I, I, myself, I'm my, I think my goat is gonna be happiest, uh, on the border of the Thorn and Vampire Mist.

Dotta: Um,

Elf: yes. Yeah. So, yeah, I, this is, this is huge news. Um, I'm, I'm, we have been waiting for months to announce this. This has been a thing that's, that's been in the works. Lots of emails, lots of legal stuff, lots of creative stuff. Lots of, lots of everything. The effort on this has been Herculean, but we are finally so happy to announce it.

Um, and I think later in, in this, uh, wizard Wednesday, we're gonna have one of the co-founders from the game studio, right?

Dotta: Yep. Yeah. We're working on getting him up here on stage. Uh, we're back channeling. Yep.

Elf: Excellent. Excellent. Yeah, so he'll be up. Um, if you guys have any questions, uh, by all means, please, uh, come up here and ask.

We might not be able to answer all details, but we can give you just some top [00:07:00] level, uh, descriptions of the features we expect to be in this game. Um, you know, and I, and I'll just say right off, like I was so excited to share that animation of the, the, the battle the Wizards battling, um, the goblins and that giant eyeball.

Um, I, that was just, we were so excited to share just that one thing. I mean, I could talk for 20 minutes on just that piece of

Dotta: animation. Um,

Elf: but, but yeah, the, the Game Studio has, has honestly been showing us lots of great artwork. They've got a lot of talent over there. They understand the space. Um, yeah.

What do you, what do you think Dota.

Dotta: I love it. Well, and I also think an important thing to mention with that animation was the artwork was largely from the studio, you know, apart from the wizards, but even like the animations there, um, that it, you [00:08:00] know, that it wasn't like you painted that animation, those from sort of like, from their artists and so that's like representative of the level of quality of, of, of some of the, the gameplay we're gonna see.

Yep,

Elf: yep. I also think one of the, one of the reasons that they're the perfect partner is, They are completely in line, um, with this whole idea of lore and lo up floor and, and, and really we're behind us building something that, that we believe is, is the future. And that's, that's create to earn, you know, um, and, and they believe wholeheartedly in our community.

So, uh, you know, it's, it's because of you guys that allow, that have allowed us to sort of secure a partner and do something that we think is gonna revolutionize blockchain, uh, based gaming. It's gonna be so

Dotta: cool.

Elf: Yep. Uh, let's open up the questions. A lot of new people came up. Yeah. You know, so

Dotta: one of the things I want to do is I'm gonna try to get, um, Jor up on stage here so we can talk, like we can really dig into the game.

Uh, we're [00:09:00] having maybe some technical difficulties too. So I think maybe we circle back to game in a few minutes once we get 'em up on stage. And then so if there's other stuff we want to cover March, update, Laura, things like that, and then we can. Spend a good amount of time on the game and the features and all that.

Sure. That,

Elf: that sounds great. I have one quick little thing. It's, it's hilarious. Any other week, this would've been huge news, but it just totally got lost in the

Dotta: shovel shuffle. Yeah. Um,

Elf: we were actually in one of Coin Base's email blasts, uh, like, just like two days ago.

Dotta: Oh, that little thing. Exactly. 60 million users.

No big deal.

Elf: Yeah. Yeah. It, it's just, it's funny cuz like when we were first talking about Coinbase, you know, I kept telling you guys, I was like, I just, I wanna be in one of their email blasts. That's gonna be huge. Um, and then it happened, and then we, like, it just totally got lost. Um,

Dotta: but yeah, I think I shared,

Elf: I think I shared like a screenshot with you on Discord and I was like, oh, [00:10:00] by the way, we missed this yesterday.

So yeah. Anyway, not humble bragging, just excited about that, about what's going on with them and, and there's so much, even with the game, there's a lot of like, just really great timing, uh, going on, uh, in the beginning of 2022. So, um, yeah, that's, that's, there's gonna be some, some, some cool stuff coming out of the Coinbase partnership for sure.

Yep. Yep. Um, it looks like Sterling is trying to connect. Hey,

Dotta: I'm seeing Hi. Hey. Hi everybody. Hello. Um, I've, I'm a lowly one wizard, uh, wizard holder, and, um, you know, I'm super excited about the project. I always thought you guys had awesome art and it was, it was rad. Um, but I'm curious, like, I know you're doing this like public land sale, but is that like for wizard holders only?

Or like, [00:11:00] do wizards get land or like, I guess I'm just curious if you could talk through some of the mechanisms of like how that'll work and

Cult Member: if I'll get like airdropped

Dotta: some free potions or something for my wizard, uh,

Cult Member: diamond

Dotta: hands. Yeah. So I think we want to, um, uh, I think that we, uh, Sorry, one second. I think that we definitely want to, to make sure that like wizard holders are taken care of, and I think the specific technomics, which is like, do we give free land?

Do we give resources ahead of time to play some of the game? You know, can you craft earlier before the full game is ready? Um, are there like tokens? Is there airdrops, is, you know, is it whitelisting? I think all those things you'll have to give us a little bit of time before I like, sort of make a big announcement like, oh, every wizard gets free land.

Like, I think, but I can tell you this, that we've for sure, that like [00:12:00] the priority is our community. And so, um, you know, we've done airdrops in the past and we like give us, um, kind of a beat to figure out what the specific technomics are, but know that yeah, for sure, like, wizards will be taken care of.

Like, for example, we sent out that form today that said, you know, if, if you wanna be, uh, considered for the whitelist, put in your address. People are asking like, oh, I already hold wizards. Like, do I really need to enter a whitelist lottery? And the answer is like, no. If you hold a wizard, you've been holding a wizard for a long time, right?

Like, it's not like we're gonna be like, oh, you didn't fill out the form so you don't, you know, you don't qualify. Like wizard holders of course get priority. Um, that said, you know, we are working with a partner. I think it does help us, like kind of, um, gauge interest as well as like if you put in your email, we can send you emails, right?

I know not everyone necessarily checks discord every day. Um, so I think even as a wizard holder, it's not a bad idea to put kind of your information into that form. Um, but like, of course, wizard holders will be taken care of. Give us a minute to talk about, you know, [00:13:00] whether there's gonna be airdrops, for example.

Word, word. I, cool. I can tell you one thing, right? That like, you know, again, we, we talk about this all time, right? Like, peop you should be writing in the book of lore. Like we, there's an important part there, which is like, I would nev we never wanna like say like, oh, people who write in the book of lore for sure get an airdrop because we want to keep the book of lore quality like somewhat high in that, like, um, you know, we don't, like, you know, the book of lore has sort of spam mechanisms built in.

So for example, someone writes lore that just looks like garbage just to get an airdrop. There's ways for us to kind of like filter that out and we're like paying attention to that. Um, that said, I think that we do see like lore writing as kind of like one of the like first steps as a wizard holder.

That's like extremely important. And like you, like we've said before, and I'll even say it now, uh, you know, like we prioritize people who have like quality contributions to the book of lore, um, when we kind of like consider these things. So [00:14:00] keep that in mind. Cool. Yeah, thanks a lot. I think that's, um, a totally understandable answer and uh, you know, I'm just like, excited.

Sorry, say that one more time. I think

Elf: he just said he is excited.

Dotta: Yeah, I was just saying, you know, I totally get that answer and I'm excited and, you know, just, uh, you know, stoked.

Cult Member: So thanks a lot.

Dotta: Yeah. Thank you. Likewise. Yeah.

Elf: Uh, water. Um,

Dotta: somebody, Hey. Hey.

Cult Member: Um,

Dotta: first of all, very

Cult Member: exciting.

Dotta: Um, I have a million questions about the game, but I'll wait for Gel Door to come up, um, before I ask like any mechanic questions.

Cult Member: Um, but I did wanna talk about the other, or one of the other exciting things to happen this week, which was the merch box.

Dotta: Woohoo. Yeah. And I was wondering if you could leak any of the things that are, were not included on the list, maybe a hint or. We

Cult Member: got some cool pictures, but I

Dotta: [00:15:00] very clearly

Cult Member: noticed the highlighted, um, includes but not limited to.

So I was wondering if you could leak.

Elf: Mm. Well, like we said, like we said, it's not like we're putting ponies in the box, so

Dotta: Yeah, I that's, I specifically

Cult Member: heard a pony

Dotta: a amount. I know that's the problem is that I want to make sure that like Yeah, don't, I wouldn't get anyone's hopes up too much. I, my position was let's list everything on the website that's included because, you know, people are gonna expect, you know, ponies and diamonds in the box.

And so I will tell you that, um, you know, only by sort of like considering what you see on the site and then, you know, you know, if you, if you get some fancy packaging in there, we're not, you wouldn't hear it from me today. Okay, cool.

Cult Member: I'm, I'm very excited, I'm very excited to wear the, the hoodie that Lochness promised is the Comft hoodie

Dotta: she's ever worn, so I'm cut the hole in my box.

That's not [00:16:00] exaggeration either. Like I'm serious about that. Like I'm very into merch. No, this is, I'm very into merch. I bought the hundreds Universal studios like collab sweater this year for Halloween Horror Nights. And it's pretty comfy. But the forgotten rooms are sh you know, it's just the quality's great.

And also, of course, we're a cult. Like we're a magic cult.

Elf: There's gonna be bells and whistles to

Dotta: everything we do. Hey, so the quality is just great and I'm very excited for you guys to finally rock your, your merch.

Elf: Yeah, we definitely wanna see people, uh, We want see some unboxing videos. We want people to, to show off what you're doing and the timing will be perfect for the holiday.

Yes,

Dotta: please do. I need i r l

Elf: reactions guys. Why [00:17:00] didn't, why didn't we, uh, allow every wizard holder to be able to buy the

Cult Member: box?

Elf: Well, you know, um, why didn't we do that? Because listen, we're gonna, we're gonna be, we're gonna be cr we're, we're gonna be creating merch, be weight beyond this box. I think this was just sort of a limited run. We, you know, we wanna, we didn't wanna just like jump in head first into a, a two foot pool. Um, we want to do things right and, and to do things at, at a certain scale, make, make everything way more complicated.

Um, so the idea wasn't really to like box people out, um, but to just get our stuff together, make sure we're executing at a high level. And, and I promise that if, if someone didn't. Get the box. Um, there's gonna be plenty more stuff coming down the line pretty soon. Um, so don't feel too left out. I

Cult Member: gotcha.

Okay. Well, whoever sat on Clauss

Dotta: out there, i, i, I want the box so whoever can get me one. Do you have me please? This is like Genesis, Mitch. [00:18:00]

Elf: Yeah. I

Dotta: wanna say also that we mentioned we wanted to make this process as fair as possible, like Bear Snake mentioned, and it really also create the lottery system also helped us protect you guys from bought purchases.

I'm not sure if anyone here has ever like had like a merch drop. Experience, but usually what happens if there's like a public link out where everyone can purchase, the, uh, bots will come through and clear out your inventory and it really wreaks havoc on your Yeah,

Elf: I was, I was a botter. I used to bought like merch

Dotta: and like shoes.

Yeah.

Elf: Here we go. I'm gonna be honest. There

Dotta: we go.

Elf: No, it's great. Yeah, but I mean, I had to make ends

Dotta: meat guys. I didn't have any food, so.

Elf: Yeah. But anyways, you gotta do, yeah, yeah. You guys are right though. Uh, I think, uh, um,

Dotta: you know, whitelist, it's, it's probably some way you could avoid the, uh, like the bodying stuff like that.

Hi Margaret. I [00:19:00] see you have your hand raised. Um, and then also I see Akiel as well. Hey, Donna. Hey, uh, it's really good to see you folks. Um, hey, back in Wizard Land here. I'm really excited. I, uh, thank you for the merch box. I've ordered mine. I'm in the UK so it probably won't arrive until the new year, but I'm definitely gonna do an unboxing video and I can't wait to rock my, my merch.

Um, awesome. Yeah, I have a game question, um, but it's not technical. Um, so I mean, is it okay if I ask a averse question? Sure, please. Yeah. Yeah. Um, so I didn't realize getting into this space how much I would actually like Metaverses. Um, and so this is gonna be the third metaverse that I'm gonna try probably own land in.

Um, and I think the metaverses that I really like are the ones that are animated by story and, and aren't [00:20:00] just like a big second lifestyle sandbox. Mm-hmm. I'm not interested in that. So that's why web is interesting to me and that's why this is interesting to me. Uh, and so this create. To earn mechanic.

I'm just kind of wondering, um, I don't want you to give away anything you don't wanna give away, but like what kind of creation is it gonna be sort of a grind mechanic where you're building specific items or, you know, would create to earn, also involve pros or poetry or, or pixel art or some other kind of visual or written creation.

And, and that's my question. Thanks. That is a great lead in to introducing Jel Do. Cause I think we can answer all those questions. So, uh, hi Jel Dore. Hey one.

Cult Member: Hey everybody. It's uh, it's great. It's great to be here. It's great to finally talk to you guys. I've been listening in the background for a long time.

I've been a wizard for a long time, but, uh, that's my sort of first time up on the stage.

Elf: Jor,

Dotta: [00:21:00] welcome. Yeah, welcome. So exciting to have you. Yay. Okay. So yeah, so Jor is a co-founder of By Sonic. He is incredible. So he's been, um, a producer for games for like over a decade. Um, he's worked with like, uh, a, a lot of games, um, historically.

Well, let me roll back a little bit. So, you know, El and I, I was even posting this earlier this week in the Secret tower, which is like, El and I actually met because we were creating indie video games, right? So like back in 2010 or something, um, El and I were creating games. I posted a flyer, if you haven't seen it, scroll back in the secret tower.

You can see like the, kind of the origin stories of our collaboration. And so we spent maybe, I don't know, five or six years building iPhone games, building mobile games, shipping them. We made some okay money at it. Um, but when it came time that, like Wizards, um, like the, the day that we minted wizards, We knew that we wanted to build a [00:22:00] game and we talked it over.

We were just like, this game is bigger than just the two of us. We were like, we know how to build games and we know that like the game that we wanna build, we can't build just like the two of us. And so from there it was when, um, I turned essentially, effectively to by like on the day after minting, I was, um, I had a contact there, a friend of mine and um, and I was like, We, uh, just started this Wizards cult, and we want to build a game, can you help us?

And it's been sort of since then till now that we've kind of like worked together and developed it. And the team over there is just, uh, fantastic. So you can see, um, you know, so for, oh, let's see, someone's unmuted. Here we go. Um, so they've worked on games, you know, like Diablo, world of Warcraft. Um, the, the people that work there, um, you know, um, and, uh, Jor himself has worked together, uh, worked on Elder Scrolls online.

Um, they've worked on, um, doing, [00:23:00] uh, both console games. Um, so for example, games on Switch, but then like, also games, you know, like web games as well. Um, and like multiplayer online games. And so, you know, one of the things that a lot of people have been asking about is like, oh, like, like who is by? What is by, you know, look at our press release to kind of see sort of the background, the people there.

You know, one of the things that we had in kind of their meeting originally was, Uh, this, this idea, like I, you saw it last week. Like the game industry is like not quite ready for crypto because it's going to be so disruptive, right? Like crypto is gonna do to the game industry. What, like, um, Napster did to the music industry in terms of just like, completely turn it upside down.

And so in our very first meeting with them, they were like, okay, we love the game, we love the Wizards. We think this is gonna be like something we can do. But like steam blocks cryptocurrency, like Nita Switch store, bro blocks, cryptocurrency, apple app, store blocks, cryptocurrency, Microsoft, uh, store won't let us do cryptocurrency.

Like we have this whole [00:24:00] gaming company. And uh, like, there's not a good way for us to do a crypto game. And so, um, you know, sort of the, you know, the particulars how their company worked out, you can kind of like, you know, We can let J speak to that, but it's not really that important, which is just this idea that like, that's why when you see kind of by as a new entity is in part because of just like the outright hostility.

You saw the Ubisoft last week, right? They published saying, oh, we're gonna do NFTs in our games, and the YouTube video gets 95% down votes or something. And so I think that like, um, yeah, that said, maybe the, uh, organization is somewhat young, but the team behind it is absolutely not, which is evidence in just like a tiny fraction of kind of the, the designs that we have to share.

So I just couldn't be more excited. They're like, you know, we're like, we're so excited to work with them and then feel just like completely confident that they can create the [00:25:00] game that we want to create. Both in terms of like technical execution, but this idea of like create to earn, right? Like we, so let's talk about this for a second.

Um. Let's see. J you're still up here. Yeah. Do you wanna talk a little bit about kind of like your vision for the game about, maybe we could even start with Margaret's question of like, what does it mean to create, to earn, how much of this is like top down versus bottoms up? And, you know, you and I have talked about it, but we'll give you a chance to speak and kind of talk about your vision.

Yeah, definitely, definitely.

Cult Member: So this is, this is sort of what I'm really excited about with it because it's not, you know, kind of, I think what I was hearing, um, where you're going with it is almost, oh, is this like second life where kind of you just give us basically an engine and then the players have to kind of build everything.

And I think, I think, no, it's not that right by creator, you know, we're going to, we're gonna try to realize the sort of universe. So we have the map that you guys have seen for, for a very long time, right? Um, that has all this richness to it where you see, uh, basically the Coldwell [00:26:00] crossroads. You see all these areas that I've thrown identity.

Um, we wanna build, we wanna build those places for real and let you be able to go to them right. Um, but in this world, we want to give players also a lot of control and ownership of it. We want players to be able to buy land, build a house, customize that house, decorate it, um, you know, kind of build a wizard tower, right?

But also build like a little swap shack, right? Basically you'll be able to have, just like you have a wizard that's unique to you, you'll be able to have a house that's unique to you that's sort of very personal to how you wanna make it look on the outside and how you wanna make it look on the inside.

And then, you know, once you sort of go beyond kind of the player house, we wanna give you the ability to basically, uh, buy a bigger puddle land and, you know, establish a guild there. You know, build a guild hall, bring, bring your friends back to the guild hall, build, build smiths and forges on that land and invite other people in outside of your guild, right?

And [00:27:00] eventually, you know, build an entire city. Build an entire village. So, That's, that's part of what we mean by Creator Earn is give players the ability to create their own cities, their own, their own houses in the world. Um, and yes, it, it is also crafting, right? Like give players the ability to craft, to craft a weapon, to craft, to craft armor, to, to make all that stuff and make it, make it unique to them.

Um, but, but part of, part of this that we're really excited about, right, is the ability for players to build the cities in the world. And the cities are sort of the economic engine of the world. So these cities are going to be the place that you're going to, to build these items. They're gonna be the place that you're going to host events.

Um, so the crea, the creation is not just, um, it's not just, you know, I'm making an as in Photoshop and selling it on a market. It's not just, uh, it's not just, you know, I'm grinding loot. It's, you know, you're really building a world. You're really building physical places like you would in the real world.

You're putting out events, you're [00:28:00] building cities. Um, you're building, you know, your own houses just like you would in the real world. And we're trying to do that in game.

Dotta: Yeah, it's, so I think the game is gonna be, um, there, there will like top-down narrative in terms of like, uh, there will be top down narrative in terms of like, we'll be creating quests and we'll be creating beasts and we'll be creating like things for you to do, um, within that world.

Um, but at the same time, you know, also being able to be open enough that, um, If you want to create and decorate, like if you wanna paint something, admit it and like sell it as like an item that gets held in your, that you can hang in your wall or sell to other wizards, you'll be able to do that too.

Elf: So, yeah, I, I think it'll go beyond just infrastructure, just crafting weapons and armor.

I, I think there's gonna be room for artisanal things, um, you know, traditional arts things. Um,

Cult Member: yeah, exactly. So, [00:29:00] you know, we, we wanna actually build, right, like the equivalent of an easel in the game where you can sit down and do, do a portrait right, in game and other people can watch you do it and then you can mint that portrait and you can sell that portrait.

You can give it to a friend and they can put it in their house, right? They can put it on the wall in their house. So, uh, you know, we wanna give people the ability to, not just your sort of, you know, grinding or, and then, you know, pressing crafting recipe. We wanna give you the tools where you really can kind of be creative.

And that's not just paintings, it's. It's writing poetry and writing books, so, you know, we'll let you write a book in the game and you can sell that, sell that book, right. We'll let you, you know, do a poetry reading in game and sell tickets to that

Dotta: poetry reading.

Elf: Yeah. Something that I, oh, sorry. Something that I, I think is like, really important to get across.

I think we're all sort of saying it is, you know, you take platforms like, uh, roadblocks or Minecraft and [00:30:00] not that this game will be like that, but what's, what I always loved about those games is you can, there's so many games within that game. There's communities and places you can gather. And so I think it's the kind of thing where in a, in a perfect world, you're never gonna get bored because you're just, you're just walking around doing all these different things.

There's games within games. Um, and so I think that like horizontal approach, I think is gonna, it's gonna make this really interesting.

Dotta: And that's just talking about the creator and aspect. I think there's another aspect, and this is like very early, right? We haven't necessarily worked out the technomics, but there's a whole other aspect of around like how does the economy in this world work?

Um, and now I'm getting a bit into territory of things that we haven't necessarily finalized, so don't hold me to this, but some of the ideas that we're talking around are sort of, um, this idea that like, you're able to gather. You know, we, we have this phrase which is like every item is an N F T and every resource is a token.

And I think how that plays out, we'll see as we go. But the idea is that like, you know, every [00:31:00] item from kind of the lowies wooden ax to like the fanciest rainbow sword and everything in between, um, can become, uh, can be an N F T. And when, as you kind of like play the game, right, you have like battle encounters with creatures or you, um, you know, you harvest apples from an orchard.

Um, all of these things basically become resources, which in, um, you know, which in terms of fungible resources are basically tokens. Um, and. As like owners of lands, there's all sorts of ways that you can like get kind of, you know, in-game economic, uh, benefit from that, right? Like maybe there's something around like if you build structures, right?

Like let's say that there are certain items in the game that can't be crafted unless, um, you know, there's like a technology tree where there's something is crafted on a particular plot of land. Um, and then maybe you, for example, if you invest to kind of build that structure on your land, when people come to use that on your plot, there's some economic benefit for you [00:32:00] as, as a landowner.

Um, and so I think, you know, figuring out those technomics and the resources in the game economy is like somewhat involved and we're still pretty early on that, but, um, those are the directions. Do you wanna speak to that a little bit, Gerald Dore?

Cult Member: Yeah. Yeah. So we really wanna give people the ability to really give them the tools to build like a village or a town or whatever.

And that means, you know, giving them, you know, the ability to say, Hey, this is like zoned as public housing and other people can come build houses there. Um, it means being able to build like a Smithy or a forage, right? And then, you know, allowing people to come there and build weapons. Um, and then, you know, economically being able to do things like tax that, to generate fees.

Um, so, you know, we're hoping that these, these cities that people create when they're buying the land and going and build, you know, these smithies and, and these, these buildings, there are gonna be kind of the economic engine that drives everything, right? Um, but also, you know, gathering places, right? We're hoping [00:33:00] that this isn't just your building kind of a smithy for people to, to make armor.

It's your, you know, building this, this city that people are gonna come to. And, uh, you'll be able to host events there. You'll be able to, you know, create concerts and, uh, host mini game nights and other kind of competitions. Um, we're hoping it's, it's really gonna be kind of this area where wizards can kind of come together, where guilds can come together.

And be kind of a really kind of living, breathing city.

Dotta: It looks like we have a

Elf: lot of questions. Um, maybe. Alright.

Dotta: Um,

Elf: I, I

Dotta: just wanna say thank you for that very thorough answer. Um, and I will get off the stage to let others come up, but I'm just so excited and congratulations everyone to getting to this point.

Thank you. Thank you. Um,

Elf: we love, we love you Sharon. Thank you. That wasn't fair. And that was Margaret. That was

Dotta: Margaret. Sorry. Love her too. Margaret. Love her. Love you both. Yeah. Yeah. [00:34:00] Expect some new poems soon folks. Thank you.

Elf: Excellent. Um, okay. I don't know who's first question wise. Um, uh, Warder, I guess.

Dotta: I guess go for it. Yeah,

Cult Member: sure. Um, first Jor, I'm very excited to have you here cause I knew I

Dotta: recognized your name. I was like, I've seen this guy around. So it's very exciting to have someone who's been in the community, um, for so long. Um, but I wanted to talk a little bit more about the RPG elements of the game, because

Cult Member: obviously we're

Dotta: all wizards and warriors are coming, but, um, you know, not everyone can cast Fireball.

Um, so could you talk a little bit about like, the spells, um, if there's going to be sort of class design or if there's going to be sort of like a free, like respec

Cult Member: into trees or something like that. Like how will we, like, will there be support

Dotta: classes,

Cult Member: um, you know, clerics, uh, as well as, you know, uh, I guess

Dotta: higher answers.

Um, so if you could speak a little bit to that, I'd be, uh, really happy [00:35:00] to

Cult Member: hear some more detail. Yeah, yeah, yeah, definitely. So, you know, if you look at the Badr right, you can kind of see something that almost looks like, you know, an ever request or rule the Warcraft set up where you have a healer, you have, uh, you have basically something that's doing damage.

Um, You know, you may or may not have a tank there. So really we are trying to go for, you know, some core kind of triad combat, right? Right now we only have wizards, but we really do want you to be able to group up with four wizards, right? And go and, you know, k kind of go through dungeon encounters, go fight bosses, but basically be able to play the game with other people in real time in these dungeon encounters, in these outdoor encounters.

Um, and you know, the, the sort of player progression for that is we are, we're not going with a class-based system, we're going with a classless system. But that classless system, um, will be something where basically you'll have abilities that are almost themselves items. So you have [00:36:00] abilities, for example, like a fireball or like a whirlwind attack and you know, we're not gonna restrict what abilities you can equip, but you basically only have a certain number of them equipped at any given time.

Um, and the abilities will have. Basically specialization kind of requirements to them. So you might not be able to equip like a greater fireball unless you've sort of specialized in, in the ability to kind of be able to use these fire, uh, like greater fire or, or a vocation kind of abilities. But, but it will be a classless system where, uh, you're sort of gated based on your level, but you're, you, you can kind of create a hybrid character that's not purely a healer or purely a damage dealer.

You can create something that has a blend of those two or has some utility. But I think, you know, with the structure of the game, with the design of the encounters, there is gonna be kind of some gravitation towards, you know, like a triad based system where you have kind of the healers, the damage dealers and the tanks.

Uh, hopefully that kind of makes [00:37:00] sense. Um, but that's sort of what we're going for is this thing that does have that core. Uh, to encourage group-based combat, but that also gives player the flexibility and control and really allows us to expand into things like Warriors, um, to sort of expand into these other, other characters that we'll have add into the game.

Yeah, that's great. So party size will be four, or do you see things expanding to

Dotta: bigger party sizes,

Cult Member: um, in

Dotta: like

Cult Member: larger encounters, like, uh, raid style encounters or

Dotta: do you think it's going to be at least for the time being like four player

Cult Member: dungeons? Yeah, it'll be four player. It'll be four player, uh, four player dungeons and four V four P.

So basically there's four v, four pvp, um, and four V, four V four pve. Um, we will have raid style, raid style encounters, but they'll be done via, um, via a mechanic that's sort of like a shared [00:38:00] help bar. Uh, so you won't beat, like you'll have a world boss or something, right. But. Not everybody will be basically in the same battler screen fighting the World Bus at the same time.

There'll be a shared kind of health bar mechanic to it where everybody can kind of come together to grind it down, but you don't have a hundred people necessarily in the battler altogether. Awesome.

Dotta: Thanks so much for,

Cult Member: uh, your time.

Elf: Um, wavy, you've had your hand up for a while.

Dotta: Hey, everybody, uh, thanks for to my question and I'm really excited about, and this whole thing caught me really off guard.

I had no idea that you guys were developing a game. My question, um, is, so some of these, you know, on chain games can be really expensive, especially for people who don't have quite as much resources. So my question is, um, is this game gonna be kind of poured into some kind of layer two to make the game play cheaper or.

How, how are you guys handling that? Yeah, [00:39:00] so there's a lot of layers to like, is it expensive to play? Um, so like the first layer, maybe the most natural is like gas fees. So, um, I think the, the, the, I just mentioned this in Discord, which is like the, the, the land sale will probably just be on e l one, like the Wizards are.

But in terms of sort of like these regular transactions, the game is gonna be, uh, there's two things. One, We will probably use, um, either zk, SSY, or Starnet for, um, the like backbone when we're at the actual like gameplay. Um, at the moment I'm like leaning Starnet, but it's technically a little bit more complicated.

Maybe there's some decentralization concerns, whatever, uh, we're working through that, like give us some time. Um, and so that will basically make the game, um, much, much cheaper, um, to, to play in terms of these transactions. That said, we're at the same time we're gonna build, um, you know, because we wanna be able to have people like playing, um, at least in early versions of the game, you know, [00:40:00] um, as soon as possible.

Um, the game is gonna be part like on chain, part off chain, right? Like, we'll have to figure out some sort of system, which is like, you know, like you can even see in the battler, right? You cast a fireball and maybe tokens fall out, um, from a particular attack. Um, we're not necessarily gonna have to have you connect to your meta mask and complete the transaction to sort of like, Get those tokens, it'll just sort of be like, reserved for you, um, off chain.

And then there'll be some sort of mechanism where you can like check it out, um, on chain if you like, need to trade those tokens somewhere, like on chain. So we're still working out kind of those details of like, well, what, how do you know if an item is on chain or off chain? Um, with a, basically the goal is that like, you know, if starnet kind of gets to production, there's a world actually in which like, um, the, the fees are so cheap that like, It just almost feels like a native game.

No one's done that yet, but that's like what we're working towards is that like, there actually really isn't off chain, um, state that's being kept. We're like just doing the transactions on chain, but [00:41:00] like, frankly, not even like through our own efforts. Like it's, the technology still might be a year away before That's true.

So in the beginning. Yeah. Um, and so then the second question is just around like, what about like the resources of the world, uh, and or the tokens of the world to, to participate or like the wizards themselves, right? Like wizards today just crossed whatever, like one eighth floor or something. Um, do you have to have a wizard to play?

And the answer is no. Um, you know, again, we talk about, we say this phrase, you know, wizards are for everyone. And that doesn't mean wizards are just for people who can afford, you know, $4,000 to afford like the core N F T. That's awesome. But at the same time, you know, ev we don't wanna like, um, kind of dilute that scarcity, right?

Is this eternal problem of like, we wanna make wizards more valuable, but then like get more people involved and how can we, like, how can we balance those tensions? And I think. In the game, you won't have to have um, one of the 10,000 or I guess 9,500 now, um, wizard NFTs to play. You can play as a stock character, have some sort of [00:42:00] limited set of stock characters just like you might in Fortnite or something where you can come in and play for, uh, you know, without putting any money up for a wizard.

And the Wizards themselves will have some sort of like advantages. They'll be aspirational. Um, you know, we wanna make sure that it's like still fun for everyone. We are figuring out those details like, um, but you don't have to have a Wizard n f t to play. Um, that said, you know, we have talked about warriors from day one.

We want to do Warriors. The Warriors like price will probably be cheaper than the Wizards floor price. So maybe there's some entry opportunities, but you know, I mean, who knows? NFTs are still expensive for like normal people. I can understand that. And then the third thing is just around the tokens. Um, You know, don't hold that to us, but like, our current plan is something like, um, well yeah, we can't predict necessarily what the token, like what the tokens will do, but there will be opportunities for you to just play the game and gather tokens, right?

You gather tokens as you play the game. You don't have to have a wizard entity to play the game. So there should be [00:43:00] opportunities for like, brand new people to join to be much bigger than kind of the, the cult that we have now. It should be like a, a massive game opportunity. So those would be the three areas, uh, that I'm thinking through.

Did you wanna add anything to that Jor?

Cult Member: Yeah, so I think, I think maybe one of the big, uh, the big things that we wanna make sure happens is that you don't have to, um, you don't have kind of an access situation where it's sort of like, uh, you know, you, you end up where basically like a handful people own the things that you need to play the game and they're sort of renting them out through a scholars program or something.

So, so, you know, our goal, right, at least we're going into it with the intention is that. You could play the game without spending money, right? Without spending your own money. And, you know, by making a really cool city or being able to create really good art, you could build yourself up in that world, right?

Um, so that, that's the goal, right? Is that you won't really kind of have to [00:44:00] pay to, to kind of just go in there and do something, right? You'll be able to just jump in without really that much cost at all, and hopefully build up and, you know, potentially build, build your fortune in the game.

Elf: Awesome. Um, I just wanna get through as many questions as possible.

Looks like inky, you had your hand up for a while,

maybe not. Uh, turf Nft.

Dotta: Hey. Awesome. Yeah, thanks for, uh, letting me ask my question. I'm, first of all, I'm, I'm like super pissed that you guys are doing this cuz it's exactly what I've wanted to do and

Cult Member: like you've totally beaten me to it, so

Dotta: that's awesome.

Cult Member: Um,

Dotta: I was gonna actually ask a question regarding like, but you kind of answered it, so I actually have a second question.

You know, um, the things I've noticed is that like the, there's like this thing that's happened in space where there's all these like silos being built and you guys have done it so wonderfully in that, like with the, uh, avatars, you've like allowed [00:45:00] people to like place their roots of the, uh, forgotten room wizards and other things.

Like, is that philosophy going to carry on? Do you see, you know, this game, you know, having roots in other things or do you feel like this is just a singular silo for like, the run averse? No, so, okay. So there's a lot of different layers to this conversation from the layer of the game itself. Um, you know, in our, a lot of our conversations we talk about this idea that like, We want it to, like the grand vision, right?

Is this idea of like building a platform that other people can come and create, like custom mini games, custom quests, right? That like we already have wizards, um, creating games, um, based on sort of like the spreadsheets and like you could imagine almost like an SDK where you could build a game into the universe.

And then we have some sort of way to allocate resources that you could award within your, your own mini game. That said, I do think that like sometimes, um, I, I, we, we we're not trying to push that vision too [00:46:00] hard because. Sometimes I feel like when it's, if you push it too early, it feels like you're, like, instead of designing a good game that's fun to play, you're sort of like abdicating and giving that to like, you know, developers, air quotes.

But that said, we are building it in mind to be able to like be extensible in that direction. Um, I think that also from like the cult side, like for sure, like the spreadsheets are usable by anyone who still wants to connect to, uh, like to, to put them in their meta that's not changing. And we even talked about, um, you know, we've been talking more about too this idea around like 3D wizards and sort of like when we finish the 3D wizards, we, people can use them in a 3D meta.

Like we're for sure not saying that like this game puts Wizard, like the game itself is gonna have integration points to other like things, let's say other metas or other sort of like games. Um, and, but then the wizards themselves will continue to kind of like have kind of this open ip because I think the idea behind wizards is still true, which is like, [00:47:00] You own, when you own your wizard n f t, you have like rights to that character that no one can take away from you.

And that like, you can develop that character and have this like, um, this promise that that character is yours to use and develop, um, as you want to. And that might mean 3D in some other meta that might mean, you know, doing Quest in our own game, or it might mean like writing your own comic book about it.

And so none of that changes with this in terms of like silos. Um, yeah, that's how I think about it. Awesome. Yeah. Thanks for the answer, dude. Yeah.

Elf: What's up buddy?

Dotta: Hey, what's going on?

Elf: Hey, I had a quick question.

Dotta: As far as interoperability with other N F T projects, say like Legend Maps Lou or the Alchemist Crucible, if their contract is written up for interoperability, do you guys see that bridging over to the universe?[00:48:00]

I thi I'm like interested, you know, maps are a bit weird cuz I, I think like characters are an easier, um, flip than, than maps, um, in that just like, you know, a map kind of requires some sort of like gameplay whereas like a character can kind of drop in. Um, so I for sure, well, I don't know wanna say for sure anything, but like, I would like to see a world where like, if there's a way that there's projects that we feel are complimentary, we like them, like, um, and we want them to be in the root averse and it like, sort of makes sense with the lore.

Like, I would love if there was a way I. That, um, that if they hold those tokens, maybe there's some sort of like special skin for that community. I'm just throwing ideas out here, but like, imagine for example, that we're like, oh, wizard love cool cats or something. And like, we already have a fearless within our world.

Like maybe there's some sort of thing where're like we don't recreate their whole collection, but you could imagine where we're like, well if you hold a cool cat, then [00:49:00] you, you have a blue Feis skin or something within the universe. Like, I could imagine us doing something like that to to to draw in, um, other NFT projects.

But as long as it sort of like fits within the universe, like I don't wanna pierce kind of the lore. Like it's not gonna be like, for example, web three where they just sort of like put the art one to one in the world. Like it would need to kind of be like, do apes exist in the universe? Like we actually haven't decided yet.

And so if they do, maybe there's some sort of stock apes if you earn a holder, but it's always gonna be kind of subject to the lore. Um, and then also just like, I don't know the communities that we want to like involve there. So I think, yeah, openness is how openness is funda, like fundamentally, philosophically how Web three is different than web two.

And so like, let's never lose sight of, of that, but then like, let's be strategic about how we implement it. Nice. And then my second question was, as far as the skins and names, um, and the land cells say you hold [00:50:00] a dream master, are you, like, do you get priority in purchasing Dream Master land? I don't think so.

Yeah, probably not. Um,

Elf: I think the land is, is is random, right? It's, it's just gonna be a, uh, randomly distributed.

Dotta: Yeah. Again, I'm getting into to like specifics that we haven't like final finalized, but like my thought on the land is sort of like, if you don't pick where it is, like, uh, if you get a fixed price, it's ra it's random, right?

Like if we do some flat price, you know, point X for all you know, For all wizard holders. And if you're not competing for a location, you get a flat price, which means you just get a random plot. But then for example, um, you know, the current plan is that there will only be seven cities in the whole game.

Uh, that there's the seven cities per sale overall. And so those, when you buy those, you'll actually be buying, uh, a specific city and those will probably sell at auction. Um, and so, [00:51:00] um, I think you probably won't pick a specific plot if it's fixed price, but if there's an auction, then you, then you will be able to know your location.

That's the current plan. Don't hold me to it. Does this make sense? Yeah, absolutely.

Cult Member: You will, you will. We, we do want you to win when you do buy them, when you randomly get it, that you know then where it is, we do really want you to kind of see. Yeah. Um, that, that's one of the big things that we've kind of, at least some that I feel very strongly about is that.

We want you to know what you're getting. Um, we don't want to just sort of give you kind of a jpeg or something like that and say that you'll be entitled to something somewhere, potentially at some point. We do really want to sort of show you where you're, what you're

Dotta: gonna get. Uh, okay. I'm, what I'm getting in my imagery right now is like the decent line, how they have that big, like, pixelated map, like how they like auction off like little squares is somewhere similar like that.

[00:52:00] So it,

Cult Member: so sort of, so we are going to have a map. We're gonna have a map where you're gonna be able to basically see where the land sale's taking place, but you won't get to pick the exact square that you want except, you know, on secondary. Like on secondary, you know, you'll be able to sort of trade or try to find, uh, the exact one that you want, but you'll know that I'm getting, you're getting like a small or medium or large plot in this area that's open up for the land sale, but you won't know exactly where.

Um, but then after you do buy it, Then you'll be able to kind of actually see it, right? You'll be able to see, see where it is in the map. You'll be able to kind of zoom down to it and, and sort of actually see the land that you got.

Elf: Awesome. Thanks.

Yeah, we, we've been talking about the, the land distribution and how to break up the map a lot internally over the last few weeks. And one thing that I noticed that sort of just occurred to [00:53:00] me was, you know, I I, I, I was, I was looking into buying land and um, like gotcha verse and, and a few other metas.

And when you're looking at these maps, it's just a bunch of abstract squares all next to each other with no real story or geographical context, at least from the ones I've seen. And so when you're looking at a map like that, it's really difficult to decide. They all look the same. You know, and, and maybe there's a reason that they're building their maps that way, I'm sure.

But, but when you look at the forgotten rooms map, you get to, like, you get to fantasize about having a ho house on, on a lakefront or having a house on the beach or having a house in the woods. Um, there's, there's just a lot more geographical context to, um, to just, to, to be yourself that the, the, the geography like, or your, your personality, uh, informs the geography that you wanna live in.

Um, and so I, [00:54:00] I think that's something that's really fun and unique about the, and when you're buying land and.

Yeah, I think that idea of presence, um, something that Jill do's talking about, the idea of presence doesn't really exist very strongly in some of these other meadows, and we really want to concentrate on that. That was one of the things that really popped out, gel do when you were pitching us. How, how, how that looks and, and, and, and the immediacy of understanding where you, where you are in this world.

Um, I think that's just such a, it's such a, like a small thing that a lot of people don't, don't get right off the bat. And I think it's gonna be a big deal for people

Cult Member: to be able to walk around. Yeah. Yeah, definitely. I, I think, I think, I think you guys will be, you'll be happy about the min experience. We don't, we don't wanna reveal too much yet, but, uh, I think we can say that, you know, after you mint that piece of land, you'll be able to actually see it.

Um, like you'll be able to be there on [00:55:00] that, on that piece of land after you meant it. Um, so I think, I think that'll be nice. You'll be able to see that. Oh, I, I did get. I did get that lakefront property. Um, not that I just, not that I just have like a medium plot on, uh, on, in my wallet.

Dotta: Yep,

Elf: yep. I know for sure if I, I, I may know a couple people to, to pull some strings, but if I do get that Dream Master Lake property, I'm gonna like, have, I'm gonna like, have a fishing party and like invite everybody

Dotta: over,

Elf: you know?

I mean, like, that's the kind of like, I actually really want to just spend time with other wizards and other people doing activities like that. That's so exciting. I, I have a crazy little anecdote. Um, somebody slid into my dms this morning. He was like, and it could have been fake, but he was like offering me land that he owned in Decentral Land and Sandbox.

And what I realized is there's gonna be this whole new, [00:56:00] um, I guess job of like virtual realtors just running around selling virtual land. Um, so yeah, if you get a lakefront property on, on Dream Master Lake, you might be able to, uh, I don't know, flip that on the real estate market.

Dotta: Um, but you're on dangerous crowd.

Oh yeah.

Elf: I, yeah, I'm not supposed to say things like that. Sorry. No.

Dotta: Am I

Elf: allowed to just, so are you saying I need to, I need to get my real estate license.

Dotta: Yeah. Right. You're gonna need a good lawyer after this.

Elf: Well, well, if you guys

Dotta: look at like, some of the land sales that have been happening in Worldwide Web three, I mean, that's probably pretty similar being a pixel verse that I would be expecting to, something to like forgotten words.

Cult Member: Right.

Dotta: I won't, I won't conjecture about what the market might decide to do. I think our, our main emphasis is going to want to be like a game super fun, uh, [00:57:00] and. Yeah, I think like get land in the universe if you wanna like, play and contribute in the universe. One of the things that we're even looking to design is, like, we talked about this idea that, oh, maybe there's for example, um, like taxes that you're able to kind of like earn in the in-game tokens.

Um, as a landowner, one of the things that we want to kind of make sure is that like there's not a lot of like passive, um, you know, land barons who just kind of like never participate in the community, never play the game. They just like have the land and they never do anything with it. Like, when we say create to earn, it's not just about like, you know, creating paintings and selling 'em to other wizards, but it's around like.

If you're a landowner, like creating infrastructure, creating technology and crafting stations, that's maybe like you've invested into crafting stations and that's where you're able to earn fees or that like you're creating in terms of like holding events, right? Like you hold like [00:58:00] bear snakes, fish fry or whatever, and you sell tickets and that's where you are able to kind of like participate in the economy.

I think that like we're trying to design the system, you know, such that like, it prioritizes like active play and contribution and creation, like, you know, create to earn sort of, is like a very kind of specific term and that we're trying to bake into all of the layers. So

Elf: I think, I think another fun thing we might see happen with this is, um, you know, we always talk about.

How, uh, taking ownership of of your wizard sort of means like build your li wizard into a legendary figure. And so far that's been through writing lore and creating artwork and in Magus ER's case, like having this amazing like Twitter account. Um, but I, I think, uh, I think this meta will be get another way to make your wizard legendary.

I mean, you could imagine some wizard who's like really good at slaying dragons or, or, or doing, you know, [00:59:00] whatever thing they're gonna do in this metaverse, they've, they become legendary

Dotta: at it. Or like a master

Elf: er. A master craftsman. Exactly. Exactly. Yeah. Yeah. So I, yeah, so I'm, yeah, I'm super curious to see what wizards like sort of rise to the top through their, their activities in this, in the universe.

I. Actually, that's something Jor would you mind talking about? Um, there's something that's really interesting in terms of how, how we, how people move around the world is having certain cities be known for certain things and, and venturing out to get a certain thing. I think Jor that, that's an interesting thing that people may want to hear about.

Dotta: Yeah. Like regional differences. Yeah, yeah, yeah. So we're,

Cult Member: we're really trying to design everything so that it's not like every city is sort of the same, but you know, like level five and one's level 10, right? Like, they're just totally undifferentiated. We're trying to make it so you basically have to [01:00:00] stake certain things or, uh, kind of figure out a trick to be able to create certain types of items.

So we're hoping that, you know, one city becomes known for being really good at crafting, you know, major abilities and stuff like that, right? Like, this is where you need to go if you want to become an evok. Um, and then this other place is where you would want to go if you need really these like really, really strong kind of like armors for being a tank, right?

But basically not every place is gonna be able to craft the same type and the same quality of stuff. Um, but, but then beyond just the crafting, right? We're hoping that, you know, subsidies are not even maybe like specializing in crafting, they're more kind of like offering services that are more like entertainment, right?

Like hosting events, poetry readings, um, hosting dueling events and stuff like that. Like, you know, going in there and being able to see people fight in the arena, right? So we're hoping that it's a game that is, it's not just, um, it's not just about just the crafting and the cities aren't [01:01:00] just about crafting.

It's sort of bigger. It's a place to hang out, it's a place to host events and hopefully different cities will end up specializing in different things.

Dotta: And

Elf: it seems like it depends on

Dotta: what cultures have flourished in that city specifically.

Cult Member: Yeah. Yeah. And a lot of that may be based around the founders, right?

You might have founders that are sort of all about like hosting events and they, they can bring people in to, you know, put on a festival or whatever. But then you have other people that are sort of more like, uh, microing all the economic aspects of the game and trying to figure out how to, how to make, you know, the most ultimate kind of version of this, this armor.

Right. Um, but I think it'll be cool to see, it'll be cool to see what people create with that.

Dotta: Yep.

Elf: Um, Margaret.

Dotta: Tiny thought. Micro thought. I just wanna see some jelly donuts bouncing around in the universe. Uh, so is there a walk cycle for Jelly [01:02:00] Donuts yet? Is that in the It's in the works. It's, it's called a roll.

It's called a roll cycle. The, uh, bounce cycle. Yeah. All right, cool. So, on my land I wanna have as many jelly donuts as possible hanging out. Um, and yeah, so that's all I got to say. I'm gonna sit down like a jelly. Adorable. Is oz, Oz, are you here? I think we had Oz on the docket to read some lore, but I, I don't see him.

So Oz, if you're here, request to speak and, um, if not, if anybody else has lore they want to share, we might have an opening, cuz I don't see him here. Tom's got his

Elf: hands up.

Cult Member: Hey guys, what's up Tom? Caller here. Just wanted to, uh, introduce myself to the team and say, uh, all of you, I love you so much and I'm so grateful for what you're doing.

Uh, great work. Amazing stuff. And just as a quick, uh, self plug, um, check out the, uh, we're getting the, I don't want to even say that we're getting a dow going cuz uh, I dunno, [01:03:00] someone's getting a Dow going. Uh, if you're into memes, let's, let's rock it out. And for legal reasons, I have nothing to do with it.

All right. Later, guys, love you.

Dotta: Perfect. Alright.

Elf: I, I just wanna endorse, uh, some of the best memes in the universe come from, uh, Tom.

Cult Member: So,

Dotta: whoa. Hey, turf. Hey turf. Do you have one other question? Yeah, I mean like all of this, all this talk about the map and everything got me really excited just cuz of like some of my favorite games.

But I was just curious like if you have any experience with like, um, like Albian online, cuz that's the thing that came to my mind, like when I heard like, about the cities and whatnot and they had like a really interesting way of like selling capital city properties, et cetera. Um, which is

Cult Member: like its own market.

Yeah, yeah. Like, well, so I grew up, I mean, I may be older than you some guys or younger than some other people in the chat. I dunno where exactly where I land. But like, I grew up playing old online, like as a kid and ever Quest and, and Star Wars galaxies. [01:04:00] Uh, and you know, like a lot of, a lot of what what I, what I'm really hoping to do with this one is bring in a lot of the stuff I I experienced in those games.

So they had player cities that were built by role players, right? They had, uh, they had, they had, um, games that sort of. Were more broader than kind of just all about, you know, the grind. Right. You know, there are people that were kind of hosting events in those games like we wanna do, and these, there's people that are just hanging out, fishing, retiring to their sort of lakefront property to fish.

Um, so yeah, I'll be an online actually in a lot of ways it's sort of a spiritual successor to Oldham online. Um, so yeah, definitely like, definitely the inspiration is there in this game. You can kind of see, see that legacy in our game and see it in LB and online. I was on, I was on Atlantic Server. Oh really?

I was on Catskills.

Elf: It looks like we have a few more questions. We are pretty much out of time. Should we go just a few minutes longer,

Dotta: [01:05:00] Doda? Just a few.

Elf: Okay. Um, let's go with, uh, Trizzy. Hey, thanks a lot. Um, yeah,

Dotta: just uh, soaked to be here. I haven't been on too, too many of the Wizard Wednesdays, unfortunately. Um, but I have been a day one holder and I was fortunate enough to get a, uh, flame and you know, I've only got my one wizard and now with all the announcements of the game, I'm just wondering

Elf: if I was to burn my wizard and get a soul.

Is there any,

Dotta: uh, extra utility or anything in the game-wise

Cult Member: for the souls?

Dotta: Good, good question. We intend to get the souls in the game. I mean, the ones that are mobile anyway, may they rest in peace And so, but it might be a little bit of time before we have the Sprite sheets done. Um, not like, last of all is just the fact that only like half of the soles has been re have been revealed.

Now maybe what we need to end up doing is kind of just start working on the Sprite sheets of the ones that have been revealed so far. [01:06:00] Um, but I think. It will be a little bit more time before the sole spreadsheets are released, but effectively, yeah, they'll be up to parody with the Wizards and, um, uh, playable within the game.

Elf: Nosferatu definitely needs to get in there. Yeah.

Dotta: Um, okay.

Cult Member: Might be locked up forever. Who knows?

Dotta: Hey, hey. Hello. Hey. Hey. How's it going? I

Elf: love you guys. This is so amazing. The wizards

Dotta: are just freaking amazing. I love this community. I wanted my, I spent like three days writing, but I don't know if you guys have time.

I think we have,

Elf: let's end on a, what was that? I said let's end on some lore. Okay. My, my heart is racing so hard right now cause I'm super nervous.

Dotta: Longtime listener, first time speaker. Okay, here we go. The of the, of

Elf: scribe ol of the reach of the forgotten rooms number 9 0 58. The screen is

Dotta: black [01:07:00] voiceover,

Elf: wounded on the river, the water and the

Dotta: blood, and I'm dying with the thirst but

Elf: will never give up.

Dotta: Exterior Mountain River Day, an eccentric mountain man with Dan skin and a bushy black beard that contrasts with his bright white polar bear hood proudly wears a huge gold bell buckle. This is SFO of the reach who appears to be dancing with a mother of a that is splashing amber liquid everywhere. On closer inspection, we see that he's talking to an unusually huge great colored cracker Jack Crow, that's the size of the large mountain goat

Elf: has named her dfo.

Come on lilac. I know you can hear me. I just need you to give me a sign.

Dotta: Chatty lilac, squawk.

Elf: Squawk Pop

was

Cult Member: great job man.

Elf: That was the, uh, first, the first one written in [01:08:00] script format and also the first song. I think I've heard

Dotta: that was epic. We need some more songs.

Elf: All right. Chart sentiment. Thank you so much. Thank you. Thank you so much. And guys, we will be talking a lot more about the game. Jor will, we're, we'll certainly be back.

We'll be releasing a lot more art and information. So this, this is not the end of the game talk. This is only the beginning. Um, and unless there's anything else, Nope. This has been Elf and, and

Dotta: Lochness and Bear

Elf: and Jor, Tom, turf Soul, everybody channeling out from the quantum downs. Good night. Good night.

Love you all.