Wizard Wednesday Episode 52 Transcription

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Wizard Wednesday Ep. 52, August 24th 2022

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Dotta: [00:00:00] Well, hello. It is Wednesday and we are wizards and channeling in through the quantum downs. This is Dota. And bear, and we have got a great cult meeting lined up today. I cannot even believe just how prolific, uh, the cult has been this week. Um, you know, but I think one of the things I wanted to open up with there is a Kurt Vonnegut letter, uh, going around.

I know a bunch of folks here saw it going around, and it was, it was this idea that, um, a high school teacher in 2006 asked their students to write to a famous author and ask for advice. And, uh, I'm sure many of you saw this, it went viral this week. But it was a great reminder of just how like, uh, some such a treasure that Kurt Vonnegut was.

What he basically says is, you know what he told the student that what he should just do is just create, just for the sake of creating, right? And he says, you know, what I want you to [00:01:00] do is just write a poem about anything, uh, you know, make it as good as you can. Don't tell anybody what you're doing. Don't show it or recite it to anybody.

Just rip it up into teeny pieces, throw it in the garbage, and you'll find that you'll be rewarded for creating your poem. And I just really love that. Right? He's just saying, you know, create for your own sake. Uh, Kurt vga actually also has another super good video on his, like, structures of stories. Have you guys seen that?

He has a, here, I'll even share a tweet here. I have not seen that. Okay. So he has a. He basically has this like five minute video that you should absolutely watch. I'm gonna share it here in the space that is like, the structure of stories. And he basically maps out like the universal shapes of like six different stories, you know, uh, kind of like man in the hole, right?

A man starts his day as a regular life. He is, everything's happy, and then like everything is taken away from him and he has to kind of climb out of it. Or, uh, boy meets girl, you know, he falls in love, uh, or, you know, or takes him some work and he falls in love [00:02:00] with, with her. And so it's, it's really charming.

Five minutes, totally worth your time. Um, I'm a huge fan of Kurt Vonnegut and, uh, he's an inspiration to us all. So, Yeah, so today what we're gonna talk about is we've got, uh, so much community created, like, uh, projects this week. So, um, I think we're going to have the folks from uh, cucumber Land Mint come up and chat about their project.

Um, we've got Brennan Eth who's working on a physical board game. He's already up here, so maybe we start with him. Um, we've got, uh, maple Dad put together the Treasure merch box and we'll have, uh, him and his, uh, team come up and talk about those. And, um, yeah, there's just so much for us to cover today. So yeah, we can dive into it.

So, well, one of the big news today is we've got, uh, affinities on open seat. Okay. So basically like, this is really a long time coming. The way that I kind of like thought about affinities originally was, um, you know, just for [00:03:00] context, if you haven't heard me talk about this before, you know, is that with affinities, um, Really, as soon as you start creating a generator, if you make the traits completely random, then they don't fit together and they look terrible.

And uh, you know, when we dropped Wizards at the time, a lot of projects were just using completely random cha traits, right? You have this especially on chain, on chain projects where it's like in the machine is deciding with random numbers. And we, we didn't want it to look random and funny. We wanted it to look good.

And so the affinity is, is just like a measure of cohesiveness of the traits. And originally when I did it, I felt one, it's too complicated. Two, it's a bit of secret sauce three, it's actually really hard to represent in open sea. So I was like, well, let's just release without it and it'll be this like little gem for people to discover.

And I think that it was, but like people discovered it a couple of weeks in like pretty pretty early on. And so, um, it. You know, what basically happened is we've had Wizards Guide, which is really helpful, but then people kind of realize, and they say, oh, they hear about Affinity and they [00:04:00] are like, oh, you gotta use this other website.

It's not an open scene. And people are just like, ah, this project's too complicated. I don't, I, I don't, I don't know what to do here. So, so yeah. So we basically figured out a way to turn Affinity into a way that's like, uh, sensible and put it on open sea, which we, uh, have had in the works probably since like last October.

Um, but it's such a big change and everyone kind of needed to be ready for it and uh, and we just had to get it all ready. So, yeah, today is the day I think we like. We put affinities in open sea for, um, souls and people liked it. We put affinities in open sea for warriors and people liked it. And so, yeah, it was time to kind of bring the original Wizard collection kind of up to par.

So, um, yeah, I think one of my favorite things to look at with Affinity is the, uh, 100% affinity. Here. I'm gonna drop a link in Discord. Um, I love looking at the ones, like when you look at the Wizards that have a hundred percent affinity, Uh, they just, they just sing in my mind, right? It's a [00:05:00] lot of the traits that are really designed to go together.

I think actually there was like a five of five that hit the market today, like with a wild lady head. Um, and I think like, yeah, these five of five, uh, not five of five, five of five would be like, there's five traits and all five are in the affinity, right? Uh, maybe I could actually even explain the affinity system real really quickly.

So the affinity itself that you see on opens sea is the tag, right? So the most popular tag being called like Crimson. Um, and you know, there's plenty of like one of one affinities. Um, and then we're exposing as a trait the number of traits, right? Is this a two of two? Meaning is it just the body and a head?

Um, or is it a five of five, meaning it has all five traits, right? Um, and then there's two other properties. The number of traits in the affinity and the percentage of traits, right? So, uh, the number of traits of affinities is helpful because like, let's say it's like, oh, there's three traits that are in the affinity, but you need to know how many traits does the wizard have overall, and that's what the percentage of traits is.

So I really love looking at the a hundred percent traits, which just means for [00:06:00] all of the traits that this wizard has, you can see, uh, kind of just this connection that pulls them together. And I think that like every a hundred percent affinity wizard just looks like. So good. So good. So

Bearsnake: it's one of my, it's one of my, the first things I look at, honestly is the affinity.

So it's so nice to be able to like, have that staring you at the face in, uh, in open sea. It's, it's, it's just a, what I think elf talks about it, um, as like a, it's art direction, right? And so because we're all about storytelling and I mean all wizards, all all warriors and souls in the collection are special.

But there's something about that, like you said, that cohesiveness, that just really sings when, when it's a hundred percent.

Dotta: I totally agree. I totally agree. Yeah. Um, And, and, and I think that's like, yeah, it, it, it, I, there's just so many that just look like what you think they should. [00:07:00] And so I think, yeah, I'm not supposed to have favorites, but the a hundred percent affinities are surely my favorites of the collection.

So yeah. So maybe we could talk, move on from affinities. If anybody has any questions, feel free to drop from the Discord. I'm happy to talk a little bit more, uh, about it. So, but we have got brennan.eat up here. Hey Brennan. Hello. Hey, how's it going? I'm good. What's up?

Bearsnake: What's up?

Dotta: So happy to have you. Yeah, thank you.

Tell us about your game. So, uh, I'll share some links, so, uh, some pictures of what you shared, but I don't know, like we have plenty of time. I would love to hear you just kind of talk about like, um, well, I'd love to, you know, for everything from your history of board games, what kind of inspired you for this one, what the production processes looked like.

So maybe first you could tell us about like, how did you get into designing board games? Yeah,

Cult Member: sure. So, um, I'm a software engineer by trade and um, but I would make a bunch of games. I would like do a bunch of like aluminum dare or like 48 hour game jams, um, [00:08:00] for like most of my entire career and like going through college and even started in high school.

Um, just pretty much loved games. So I realized though that I would get really burnt out of like going to work coding all day and then coming back home and coding up games for fun. Um, for, for a while it was enjoyable. Um, and I was still playing board games, um, you know, but more as like family hobby time, not really like, as like a serious hobby.

Um, but then I started to think about wanting to start, you know, building a board game. This was back in 2012 and uh, my brother was in town and so we spent an entire weekend just like ideation of like, what could it look like? We were really big in the pirates. We started working on this pirate game and I just fell in love with the, um, the crafting of like getting your hands sort of dirty and like working with components and like trying to distill down gameplay mechanics that I could have easily coded up, but you can't really implement it in a physical environment.

So it gave you this like limited space to develop like really interesting concepts. [00:09:00] Um, and at the same time I was really big in build to like, you know, lower building, world building. And so in being able to start theming different games. So, um, pretty much since then I've just like, that's been a huge hobby of mine, of, of, of making and building games.

Um, and then more recently, um, in the last like couple years, I was able to find someone to, uh, sell the different game rights to, to distribute. Uh, we launched a Kickstarter for my first one, uh, which is a Viking card game called Raid, um, a Viking card game, which is kind of like a battling dueling deck. Um, in 2000 E, uh, 19, right before the, I guess 2020, sorry, uh, right before the pandemic.

Um, and then we're about to launch Seven Cells, which is that pirate game I started all the way back in 2012. Um, but it took a long, yeah, it took a long time, uh, to do a lot of refinements, but I do think it was like really craftily done. Um, and it's to a Polish state that it's like really, really fun. Um, and then, um, I, when, when I sold my games, I sort of took [00:10:00] on a, like a side responsibility of like, as like a game consultant for people reaching out to, uh, modern Games.

So Modern Games is the company they're based out of la um, and people reach out, be like, Hey, I have this game. You know, you know, you know, can I show it to you? Can you guys sell it for me? Um, and I would kind of come on to, uh, make sure that, you know, the game is in a good state, the game is well produced and blah, blah, blah, blah.

Right? So one of the guys that reached out, um, Faison, he is, uh, outta London and he had this really cool, awesome idea. This was three years ago and I fell in love with immediately, but it, it needed a lot of work. So me and him started to pair up, um, and pretty much build the, the game from sort of the ground up again with some of his mechanics.

And his mechanics were, it's like Monopoly meets gamma throne. It was a little bit of diplomacy on top of monopoly, but in a, in a much more interesting dynamic way. Um, so it felt very family friendly. It was also cooperative in nature where you felt like you weren't like monopoly. You feel very ag, [00:11:00] uh, you know, Um, it's adversial in nature immediately, where this one you feel like you need to cooperate, um, but you're still in a, in, in a competitive, um, you know, system.

Um, so we, we worked on that and we finally finished it, um, earlier this year from a, you know, it's one of those 99% done, but the last 1% still takes you just as long totally finish it. So we, um, we got to the point where it was ready for like, theming. So all the mechanics were great. We were, we were using his sort of world a little bit to play around in, but it was kind of latching a lot of substance.

Um, but there was a core idea, which is you're actually building a, a tower. Um, and, and so when I, and I fell in love with the Forgotten Ruins, um, this year, um, and I, I don't, something finally clicked when, when he was like, Hey, so like, we need to hire artists now we're at that stage. And I was like, yeah, I'm looking at a bunch of artists talking to a bunch of 'em.

And then he just clicked. I was like, oh my God. I have the perfect [00:12:00] theme. Um, and this is when the Dow started as well. I was like, we could potentially go to, you know, this community and repurpose the game that we've been building and fit it in because it's, you have the secret tower. And so we started working on different ideas.

I started showing him all the artwork and he, and he fell in love with the pixel artwork and everything, and the world and the community as well. He's never been into web three, so he was like definitely intrigued by this, um, world. Um, and yeah, so we started to um, basically apply the theme e e either just by adjusting some of the rule sets to match the world and the ideas, um, that are, but then forgotten ruins and the room verse.

Um, but it, uh, yeah, it sort of started falling in place. Uh, got a bunch of the community members, um, to play the table Toia version, which is sort of like the online version of like a tabletop simulator. Right. Um, but it's free so you don't have to like, pay the game or, or pay for the, for the game. Yeah.

That's really

Dotta: interesting. I'd never seen that before until you shared the link for that. So like, it basically has. Like, you can basically take the [00:13:00] rules of your board game and then like implement it within their website.

Cult Member: Yeah. It's actually even a cruder than that. You actually just upload the art and they just sort of has like a physics engine of like how to maneuver a camera and how do you move pieces, but they don't like restrict movements.

You can't really codify, like you can only put this piece here, um, and then it'll automatically like flip a card. Like you, you, it's, it's, I mean, for those who have done it, um, and played around the first time is very cumbersome. You feel like, you feel like, uh, qua, what was it? Coop or, uh, you know, where you had to like figure out how to run in that game, that flash game.

Right,

Dotta: right. Yeah. So it's, it's almost like literally like there's like a board and cards, but then you still have to like know the rules to play it properly. Exactly. Absolutely. Yeah. Do they have, do they implement like decks? Like you can, like put in a deck of your own artwork? How do they do that? Yeah.

Cult Member: So the, the behind the scenes you can upload a card back and then all the front of the cards. Um, it's a very similar [00:14:00] process is if you were to go actually work with a, a print and, and distribution company where you have to upload the art and, and validate it to make sure it fits within the parameters, um, and then, you know, upload it and check it out.

So it, it's very similar process. Um, so that it's, it's not, um, it's not trivial. It's, it's pretty trivial to, to get your art uploaded.

Dotta: Cool. That's super cool. Okay. Sorry, so you said you uploaded it to, to, uh, table top simulator? Yeah. Yep.

Cult Member: Yeah, yeah. So we, we started playing cuz I wanted to get just an idea of feedback from a group of people who were very, um, you know, very involved in forgotten rooms to make sure I wasn't doing something that felt, um, out of the ordinary or felt, um, foreign to the, to the rest of the community.

And I, and I did get some pretty good feedback. Um, obviously the game is still in, in a polished state, um, and it will continue to do so all the way up until art is complete. Cuz most of the time you have the idea of the components, you're just shaping the mechanics between them and sort of just doing that fine tuning and balance.[00:15:00]

Um, and so I got to the stage where we were doing less and less balance, or less and less balance changes or polish changes to the rules to know where I felt comfortable building, uh, the prototype, the physical game. Um, and normally I'm playing the game, you know, maybe six or so times a week just to keep playing with different people.

This game, speci specifically is, uh, like a one to eight player game. So there's a lot of edge cases you have to follow up with to make sure it scales all the way through, which is really cool to try to pull that off. Um, but yeah, so we, so I uploaded it, uh, got it printed. It came a lot faster than I thought it was gonna be cuz I'm so used to the, the, um, the delays from the, from Covid.

So I'm used to like waiting like months to get a physical prototype made. Um, but yeah, so got it in um, already realized that I already have too many components. I need to start shaping some of the things down and like removing a few things. Cuz sometimes in the digital you don't get a sense of that, um, that Ted of being able to move components you kind of do in the game.

But like, it's, [00:16:00] it's hard to like rationalize until it's like in front of you. You're physically looking at the pieces and then that's when you have to start to like cut things out or change things.

Dotta: Right. Um, how much does it, how much did it cost to like get like a prototype and how long did it take? Um, Yeah,

Cult Member: so a prototype normally costs anywhere, and it obviously depends on all the, the components that are in the game.

Um, so, and I reused a lot of components that I've gotten for other prototypes. You know, it's sort of like a hodgepodge of the game, like does it look like the end result at all or Will? Yeah. Right. Um, so it costs normally between a hundred dollars, but then I, but that puts you in like the back of the line.

This is using the game Crafter, uh, which is a website. They, they get prototypes, uh, done and, and as quick as possible, sometimes they take a really, really long time. Um, so I pay, if you pay double their, their urgency fee is literally double the cost of the game. Um, they probably make, yeah. So I basically just double it because it, if you don't, sometimes I was waiting like three to four [00:17:00] months to get a prototype in.

Dotta: Right, right, right. Cool. Cool. Um, well, I love it. I can't, if you need more volunteers, um, I'd love to play around and, uh, I'm sure there are plenty of other people here too, who, who'd love to. So what's kind of your, your timeline you're thinking for when you feel like you're gonna be able to get, get, you know, get it all done or, or you're just gonna play it till you're ready?

Yeah, absolutely.

Cult Member: So I think we were gonna go back to the Dow and so obviously there's a, a pretty big cost for getting the finalized art and I've worked and reached out to a couple community members to um, basically do it. Usually I have kind of a, a cohort of artists that I work with for different games, but I felt like it was more special to bring in people who actually build in the room verse.

And so like we have like, for the lore and like getting all the copyright done, we have o um, who's been working and writing lore for the space for a while to really nail down the story. Cause I think it's really important for the game. Uh, and then working with my friends and s um, [00:18:00] and lan it to get sort of all the three assets completed in the modeling.

And so the cost for doing all that, we will present to the Dow, you know, and we'll do the 20% royalty, um, coming from the Kickstarter to pay back the original cost. And then again, 20% in perpetuity for, um, for royalty, for the, the Dow in general. Cause I feel like I, I'm a big Dow member as a, as a big nonce holder, um, in, in working in different dials.

Like I really have the idea of proliferation of, of the brand, but also like, you know, bringing in revenue to keep the, the consistency of the work that's being done, um, in the community. So, you know, I think this is a huge opportunity to do that. But also, um, this sort of show forgotten Ruins not as a Web three project, but just as a really cool world.

Um, and I think board games can do that really well. And I have a network, um, and backing with like modern games to put this out into the marketplace that can see, you know, tons of, um, tons of buyers, right? Um, that might, that I'm not even gonna pitch them like, oh, here's a web three [00:19:00] turned into a board game.

It's more like, this is a dope board game. Here's the novelty of it. And they happen to find the connection that's on them, but like, it's not something that will be like in their face.

Bearsnake: That's interesting. I think that's important, right? Because, you know, we spend a lot of time and me specifically talking to people about all these different sort of meat expressions and merchandising and all that, and, and what we found is like really what you want it to be.

You want it to stand on its own, you know, it's not, you know, like even beyond. The, the sort of like, uh, bipolar nature of people's reactions to Web three and NFTs. It's like, make a board game, make a great board game. And, and I love like, leading with that and then, you know, finding out later that it's a much deeper project.

And also like, just, I'm always so, um, gosh, what's the word? I'm always so, uh, imp not impressed, but like, just in awe of how much respect everybody has, who's doing a project like [00:20:00] this, um, to make sure that it feels organic and like native to the world and the project. I just, I really appreciate you taking that time to like, talk to people, um, who, you know, are sort of the all we're, you know, we're all in a lot of ways like all holding the torch for, for ground room.

So appreciate you like, you know, bringing in the community and getting feedback. Yeah,

Dotta: absolutely.

Cult Member: And, and one of the things I wanted to mention is we're going to be sort of doing a casting call because there's eight wizards, eight Warriors, uh, eight Souls. And obviously I've already gotten permission for, to use the Nightmare, but, um, for Panko.

But like the idea is that you could be playing with your wizard and you should feel like when you play the game that you're living and playing in this world on your tabletop, and it feels really, uh, collectively good. Um, but yeah, so, so I think it's worth taking the time, uh, for sure.

Dotta: That's amazing. I love, I love everything about it.

I love everything about it. Yeah.

Bearsnake: And I'm excited. Like there's so many, I think [00:21:00] like the idea of all these games being built, like what I love is like, I don't feel like there's ever any, um, like competition between everything that everybody's making. Like, who's to say that we shouldn't have a handful of tabletop games?

Everyone's gonna have a different take on what that should look like. Um, and so it's, it's cool to, to see you sort of jumping in and, and, and making this, so thank you.

Dotta: Yeah.

Cult Member: Abso absolutely. I mean, I mean, again, the world is, is a really great place to build in. It's like, And it has a lot of like exploration that you can ex like go through and figure out what's going on.

Like, I mean, I took liberties in terms of using the, the planetary ruins as the different wizard, um, sort of cults that they're trying to grow the power after the power vacuum, after the secret tower fell because of the nightmare and the releasing the souls upon the world. And you're cooperatively working together to not only protect the world and keep the souls out, but also retain your own power and grow your specific wound, right, [00:22:00] your wound strength.

Um, so like, you know, it's, it's kind of cool. There's just so many, it's such a malleable world as well, so yeah,

Dotta: it's, that's really fun.

Cult Member #2: Oh, go ahead. Hey, maple Dead here. I will jump in and riff on that if, if that's all right. Please. Riff riff away what? Brandon? Brandon. I, man, when you posted your tweet the other day showing your, uh, showing your, your prototype of, of your game, I was like, oh my God, this is like a whole treasure trove all in its itself.

Um, but that's, this is exactly what we've found too, is that like everyone is out there building cool, amazing stuff, um, whether digital or physical. Um, and, uh, cuz the universe is just so ripe for it. Like there's just so, it, it just stirs that in everybody to step up and start building things. Um, and so, yeah.

[00:23:00] Um, speaking of,

Bearsnake: you're building something.

Cult Member #2: That's right. That's right. And so that, that was, that was the, that was the transition. That was the transition. That was it. That was the transition. We, Brett, Andre, and I'd love, you know, feel free to tune in because like, there's so much, uh, so the treasure trove is, is sort of taking that idea that there's all these builders out there who have created something in this universe and wanna share it.

Um, but all the, I, I'm hearing Brendan talk about all these challenges of production and cost and manufacturing. Um, and as we all know, anyone who's received, you know, merch knows that like shipping's a pain in the butt. And so I got this idea after. You know, playing cards with people in New York City and then sitting down with hoot and like sharpening on some Pokemon energy to make his roons T c G card game.

And uh, and then, you know, Dr. Polasky and I sat down to [00:24:00] drink a beer in Montreal and played his board game. And I was like, there is so much cool stuff that is being created that just needs to be experienced by our community. Um, and so it, it started as that, and then we started reaching out and sort of assembling this team of people who have physical stuff in the works that is really cool, that needs to see the light of day.

Um, but that can't do it unless we do it on scale and on mass, you know, and it, and it takes me to this idea of like, this is what. A community really is, you know, we can all individually create our own things, our own stuff, our own, bring our ideas into the world, but for us to be able to come together, bundle it all, package it all up, and then share it around the globe as, as a team, that's the beginning of a community.

Um, and, and I'm just [00:25:00] so excited to, to share all these cool things. Um, so yeah. Um, I'm not sure who's, uh, I know some of the folks were gonna come up and maybe say hi and, and share about their piece specifically, but it's, it's gamer week. I love that. It's gamer Week on Wizard Wednesday. Um, I know Dr.

Polowski's, uh, board game is phenomenal cuz I actually got to play it. Um, I'll speak, I'll start maybe with, with Wizard Cards, uh, or Yeah, we're calling them. The forgotten deck. Um, and this was, you know, I had this idea cuz I'm, I love games, I'm always a gamer, but I've never, you know, I don't have the energy or the bandwidth like Brennan does to actually do all the play testing required to really polish a game.

Uh, and I like quick, simple games cuz you know, I've got kids and things explode and 15 minute games are where it's at in my mind. So I built this deck of cards that's sort of, [00:26:00] you know, a generic deck from the universe rather than a 52 card deck. From our, our world in the universe. We have a a seven suit deck that has all seven wizard colors represented and it has, you know, instead of Jackson, Queens and Kings, it has warriors and wizards and souls and beasts.

Um, And so that was like the, you know, our, our first, you know, that was where I started with it. Artists is doing the art for that, which is so beautiful. It's so nice. Um, so that was, that was sort of my creation. Uh, but then, you know, uh, Dr. Pop, you wanna tell us about, uh, spell rooms? Uh, Yeah, of course. Uh, thank you Nial.

Um, so spell ruins. Essentially we started developing this, um, this, uh, this winter.

Cult Member: Um, and then, uh, we all got like super busy and kind of like

Cult Member #2: stopped developing a bit around it. Uh, but then when you arrived with

Cult Member: this super opportunity, uh, it kind of like, uh,

Cult Member #2: forced us to get back into it and just finish the, the whole game.

So e [00:27:00] essentially I called it, uh, a

Cult Member: pvp yai RRP g, um, with of course

Cult Member #2: a, like a

Cult Member: forgotten wounds, uh, theme. And I gave it also some kind of like a retro

Cult Member #2: video game look as well. Uh, and it plays between two to five players. And the goal is really to make it open for all, uh, especially people that

Cult Member: normally don't like board games.

Uh, usually this kind of demographic, um, or like this cuz they don't wanna try hard and have to strategize against other.

Cult Member #2: Die hard, uh, board game fan. So to do this, you involved a lot of luck into play, but you still

Cult Member: wanna add enough mechanics. Uh, so there's

Cult Member #2: still manual decisions to make. Um,

Cult Member: there's just now much more gambling, uh, into it.

And

Cult Member #2: I mean, the n f t crowd loves gambling, so I'm sure everyone will, will love it. So the idea is, um, first

Cult Member: thing, like

Cult Member #2: every, um, character in the game has different passive abilities. So some of them are more like [00:28:00] offensive, some of them are, are more defensive, of course, some more tricky and some more, um, uh, like cobal.

Um, like they're, they're trying hard to make friends the cobalt, right? So for them, every time, for example, he draws LUTs

Cult Member: cards, um, he picks one more and has to give one to another player. That's just

Cult Member #2: another example. Um, and

Cult Member: for the, the mechanic is every round everybody's gonna roll their dice

Cult Member #2: for, for

Cult Member: initiative a little bit like, like d and d, which will debtor mine

Cult Member #2: again, the, the play order for that round.

And then when it's your turn, you essentially roll and re-roll. Diocese, kind of like the atsi, right? So

Cult Member: you can roll three times and keep the diocese that you want to keep and not re-roll essentially.

Cult Member #2: And at the end of those rolls, um, you have a spell board. And depending on what you get, you can execute certain spells.

So if you do a double, like a certain pair, for example, you can shoot fireball. If that pair is higher, it has a,

Cult Member: a higher [00:29:00] chance of hitting the other player cuz the other player can also roll to try to block this. Um, if you roll, uh, triple, you can draw a familiar card, which has a certain power of its own and it

Cult Member #2: can help resolve ties sometimes as well.

Cult Member: Uh, you

Cult Member #2: can, uh, end up with

Cult Member: like a small straight or a long straight or a full house

Cult Member #2: or a quads, which will all do different things such as, uh,

Cult Member: drawing loot cards. Uh, for example, you could draw an eternal

Cult Member #2: rose, uh, which you can use to stop an attack from happening to you.

Cult Member: Uh, you could draw an artifact card such as like the phosphorus spear, which will

Cult Member #2: add plus three.

To your initiative roles

Cult Member: at the beginning, you had a higher chance

Cult Member #2: to start first. Um, you al always have also

Cult Member: like a character specific spell. Uh, so

Cult Member #2: for example, the, the cobol, it's called Confusion. So if you roll a full house, he can copy another player, special spell, uh, the Kron answer. He can do two [00:30:00] damage and, and play again.

Um, but to make sure no players are like too overpowered, um, you cannot do every scale all the time. So a little bit like, like d and d you have certain spell slots that you can eventually,

Cult Member: uh, sponge.

Dotta: I'm getting a little lost on the, do you have any examples of the, do you have any example, like screenshots of the cards you could drop in Discord?

Cult Member: Yeah.

Cult Member #2: There, I think it's, it's linked. It's linked in the, in the tweet, uh, basically. Um,

Cult Member: amazing. Yeah, I shared

Dotta: the tweet up here. Yeah,

Cult Member: yeah, yeah. You'll

Bearsnake: have everybody, everybody should go check that tweet out and, and dig in and find out. Uh, find out the details.

Cult Member #2: The amazing thing about his game is that we learned to play.

I learned to play in about two minutes, and we played our entire first game in about 15 while drinking a beer, having a bite to eat. Uh, it was just super easygoing and fun, fast paced, high energy. So that, and that's the, the theme of the whole [00:31:00] box is, is that is quick, easy, fun games. And just like Brennan was saying, this is all about making sense to people who have no idea what Forgotten Ruins is.

So you can pick up this treasure trove and you can enjoy every single thing in it as long, uh, without having any clue what Forgotten Ruins is. Uh, and, and I'm calling, I've, I've sort of been nicknaming it like the Trojan horse because it's gonna get people's appetite just so enthused for the project in general.

Um, so that's

Bearsnake: so awesome. Thank you so much for being the epicenter of this.

Cult Member #2: So, yeah, it's been so fun to bring it together honestly. So, uh, I have good news. Um, there is a fantastic tool in the sushi ecosystem called Miso. Uh, and we now have the crowdfunding live and ready to go. So I'm gonna publish a tweet right now and, uh, because the Dow was sort of on hiatus and we really want to get [00:32:00] this.

Out and on the roads, folks in time for the holidays, in time for, you know, solstice in the universe. Um, and so we really want to sort of ha if you want one of these treasure troves, this collection of objects from our community members jump in, uh, And, and sign up to get one. Uh, it's a, it's, it's a, it's a multi-step process where you have to sort of pledge and then we'll, you know, take your information and stuff like that, uh, after the fundraising.

But we've got seven days of fundraising, so if you want to go check it out, uh, I just tweeted it out. Um, uh, it's on the page from yesterday as well. Um, support. Um, and we've got some fun bonuses. I know, uh, real quick about what the largest donors,

Dotta: uh, yeah. Hi. Thank for asking. Love you guys as always. Uh, yeah.

Uh, I'm really tired and my brain is cheese, [00:33:00] so bear with me. Um, yeah. Uh, so, so as, as sort of an incentive for the fundraising campaign, there will be gifts and, and prizes custom, uh, Prizes for the biggest donors. And, uh, there's gonna be some prizes for me that will be custom poems, uh, about your wizards, uh, or whatever else uh, you want poems about, I guess.

So. So yeah, I'm been really honored, uh, that Mele asked me. And there's a bunch of other great creators, uh, artists and lo builders who are also giving prizes. So yeah, uh, definitely check out the, the fundraiser. Um, I think this is just going to be a really amazing project. Just

Cult Member: real quick, I mean, you guys

Dotta: know, does

Cult Member: hoot, um, you guys know enough about ROEs?

Dotta: You talk about it, but, um, ROEs is gonna have 12, uh, two 12, um, 12 card decks

Cult Member: of the beginner cards in, in the box. [00:34:00] Um,

Dotta: so ROEs is getting in there and it's funny when we build

Cult Member: out, reach out to me about including me, I

Dotta: was like, oh, sure. Like, I don't know what this is really gonna be about. But then once he released the, uh, the blog post with like, I don't know, a do like more than a dozen

Cult Member: things in this box, I was like, oh my God, this is amazing.

So huge shout out to

Dotta: meda

Cult Member: for organizing all of this. I feel like this is just gonna be like a really like group

Dotta: hug, feel good event for the cult

Cult Member: and just kind of like, I don't know, just kind of put

Dotta: everything that the cult's doing on, on, on display and give

Cult Member: everything, everyone's kind of

Dotta: something to just like get excited about and rally about and I don't know, it's gonna be a lot of fun.

So huge shout out to him and making this process so easy for everyone

Cult Member: to kind of get their products into the hands of people like you kind of mentioned at the top.

Dotta: Um, yeah, it's just, it just sounds like a

Cult Member #2: great idea. So, um, yeah.

Bearsnake: Awesome, awesome. Oh, and actually,

Dotta: oh, go ahead. Sorry. As, so, actually while I jump here, also quick update on rooms.

Um, I, so with the, with the funds that came from the Dow, um, I was [00:35:00] able to start, uh, commissioning. The funds haven't come yet, but with the promise of funds we've started, the artists have actually started to, um, get to work at some of the cards. And I got one of the first work in progresses for card art for the new set of ruins.

And oh my God, I, I don't know, I'm super excited. So more to come on that. Just wanted to throw that out there. Um, thank you everyone again for voting on the proposal and I see the Maple Dads backup here. So, um, so, so you were about to say some, uh, you're about to drop some, uh,

Cult Member: some box number. Alpha. Ah,

Cult Member #2: Of course I cut out, right When we get to the exciting part.

Um, yeah, so we, we need to get to that $25,000 point, um, boxes start at at two 50 and go all the way up to $1,500. The $1,500 gets you two custom pieces of art, two and double of everything, as well as unique customized decks and would probably land you on the leaderboard for having, you know, a custom custom lore piece by, by, uh, lo punk as well as having your character on every joker [00:36:00] in every deck.

So, tons of fun. Um, check it all out. It's all in the post there. And don't be shy. Ask any questions if you have 'em. Um, and uh, thanks so much to all the creators who helped pull this together and make this happen. It's been so fun. So, so fun.

Bearsnake: Thanks. You know, I think this is a good segue actually, Dota, to what we, you know, talking about, um,

Dotta: binary.

Yeah, exactly. Okay. So, man, I really love this. It, it's just crazy to see how much, um, like merch and, and, and, uh, that's being created by the cult, right? So one of the things we've been talking a lot about is just how do we make this easier, right? Um, everything that we're doing is around like building tools to kind of grow for God ruins from everything from like little bots and discord to generating art, to, uh, creating full physical products, right?

Everybody who wants to create something has [00:37:00] this same problem, right? I remember even Magnus was here, um, designed like a cobalt stuffy just like months ago. But then sort of the, like, the operational logistics, like fundraising, all of that together ends up being quite a lot of, um, of work to actually make anything happen.

And so, yeah, so we've been talking about how do we make tools to make this just way easier. And so, uh, And on the flip side, we've also been talking quite a lot about, uh, intellectual property rights, right? The, and so the way that I think about what we're trying to do is step one, create an IP that people actually care about, right?

Create an IP that people want to pay for. Step two, create like a legal framework, um, and legal templates and tools so that you actually can license the characters in your wizard to those people that want to license it. And then step three is just like building tools to actually make like execution reporting, um, and just like manufacturing and [00:38:00] commissioning things like a lot easier.

So I think it, that's one of, basically one of the major things that, that bear and I have been talking about working on over this coming year. So the, the code name for the project that I'm giving it is called Binary Star. So the star part being like, you know, you make your N F T A star and the binary part being, uh, you know, being an N F T and, uh, you know, the definition of a binary star is it's, it's really these like two stars that are, uh, locked in each other's gravity and they orbit so close to one another that they're like sort of in indistinguishable from being one star.

So yeah. So this binary star software that we are like, um, designing right now will basically give you the opportunity to kind of like come in with your NFTs. You'll be able to, uh, like verify your wallet. You'll be able to, um, you know, almost have like discord style permissions for the IP rights. If you're like, oh yeah, I want my wizard to be able to be u licensed to, uh, be in, uh, to be created merchandise, to be the theme of [00:39:00] a theme park or whatever.

You know, you don't have to be a lawyer and have to understand super detailed like rights. We'll basically abstract that way for you. And then I think on the execution side, we'll try to put together like, um, Everything from art commissions to like, let's say that we've vetted people for creating stuffed animals, uh, which we have and, and we want to say, oh, there's a vendor here if you want to use this person to help design it, this person to help manufacture it.

You know, maybe we even go as far as integrating into, um, you know, fulfillment by Amazon or some of these warehousers. So that way you can, like, you have the intellectual property to license something that you have, you have the resources to have contractors and help them make it. You have the resources to be able to like crowdfund to get the minimum order quantities, and then you have the resources for actually like, um, shipping out the merch or, you know, selling to a distributor.

So, um, it'll take a lot of time for us to do this. But yeah, I think that like we want to kind of formalize this process of what everyone's already doing [00:40:00] because what good are IP rights if nobody actually can commercialize them?

Bearsnake: Yeah, it's interesting. I mean, like the whole, there's a whole like massive discussion around IP rights, across all of Web three and NFTs and, and I just find it so interesting that, you know, like IP rights are irrelevant if you don't know how to execute those rights into something that is a, is a business or even just something that you're passionate about.

And so this is the, like to me, this is the kind of tool that is, can be used like horizontally across the entire space. I mean, we'll, we're gonna build it for us. Um, but like I e even like down to like a lot of the, some stuff that I deal with is like, okay, we're engaging with a manufacturer. And we need to do a, a deal.

Like there needs to be like an actual deal piece of paper, uh, an agreement. And so if we're able to supply like boilerplate agreements for you all to [00:41:00] use when connecting with these manufacturers, whether that's an independent person that we've vetted over Etsy or it's like a full on like scaled up operation, this just makes everything, it just reduces all the friction around.

And so like, we're, we're just hoping it really like amplifies everything that you all are doing.

Dotta: And, and, and I think that like, the reason that I think that physical merchandise is so important is like when you look at that Wikipedia page of the highest grossing franchises of all time, right? And it actually breaks out how they make their money.

And merch is a massive amount of it. You look at Pokemon 120 billion in revenue. 90 billion of that is merchandise. You look at Hello Kitty, 88 billion in revenue. It's basically all merch. Star Wars, 70 billion in revenue, 40 billion of Star Wars revenue is from merch. And so, you know that this is one of the reasons why I'm like sort of against CCC zero because like we, I talked about this last week, that that [00:42:00] merch fee that comes back to the, like to anyone basically goes to zero because nobody has to pay to use your IP for your merch.

And so, um, the licensing that we have, right, we want to be able to build, um, collectively. And this isn't, this isn't like pure speculation on the token, right? This is a key difference between Forgotten Ruins and a lot of these other projects. We're not talking about like, oh, you're going to, you know, market your token and then you're gonna be able to flip your token to someone else for more.

No, we're saying like, we're building a world collectively, and when you own a token, you own IP rights in that character, but through your own efforts, you're able to kind of grow that character, create IP collectively, and then, um, we can create, you know mm-hmm. Merchandise and stories and movies and comics and all those things.

So, yeah. A

Bearsnake: perfect example of it is the Book of lore, right? Like with, without the book of lore. Where do people go to tell stories about their characters? They don't. It's like [00:43:00] disparate. And it probably, lore probably wouldn't be a thing. Maybe the word lore wouldn't be used so frequently by the space in general if the book of lore hadn't been made.

So it's the thing that's the same concept. It's, you know, it gives, it allows, um, it just allows people to more easily create. And, uh, uh, I just think it's such a huge idea to say, oh, I wanna make a plushy. I wanna make a candle. I wanna make a rug, I wanna make whatever. And you just go to the site, you verify your wizard, and all of a sudden, You have all of the tools at your disposal to do what you need, you know, and, you know, maybe there's a button in there to like, you know, uh, submit to the Dow after the fact if you can't afford to, to, you know, maybe there's a fundraising mechanism built into this.

But yeah, it's a, it's a long time timeline. Uh, relatively long time. Yeah. That's sort

Dotta: of like legal Zoom meets, like Fiverr meets Etsy. Um, yeah, exactly. More, more, more of [00:44:00] the more global. You, you had your hand raised, please.

Cult Member #2: Yes. Sorry. So we're, when we're in regards to that, uh, first off, real quick, we just finished the voting just ended.

I posted the winners for the, um, wizards and Yfu contest. But in regards to that, um, it, it's kind of on topic because part of what we're doing for all the winners, Are, or everybody that participated is being able to create an individual shirt. You know, like they have their op, everybody that submitted art for it will have the option of, you know, putting their art on a shirt for themself to keep or choose one of the wizards and or one of the ones we come up with.

And part of that is we've kind of hooked up with a good vendor that allows us to do one-offs if somebody wanted to put their

Dotta: wizard on a shirt.

Cult Member #2: And that's something that we're open to, I would say for other wizards and stuff in the future. Um, Just because we, [00:45:00] we've made that connection and once we finish setting everything up with them, it, it's, I've already, you know, made the, had the conference calls and everything and it's something easy once we have the right

Dotta: files and stuff

Bearsnake: like that for it.

Yeah. And by the way, like, like this is the kind of thing where like you've done that work well now, now that work, like you said, can be put into this if you want, so that other people can take advantage of it.

Cult Member #2: Absolutely. And we've, I mean, that's great. You've seen some of the different things we've posted on from the fanny packs to other stuff like that, which I also say we are putting something in meat dad's boxes.

I'm not gonna, yeah. Ooh. But everybody will be, see receiving some on global stuff as well. But yeah, the, the, we, we, we were throwing around a bunch of different ideas just besides t-shirts as well. You know, there's a whole line of merchandise once we get it up and going. Um,

Bearsnake: that's

Dotta: awesome. And that's great.

Yeah. So I posted the, uh, wizards and FUS contest results as a pin tweet. [00:46:00] Um, yeah, so congrats to Tanya Del Rio and Code Nino. Uh, Nino. I don't know who this, yeah, it's, it's really, it's a really fun contest. Uh,

Bearsnake: and that code, that, that, that second one, um, code Dino is, that's been around for a long time. Yes.

That's, that's a design that's like, I feel like six months ago I saw

Cult Member #2: that we actually, so Nino actually said that because he felt his was a, uh, a commission piece and wasn't worthy. Um, the next to which was a tie for third was Oz and Feckless. So both of them will be going on in, in place of Nino.

Bearsnake: Ah, interesting.

Very cool. Very cool. Um, now, now that we're sort of like, we're just, it's, I think it's, it's tangential, um, but relevant, I think something that, we'll, we'll, we'll be putting out more information about, but like this idea of merchandising, right? And I think there's two sides of it. Just like, just like with the [00:47:00] TV show and the comic, right?

I think Magic Machine is, is helping sort of lead the charge in terms of cannon and, and the cult is coming in next to us and help filling in all the spaces. I think the same goes with merchandising. All the things that we're talking about are so amazing. And then of course there's, there's sort of magic machine initiatives and so we, we actually recently signed with an incredible licensing agent who is doing wonders for us in a bunch of different categories.

Um, I won't mention their name, we're gonna, we'll, like, have some kinda like press release or something. But it, it's, I gotta tell you like the amount, the amount of things that are going on underneath the surface is, I just can't even keep my head straight. I just jump from like, call to call to call. Um, but there is so much cooking, um, and I just can't, I just can't wait for everybody to see everything that we're doing.

Um, you know, it's like, I know that like some people, you know, it's a little bit quieter out in the space right now. [00:48:00] And, and for us it's just like, it allows, it allows us to like, concentrate on all these different initiatives, but there's just so many incredible projects that are, that are like going on behind the scenes.

Um, not to be vague, but let's just, it's just really exciting. I'm, I'm like so stoked. So now we have, like, we have someone who represents some of the biggest IP in the world representing us. Um, and like opening up doors that, uh, that I, that I never thought possible. So I think you guys are gonna like, really enjoy seeing the fruits of that labor.

Dotta: Hi Meadow, you have your hand up. Uh, yes. Um, can, uh, related to the topic of merch, just really quick, I wanna say that, um, tomorrow in the Universe Discord, um, we will be hosting a trivia event where, um, winners who have, um, over eight correct answers will be entered into a pool where they can win free merch.

So we have the ground wound shirts, so if you want some extra shirts or if you didn't get any shirts, [00:49:00] um, you know, it can join in natural yet tomorrow you have 24 hours to answer. So it's not really a rush as long as you have time tomorrow to answering. Um, and just circling back onto the, the topic on hand, like, I think, um, I, I, I think it's, it's awesome that I think like when, when a lot of people who don't really understand the potential of NFTs, I think, um, and like the ownership that comes of it, I think, um, it'll be a really

Cult Member: aha moment when, like, let's say, Um, you know, like

Dotta: the Forgotten Ruins, um, show ends up pairing and then, you know, some, some kid ends up, you know, really liking it and then he goes to like, his like local hot topic or whatever, gets a forgotten ruin shirt.

And then he looks online and sees like, you know, more on capital shirts or whatever, and it's like, that's like completely off. But then he recognizes that it's like, it's not like, it's not technically like a fan shirt or anything.

Cult Member: Like they have the license to actually make

Dotta: that shirt. Like, and then they, it would be like an aha moment.

Like, oh, so you can actually get the license to like, produce stuff for this project. And like, pretty [00:50:00] much like, you know, adjacent official, like I feel like that would be a really like light bulb moment that a lot of people, cause there's so, so much misconceptions about like, what's going on, like what this is.

A lot of people would still just assume like, you know, it literally just JPEGs. That like it's a link to some centralized server or whatever that's cool and novel. Like when they see actually like it works and they see like the potential that you're able to actually grow a big brand and then have these, these sub ownerships of that brand where you're able to do what you want, like divorce from what the, like the main like, you know, the main IP is doing.

Like I think that's great. I think a lot of people are gonna, it's gonna really start turning the wheel when we start seeing that develop. Uh, so amazing. It's so, honestly, you, the way you phrase it is even a light bulb moment for me to be honest. Um, yeah and I think like as we grow too, we are trying to figure out the right way that we talk about like, um, magic Machine from the Magic Machine [00:51:00] initiatives, making sure the revenue and profits are dealt with, with integrity in terms of, um, like that the community benefits.

In an appropriate way that is like both regulatorily compliant and so, uh, and like good for everyone as an individual. So we're still figuring out those details. Getting closer by the day. I have to like talk to our lawyers before I can like, say the specifics, but that's basically part of the binary star effort as well.

Um, which is like, you know, if there's money for, if a million dollars comes in from the TV show, um, some of like that needs to be shared with the community. That doesn't just go straight to magic machine, uh, the profits after recouping kind of the costs, you know? So, um, you know, those are things that we have to kind of work out the details.

But that's really all, all part of this effort. Yeah. And

Bearsnake: he's this idea that you can, I was just gonna say, you're being pretty humble. I mean, I think we're talking to some of the smartest people, um, in [00:52:00] the world when it comes to these types of topics and how you navigate it and. We, some of the smartest people in the space are like, wow, we didn't, we didn't think of that.

And this actually works. So, you know, again, it, it's tough to throw stuff out there without being, without being super specific. But this stuff just takes a while. And, and also to what you were saying mad, like, uh, we, Dota and I were just talking about this yesterday, like I think there's gonna be this point, you know, you can call it a J curve or some kind of inflection point where a lot of the seeds that we're planting right now, um, I think there's gonna be this moment where it all crystallizes and, and just really takes off and plays in a way that people actually understand what we're doing.

So I think we may in a lot of ways, like we're kind of like 12 to 24 months. Ahead in a lot of ways, you know, and it takes time for these things to just date

Dotta: e Exactly. Like we might, you know, the [00:53:00] community might just come in selling 200 units or whatever it was, 80 units of the treasure trove box today.

But this idea, but like, what about, you know, like, I think this is what we focus so much on the TV show, right? We've talked to a lot of people, a lot of web three people and, or like web three investors and, and they'll just kinda be like, they don't quite get at first why we focus on the TV show. They're like, oh, are you guys just trying to be a media company?

You see people tell us this, uh, uh, on Twitter all the time. They're like, you guys are just a web two company in web three close. Oh my god, it drives me crazy. Uh, I wanna be like, no, you like I am web three. Whatever I make defines web three. Like we, what we are doing. Is completely web three because we're saying like, what is the, what is a bigger billboard for the tokens than like a television show that like anyone can watch.

Um, and so that's that, that turns this merch from being like, oh, [00:54:00] we're like giving away quantum style shirts to just the cultures to get the ideas out there into being like a revenue center. Because yeah, you walk past that shirt in hot topic, you're like, it's not just like, oh, this is a cool shirt. Is that a band?

You're like, oh, forgotten ruins. I love that show. I have to have this shirt. It's all,

Bearsnake: yeah, there's like, there's only a handful of ways to like create a global brand and two of the best ways to do that are video games and television and film. And we're doing both of them. And so it'll be interesting, you know, Like, like I said, it's, it's like kind of quiet and it's kind of weird in the market, but the, you know, it's great because we have plenty of runway to do what we need to do, and we have amazing partners, and there's gonna be this moment and everybody on this call and everybody who's like, been with us since the beginning and, you know, and jump in between then and, and now.

I think everybody, it's, it's all just gonna crystallize. Um, and

Dotta: so yeah, the two ways to build a huge brand, like you said, is like video games and television shows and [00:55:00] or film. Yeah. And once both of those catch on, uh, like you said, meadow, like people will realize that they can then, like you can sort of like latch on to this brand.

You can use this brand and then you can create something fresh and then people recognize the brand, but they also recognize how fresh it is. Then you can merchandise on that. It's just like gonna be a virtuous cycle. Yeah. Like I want

Bearsnake: someone to be able to watch the show or play the game and be like, I love that character.

I'm going to buy that character. It's like watching an Iron Man movie or watching Avengers and being like, I really love Iron Man. I'm gonna buy Iron Man. Right? Like, holy crap. If that isn't like revolutionary, I

Dotta: don't know what's, yeah, I mean, like, imagine like all these like, like fan fictions that you see, like, you know, people that obviously love series and then you write their fan fictions.

Like what if you had the opportunity to like legitimately buy the character that you wanna make that fan fiction for and actually

Cult Member: push that as like one, as like

Dotta: their story, whatever your fan fiction is. So like, [00:56:00] you love the character. You, you have the scenarios you have in your mind that you want for them, and

Cult Member: then it's like you can own them.

You can squish that

Dotta: scenario if you want. You can, you can put that character in your hands and make, make that story work. It's beautiful. It's a beautiful thing. And when you write that story, you're not writing in a vacuum, right? You're not starting from zero to create the world and the fan base, you're like built into an existing fan base.

Anyway, so we've got heroes of uh, Cumberland up here. Hello. Do you wanna talk about our drop and then Howdy. We got some cult content going out. Sure, yeah. Um, so we are pretty much moments away from opening Mint. The website is all up. Um, we've got Bill Gaines working behind the scenes to make sure it's all running smoothly.

Um, if you'll want to go check out cucu dog.com right now. Uh, mint's not open yet but you can check out the site.

Cult Member #2: I'm so excited.

Cult Member: I'm right now. [00:57:00]

Dotta: You really got

Bearsnake: blocks laughing at me. I rl right now cause I'm actually so

Dotta: excited. You got the com. That is serious.

Yeah, we're, we're serious around here. We don't, we don't play games with our cucu dogs, I guess.

Cult Member: I guess.

Bearsnake: Oh man. Look at, are you kidding me? With this tower? The Cucu tower. Wow. No. Oh my God. Yeah.

Dotta: So, um, that's amazing. Wanted to make sure the minting site was, you know, fully, uh, kind of lower driven and, and, and tell us more about the project than just a button where you say mint.

Um, so we got that running now. Uh, the, the announcement I made last, or a couple days ago, um, about, uh, I, I announced that mint price would be 0.05 E. We've since lowered it to 0.0 3, 3 3, um, to allow more cold members to get some, [00:58:00] uh, delicious cucu dogs in their hands.

Cult Member #2: Um,

Dotta: Yeah. And yeah, I'm, I'm just super excited to get all these characters into people's hands.

I've got, uh, custom naming schemes. They're all, they all, uh, these individual names, just like the Warriors and Wizards do. Um, and, uh, yeah, uh, as far as, um, other things go, they're, we're still working out kinks for the, uh, free lore min. So anyone who's written lore for a wizard or a warrior or a soul or whatever, um, will be able to get a free mint of a heroes of Cumberland, um, in addition to however

Cult Member #2: many else you want.

Uh,

Dotta: and that is the details there. Um, but I'm super excited for the future of, of here as a Cumberland. Uh, it's been spoken of that Cumberland should, shall exist in the universe, apparently somewhere in Brown Wizard Delta. So, uh, [00:59:00] I've got plans to buy a whole bunch of run reverse land and build Cumberland there, um, with some hopefully mini games and fun stuff with that.

Uh, but yeah, I'm just, I'm just super excited to be able to add on to the already amazing ecosystem of forgotten ruins. I love this project so much. I like, uh, creating worlds and characters for people to play in has been my obsession for. Basically ever. I play lots of d and d love running games with custom settings.

So this is kind of just an expansion on that, and I wanna help people write ridiculous stories.

Bearsnake: Amazing, incredible,

Dotta: amazing. Uh, well, I will look forward to minting as soon as it is live. That is really great. Um, I, and I've just loved all the previews of the characters that you've shown on Twitter, and I'm glad that Elf isn't here, so that way nobody gets yelled at.

[01:00:00] Um, a fun, fun mint. I wanna do a couple of con content shout outs as we go out. So, one, um, if you look along, uh, the pins tweets up top, I'm gonna stop, uh, start all the way at the right to the oldest one. So why Sam posted a gif of how cobalts were born. Uh, in his vision, they are hatched from eggs. That is controversial.

We'll have to take a new poll. Uh, hen Boyd has his chalk drawing of Hadrian of the Hills. We've got a super amazing commission from D 20 eth, uh, showing, uh, his characters at the, uh, this is the Shroom Shack. This is the empty shake. So at, at the Empty Shake, which is apparently, uh, the latest food joint in the universe.

Uh, we have got retired yield farmer, of course, sharing some incredible art. Oh, on also on merch, Sammy Kitney. Uh, and I th Baron Von Fancy. Did the, uh, the, uh, the zippo. The zippo, yeah. The Sacred Flame Zippo. [01:01:00] Uh, amazing. I need like a sacred flame blow torch. But I'll start with the zippo. I don't have a zippo and I need to get one.

Bearsnake: This is, I'm working on the blow torch. I'm working on the blow torch.

Dotta: Okay, good. Yeah. A flame thrower. Um, SP Z did a, uh, dol uh, a poster bot where you can, uh, type in your wizard number and get a whole poster out of it. It's really amazing. We're working, um, also trying to figure out how to, uh, make it easier to get a printed version of that.

Cause a lot of people have asked for that. They want to get a a, a high quality printed version. We're gonna help, uh, sp Z figure figure out. And, uh, oh yeah, Juan Snow has, uh, oh, it w yeah, did a piece from, well, Tonya Del Rio, uh, created a piece for Juan Snow of his souls and it is just, uh, epic. It has got, uh, a host of Ghouls and the Grim Reaper and it's just really incredible.

Um, and then also this summer there is a kids' summer art contest, which I think [01:02:00] is being run by Artist Rock or, uh, I'm sure she can tell you so. Well, uh, I think that's pretty much all we've got for today, bear. I don't know, is there anything you wanna add?

Bearsnake: No, I think, uh, I think we covered a lot. I'm glad we fo glad we spent time on what everybody's building, as did

Dotta: I.

All right. Well this has Ben Doda and Bear and Zuki and, uh, Brennan, heroes of Cucu Land Moron of the North, Dr. Pulaski signing off from the quantum downs. Good night everybody.