Forgotten Runiverse Game Whitepaper

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What is Forgotten Runiverse?

Forgotten Runiverse is a vast and magical MMORPG unique in its player-owned and driven world and economy. In Forgotten Runiverse, players are able to create their own stories and experiences with extensive crafting, exploration, and crafting systems that form a vibrant, ever-evolving world for MMO players and blockchain enthusiasts alike. The Runiverse is here to create a life-long community and is developed by game industry veterans with experience at Blizzard, Ubisoft, Capcom, Digital Extremes, Nexon, TinyCo., and others with support from web3 visionary partners such as Magic Machine, Polygon/ Offchain Labs, Dialectic, 776, Deeze, Soby, and Fiskantes.

This document outlines the core game design and the ways in which Forgotten Runiverse will make use of tokenized land to provide players with a magical gameplay experience. The phrase “Create to Earn” manifests itself in many ways throughout the design principles explored below.

Game Overview

Developed by Bisonic, Inc., Forgotten Runiverse is a free-to-play, web-based pixel art MMORPG inspired by Magic Machine’s Forgotten Runes Wizard Cult. As a web3 fantasy experience, Forgotten Runiverse will feature a “create to earn” economy where players are able to claim full ownership of any item they create in game by minting it to the Ethereum Blockchain.

The gameplay and experience of Forgotten Runiverse draws from mechanics of other great games such as Runescape, Chrono Trigger, Stardew Valley, Ultima Online, and World of Warcraft. Unlike these games, however, Forgotten Runiverse seamlessly integrates player-owned land as a core part of its gameplay design enabling players to enhance their experience and opening a new path to earning in-game resources. Through a novel incentive system, players will utilize their land to improve the experience of fellow players while earning ever higher bonuses for the value that they create. Land is a universal part of the player experience that provides resources used to craft items, level up characters, and unlock content.

Surrounding the technical details of gameplay design and is the mythical realm infused with community-created lore and experiences known as the Runiverse. Within this vast fantasy world, players may choose to journey alone or in groups to discover its endless possibilities - battle, gather resources, craft weapons, decorate homes, construct and manage buildings, socialize, and more. The Runiverse is a place of adventure, danger, and endless discovery for gamers who have the courage to explore and unearth the hidden treasures that await them.

To begin the adventure, a player must create a game account which they may then link to a crypto wallet. Players not connected to a wallet can enjoy the core of the game as a free to play MMORPG, while players who use a crypto wallet can enjoy additional features like Land Ownership and Management, an NFT Marketplace, access to the Secret Tower and Wizard Styles (if they own a Wizard in the original Forgotten Runes 10K collection).

Onboarding the Masses

It is the aim of Forgotten Runiverse to mirror as closely as possible the more traditional onboarding of large-scale free-to-play MMORPGs to create an engaging and rewarding experience for traditional gamers with no blockchain experience. In our view, interacting with the blockchain will become a natural part of the gameplay experience for players as they produce content in the game and decide to take full advantage of the ownership that blockchain provides them. We see our future as mass-adoption through low barriers and familiar content with new benefits and experiences for players.

As a live-service game, we foresee a long future of ever expanding content for players to experience.

Game Rollout & Expansion

The Forgotten Runiverse is a live-service game. As an initial introduction to the magic and wonder of possibilities of the Runiverse, the Open Beta will deliver an initial array of quests, enemies, and craftable items across a portion of the overall world map. Similar to other MMOs and live-service games, more content will continue to be developed and released to expand the world that players can experience and the variety of enemies, quests, items, and features of the game. The exact content and features that will be added may change over time to align with feedback from the community and the overall direction of the lore and stories created by the Forgotten Runes community.

Alpha Closed Beta Open Beta
Max Playtime 160hrs 320 hrs 500 hrs
Avg. Playtime 30-50hr 120-180 hrs 120-180hrs
World: Player Progression Level 15 Level 25 Level 50
World: Wild Areas 6 36 36
World: Cities 4 6 10
World: NPC Areas 3 2 7
World: Dungeons 3 10 21
World: Dungeon Stories 9 20 ??
World: Quests - 80 200
Building: Housing Architectural Styles 4 7 7
Building: Service Buildings 1 7 7
Building: Gathering Station Types 6 6 6
Combat: Spells 21 153 200-300
Combat: Specializations 22 Standard + Elite Enemies 42 Specializations 63-84 Specializations
Combat: Standard + Elite Enemies 22 40 40-72
Combat: Bosses - 10 21
Combat: PvP Areas - 1 Free-for-all PvP Area 2 Narrative PvP Arenas + 1 Free-for-All PvP Area
Combat: Ranked PvP Matchmaking - - Yes
Crafting: Crystal Recipes 21 153 200-300
Crafting: Equipment Pieces 65 420 840
Crafting: Decoration Recipes 10 60 200
Crafting: Physical Materials 24 43 43
Crafting: Spiritual Materials 21 26 43

Only 70,000 Land Plots will ever exist in the Runiverse. Given the live-service and expanding nature of the Forgotten Runiverse world map, this means that only a portion of those Land Plots will exist at the Open Beta release, and more will be incorporated as the game world expands. The map below illustrates this where a portion of the world is unrevealed or ‘forgotten’ - as the game expands, the shroud will pull back to reveal new areas, experiences, and playerowned plots. In this way, early plots will be improved from the initial release and take advantage of game growth and updates. The initial launch of plots in the Runiverse will be the most central to the game’s initial playable areas and content. As the game grows, we will release new plots up to the world limit of 70,000 plots spread across the entirety of the Runiverse.

[ Example map of the game world illustrating the initial discoverable portion of the world. ]

The World

The entire planned world of the Forgotten Runiverse is massive at over 200 km2. In the initial release of the game, the explorable world will span almost 76 km2 and be composed of 36 different Regions, each with their own unique visuals, enemies, resources and experiences.

[Picture of world]

Each Region has a unique set of Essence Strengths aligning them with Fire, Water, Earth, Lightning, Wind, Chaos, and Light. These Essence Strengths determine how many Material Extractions are available for each Material Type within the Region. As one might imagine, this means that some regions like the Far Jungle might be richer in resources like wood, while other Regions like the Eagle Peaks might be richer in ore deposits. Across the Runiverse, traversable land within regions will fall into the following types:


THE WILDERNESS

The Openness corresponds to all the vast open spaces within the World that Players can explore. In the Openness, Players will find Player-owned Plots, Gathering Nodes that can be harvested, enemies they can fight to gain experience and resources, and Areas of Interest (which can be Quest-related Locales or Dungeons).

Wild Areas

Wild Areas correspond to special zones where Players can encounter thematic challenges and rewards (e.g. a dark, spooky graveyard).

NPC hubs

Throughout the Runiverse, Players will come across NPC Areas—Small, non-instanced NPC Hubs where Players can find Quests and Tradeposts. Upon release, there will be 7 of these accessible to Players; Zaros, Kobold's Crossing, Fur Gnome Town, Hedge Wizard Encampment, Evermoore, and the Sacred Pillars.

Cities

Cities are large, partially Player-owned Hubs that are accessed through a special interface when you're close. Each city is composed of a number of NPC Areas (which correspond to unique Districts or Areas of Interest) and a number of partially Player-owned Neighborhoods.

Each City has a special NPC Area called the "Commercial District" where Players can find beginner level Service Buildings of every type to start their journey. For release, the Runiverse will have 7 Cities:

  • Markertropolis: Ruled by greedy aristocrats, the Red Wizard’s capital is home to the Stock Sanctuary, where Players will eventually participate in a simulated stock market to earn rewards.
  • Evershine: Known as the most hedonistic of places, this city is home to the Yellow Wizards and the Runway, where Players will be able to show off their looks and compete for prizes.
  • Cerulean Academy: Organized under the mantle of The University, the Blue Wizard’s home is a place where Players will be able to share their knowledge and learn the stories of the world.
  • Gardenoa: Dedicated to preservation of the balance within the world, the Green Wizard’s city protects the Green Vault, where Players will eventually be able to grow their own gardens.
  • Alessar's Keep: Home to the Great Zoo, where Players will eventually be able to display Bosses they've defeated. Calista's Citadel: This colorful City houses The Arcade - a smorgasbord of minigames.
  • Goblin Town: What some might term a troublesome pile of clay, Goblin Town is not for the faint of heart (as evidenced by The Pits, where Players can enroll in PvP).


Land Plots

Land Plots are player-owned and operated areas of the game with their ownership deferred from ERC 721 NFTs on the Ethereum Mainnet. Their specifics can be found in section 1.4 Land. These plots can be located in The Wilderness on the general world map, or within the instanced Capital or Large Cities of the game and are integral to the common player's progression and game experience. Each plot of land is owned and operated by an individual in the player community and represents a unique opportunity for the owner to gain materials or improve their gameplay experience and strength. While some common and early-game progression in crafting and specialization are available in NPC Areas, higher-level progression can only occur through player-owned buildings. Land Plots are just one of the ways in which players will shape the look, feel, and utility of the world of Forgotten Runiverse.


The plot attributes that take place in reserve calculation are further explained in Economic Inputs.

Land

Land Plots are a core part of the game experience. Across the entirety of the Runiverse, only 70,000 plots will ever exist. For plot owners, each plot works as a resource accumulation pool where the value lies in the utilization bonus for one to many players. As other players interact with the land to gain resources or make use of buildings, the plot owner will gain a bonus of gold or resources for each interaction. Each plot can be uniquely identified by its size, location in the world and material deposits. The plot size determines the number and type of buildings that can be placed on plots to provide value to the player community and owner, as well as the scale of material deposits it could hold. Beneath the very soil of each plot of land lies Materials whose type and abundance are dictated by the plot's size and location within the world. Below is a breakout of the types of plots available in the Runiverse.

Plot Type Size Total in World Image
Homestead 8x8 52,500
File:Homestead.png
Homestead Image Description
Settlement 16x16 16,828
File:Settlement.png
Settlement Image Description
Village 32x32 560
File:Village.png
Village Image Description
Town 64x64 105
File:Town.png
Town Image Description
City 128x128 7
File:City.png
City Image Description

Land Uses

As a virtual real estate system, plot owners will be able to earn from their plots either passively by assigning usage rights or actively through taking steps to improve and manage land to benefit the broader game community.

Passive yield from plots is possible by granting building rights to other players, though this form of bonus will generally be lower than from active management and improvement of a plot. Plot owners have the absolute freedom in decision-making when it comes to which permits are granted in the plot, to whom, and at what price.

A plot owner may improve their return by actively managing their land and using it to add value to the broader community in four ways:

Land Use Type Description Image
Community Resources: Gathering Stations Upgradeable buildings that allow players to extract materials from a plot's reserve.
File:GatheringStations.png
Gathering Stations Image Description
Community Progression: Service Buildings Upgradeable specialized buildings that are vital to item creation, player progression, and trading purposes.
File:ServiceBuildings.png
Service Buildings Image Description
Travel Network: City Stones Large structures which connect the plot to the world's fast travel system.
File:CityStones.png
City Stones Image Description
Personal Expression and Utility: Houses These buildings allow players to store items and express themselves through customization and decoration.
File:Houses.png
Houses Image Description
Social Hubs: Guild Halls Upgradeable buildings that serve as hubs for socializing and commerce while granting their members special benefits.
File:GuildHalls.png
Guild Halls Image Description

As with any other in-game asset, buildings can be minted to the Blockchain. One important difference between buildings and other in-game items is that while in-game items generally will only exist within a player's control in their inventory (sometimes represented as equipped items on a player's character) or storage, buildings are generally erected in plot areas which may be under the control and ownership of other players. To manage this physical constraint, buildings can be converted into Miniatures and saved into the Player's inventory. In this way, buildings are managed in the same way as any other item and minted into the Ethereum Blockchain.

The plot size also determines how many buildings can be on it. For example, the smallest plot size (8x8) can only accommodate a small gathering station. In this way, distinct plot sizes guarantee distinct yields for plot owners. The full extent of buildings that can be added to a plot can be found in the Appendix.

Land Material Deposits

Each plot of land can be upgraded with a Gathering Station to allow for the extraction of materials from the plot. The type and quantity of materials on the plot are determined by the Essence Strength of the plotSee World and the global multiplier. Generally, interaction with player-owned plots through Gathering Stations will be the most efficient way for players to gain physical materials (see Appendix for the list of all world materials) in the game, and therefore makes plots and their deposits highly valuable components of the game economy. In order to encourage a symbiotic relationship between Owners and regular Players, we have devised a system that rewards Owners according to how much their Plot/Gathering Station/Service building is used.


Land Flowchart.

Every 3 hrs, the world calculates a reserve of each physical material in each plot and in each region. This reserve is dynamic and fluctuates over time to represent the supply and demand of each material. The way the world estimates a plot’s Material reserve depends on the Plot’s Size and Region and on two other values which are independent to the Plot; Global Multiplier and Modulator.

  • Size: The bigger a Plot is the larger its reserves. A Plot's reserve size is directly proportional to its value.
  • Region: Each Region of the world has specific Material properties which are inherited by the Plots on it.
  • Global Multiplier: A value that fluctuates depending on the scarcity/abundance of a resource in the Game's economy. Each Material has its own dynamic Global Multiplier (which affects that Material's abundance in the Wild and in Plots) and is determined by the supply and demand of the resource.
  • Modulator: A value determined by Economy Design which helps fine tune how much Material influx there is.

Maximizing land bonuses

To maximize the resource bonus from a plot, the owner will need to take an active interest in the overall game state, economy, and the location of their plot within the world. Materials in the world will dynamically refresh as they are gathered and secondary market sales means demand will vary over time for each resource. A plot owner may find that at certain times it will be more beneficial to run a Gathering Station on their plot for scarce resources, while at other times, or in other locations, a centrally located plot may be better served acting as a service building for the broader community to use for crafting, hence earning the owner higher resource returns from the tax they gain from each crafted item. Similarly, being involved in an in-game Guild may further incentivize other players to make use of an owner's plot and further generate incremental returns for the owner while also benefiting their social group.