Wizard Wednesday Episode 50 Transcription
Wizard Wednesday Ep. 50, August 10th 2022
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Cult Member: [00:00:00] It
Dr. Slurp: is Wednesday.
Elf: We are wizards and it's time for our weekly cult meeting. Wizard Wednesday. Channeling in from the Quantum Downs. This is Elf Doda. Hello? And uh, where the hell is Bear Snake?
Dr. Slurp: Sorry. I was listening to Tool and was getting carried away by the music.
Elf: Welcome to Wizard Wednesday,
Cult Member: bear Snake.
Dr. Slurp: Hi, I'm back from the woods.
Elf: Bear Snakes back from the woods.
Dr. Slurp: I had to do a little hibernation for a week.
Elf: That was good. Um, fair enough, fair enough. I myself am gonna be doing a little hibernating at the end of this month. Uh, Fair, fair warning. I am not rugging. I'm just taking a little vacation.
Dr. Slurp: How dare you,
sir.
Elf: Um, today is a big show. Um, I'm not even sure if we're gonna get through all the things that I've [00:01:00] got on my docket. Um, tons of things to talk about, but let's, uh, start out with just a little bit of housekeeping. Um, last week we talked about dynamic NFTs and we decided to, uh, tell all the naysayers to go f themselves and we're gonna do what we want.
Okay. Just kidding. We're not doing that. Um, no. You guys had some great input. Um, we, uh, we heard all the opinions loud and clear, and, um, I think, uh, I just, I think for now that the, uh, whole dynamic N F T operation will be put on ice. And that's, uh, that's all I'm gonna say about that. Um, unless you have anything to add, Dota or Snick,
Dr. Slurp: No, I
Elf: like ice. All right. All right. Put it on ice. Uh, next, next quick thing. Um, a lot of you are asking about the TED Talk that I did. Um, great question. I myself have been wondering a lot about it. Uh, [00:02:00] yeah, me too. Yeah. So the update is, is the people at TED have sent me a rough cut. Um, so that is done. Um, I look like a total dork in all of it.
So what I'm doing now is I'm trying to give them a bunch of motion graphics to put over, uh, the footage of me. Um, so it's in like a, it's in a really big motion graphics phase right now. Um, that might take another few more weeks, but, uh, but it's totally happening. Um, and, uh, you know, I don't know, maybe in like 1, 2, 3 more weeks it'll be ready to drop.
Um, that's the TED talk. Uh, and then actually where's jitsu Is jitsu in? Oh, there's jitsu jitsu. Uh, I'm gonna bring you up. Um, the, uh, hold on. Jitsu, are you, uh, invited to speak? So lemme just skip that for a second. Uh, RET Khan, um, this is another thing [00:03:00] we've been talking about a lot. Um, this is just essentially, uh, this thing that Don and I have been wanting to do for a long time where we just fix a bunch of spelling errors and mislabel in the collection.
Um, yeah, I wanna, yeah, go for it. Yeah,
Dotta: we have time. Um, so, okay, so for the red con, you know, it's been a while since, well, since really beginning when we've kind of like had a few little things in metadata that we've wanted to change on the Wizards. Um, and there's basically four categories of things. But before I get into that, I think really the way that the, the way to think about this is one is, is it's like, well, doda aren't the, aren't the wizards stored immutably, uh, on chain?
And, and the answer is yes. Uh, kind of the, let's say the provenance of, of wizards is completely, uh, immutably stored on chain. You can find the instructions and the directions on how to download it from on chain, uh, from the decoder [00:04:00] crystal. There's even a blog post about that. Um, and so really any kinda changes that we make to the metadata, uh, won't affect that, which can be considered, let's say, maybe the true provenance that said, You know, the unicorn horn is labeled as Venus Fly Trap, and that just bugs us to no end and we wanna change it.
So, um, the, so, so in order to change it, what we would basically do is there's, um, an I PFS link, uh, forgive me technical, but within the n ft contract, it points to an I P Fs uh, uh, hash, which contains the pointer to the metadata, and that's what gets the display on open C currently. Um, I hold the private keys in order to update that hash.
And so what we would basically do is agree to a set of changes, uh, and we would change that hash and it would update the metadata everywhere. There's really like four classes of changes that we're looking at. Um, one number one is like stuff that el and I just want to [00:05:00] change that we're gonna change. And there's just two things on that list and it's, um, the unicorn horn is mislabeled.
And, uh, one of the heads is called death eater, and there's some like ambiguity, copyright wise with, with regards to like wizarding world, like Harry Potter basically. And so we're renaming that to corpse eater. Those are basically the two things that we're like, we definitely need to do these. After that, there's actually a couple of bodies that maybe have like confusing color names, you know, where like some, a red cloak is, is a green cloak, is like label labeled a red cloak or something.
And so, um, we want to actually rename some of those bo bodies to be like, a little more interesting and we'll kind of share what we're considering there. The, the third thing is, is there's been some, uh, some kind of like controversy around, not controversy, but like opinions around what do we do about honorary heads and bodies, right?
Some people say we should get rid of the honorary names and renamed them something better. Some people say [00:06:00] no, we leave them the way that they are. The way that they are is, is thick. You know, some people say, well, we just wanna change the art check head name cuz that's the only one we like the least. You know, so maybe we do that.
Part of the reason why this process has taken me like since last October or whatever is because every time I bring it up to like actually make a hard decision, uh, a lot of people have a lot of conflicting opinions and so really what I'm tr doing right now is like pressing through the opinions and like kind of just making a decision.
So, you know, uh, do you think we should change the archic head? Uh, Somebody post a poll in the Discord and we can vote up or down about that. Um, and then the fourth thing is affinity. Um, affinity is something that, you know, basically is, it was originally from, you know, the Wizards collection. And it's this idea that the different traits have kind of like this core energy that causes them to be cohesively tied together.
And, um, we didn't publish Affinity, uh, on day one because it was a little confusing and we wanted it to be secret sauce. And then it wasn't very long before people [00:07:00] decoded it. Um, and there was a sort of affinity calculation, uh, that Gentile originally did on Wizards Guide and, um, You know, so we, we, people liked it so much that we published Affinity for Souls.
We published Affinity for Warriors. Um, and now there's been a lot of requests, like, let's publish Affinity for Wizards, two complications there. One is, um, gin Tao's affinity calculation. I don't necessarily consider it cannon, like I think he did a good job, but like I actually have my own sort of opinions on a couple of the edge cases.
So the question is like, well, do we publish do's, affinity score? Uh, what if that like changes the rarity of some, someone's expecting rarity of their wizard, right? Like a very careful about kind of changing perceived rarity metrics, because for some people that could have like economic consequences. So just treading very carefully at the same time, you know, we've been treading very carefully by taking, you know, nine months to even get here.
So I think [00:08:00] we're just gonna like, make a decision, pass it around, let people decide. People can voice if they have sort of problems. Really the default option is just leave everything as is. No, we change the unicorn. Well, we use, we changed the unicorn horn and the death eater, but like, okay, do we, you know?
Elf: Yep, yep. Spelling errors and mislabel are not up for debate. They're changing. Um, right. Everything else changing, but
Dotta: like anything that changes rarity, metrics like affinity. I feel like if we can't kind of reach sort of consensus as a community, then it's like, well, if you wanna see affinity, go look at forgotten market.
Yeah. So that's the recon. And basically, you know, all, technically it's done. Technically I have all the data like figured out. It's literally just around like as a community making sort of decisions on these like, particular details that are maybe somewhat boring, but, you know,
Elf: affect everyone. Yeah. I, I know a lot of you have been like, DMing me with just general spelling errors here and there.
Um, please keep doing that. I'm notorious for making spelling errors. Um, so yeah, I'm, I'm glad that you guys are [00:09:00] doing that. Um, but yeah, so that's the retcon. Um, anything else on that Dota? Nope. Okay. Uh, jy, I, I see you're here. Um, yeah. You wanted to talk about, uh, the Biomes in the Universe game. What up party people?
Can
Dr. Slurp: you guys hear me? Yep. What's up? Yeah, I just wanted to spread some light on that blog post that went out today, right. And kind of showcasing the biomes, and I know that you've been working with the team out to kind of like, get that to where it's at and, you know, giving a thumbs up. And I think everyone here can confidently say that it showcases the vastness of what this game is gonna be.
Um, I think it's super exciting because as you read through that blog post and what they're doing, they're setting the stage for something that's gonna be, you know, greater than what is a traditional game, in my opinion, to where I think we have this constant conversation, at least I do in my head. Maybe it's just to myself and my other Cobalt self, is that like, how can we make this game like not just enjoyable for five or six months, but for, you [00:10:00] know, five to 10 to 20 years?
And I think that's like, there's, there's step steps you have to take and you don't wanna build yourself into a corner. And this showcase, the blog and the biomes and like the lore that's placed into, and the depth of what's being created sets that stage. So I think it's really exciting and I, you know, just want to give kudos and shout out to the team that's doing all this because I think it's truly amazing.
Um, and it will allow us to build and scale into those things we really wanna make happen. And, and not to, I mean, and to mention as well is that like all the art that I'm seeing from the biomes and what's being created is just like, so it's, uh, it's, it's, I'm like hypnotized by the art at this point because you can kind of see like the polarized biomes, but that's needed in a game of MMOs.
That's needed in our RPGs. Be able to go from like the tundra over to the grassland and stuff and be able to see the difference as you walk through it in this vast, enormous world. Um, just getting me really excited. So I guess wanted to hop up here and say, thumbs up, looking forward to the future, and I, and anything you wanted to add to that elf, but it looks beautiful.
Um, first and foremost,
Elf: it certainly does. Um, I [00:11:00] love talking to the art team at, by Sonic. Um, They, uh, they're great about just collaborating with me. Um, you know, another thing that maybe hasn't been revealed yet, but I've been seeing a lot of new, like, uh, creatures and monsters and enemies and, uh, NPCs, um, that, that, yeah, I, I, I guess they, they, they like weren't available in the, the, uh, the beta, uh, version, um, that was at our party.
But, uh, I think like once those get in there, it's just gonna add obviously like a whole new level of life, uh, to this world. Um, but yeah, the backgrounds on the biomes are looking amazing. Um, and, you know, I, I like, I also just wanna say like, like I'm very much like I want by Sonic to just really own this.
And by that I mean like, I want them to feel like this is very much their creation and not something that I'm just like rigidly directing from afar. [00:12:00] Um, and so, You know, eventually there may be like pretty big differences between what's in the game and what's in the show and what's in the comic. Um, but like the, the essence I think will always like, remain the same throughout all these media expressions.
Uh, and it's gonna be interesting to see not only what's the same, but what's different throughout these different exp expressions. Um, you know, you look at like, uh, the Legend of Zelda and High Rule, like, high Rule is totally different in every single Zelda game out there. Um, or like, Gotham City is very different in each iteration of Batman.
Um, but there's also, uh, Constance and, um, you know, I I I I think it's really fun that the game is, is gonna be its own thing and it'll have some overlap with the show or the comic. Um, so yeah, I don't know.
Dr. Slurp: Essence is a good word. It's a great word. I think if you can, uh, Have the essence be the same across everything that's being built.
That's something pretty [00:13:00] magical. Right? So good word usage
Elf: there. Yep. Yeah. And I also just wanna say like, Jitsu has been just so great about, um, just having an open dialogue with the by Sonic team. Um, I know that Matto, you've been working with them a lot too. Um, so it's, it's just great to see the, your influence on this, this game as well.
Um,
Dr. Slurp: appreciate the kind words. Yeah. Yep. And I think that the team at by Sonic's actually very interested in like, knowing as much as possible about like what the, what the cult wants. Um, um, they pretty much like told me like any, like any time there's like any kind of like cult memes or anything, or any kind of discussion that happens around like, what, what may be interested, like, put into the game.
They wanna know that like they can, cuz I'm so ingrained in community, I'm always around. Like it's, it's always good to kind of like, you know, pick my head for that feedback. Um, they're trying their best to make sure that it's a game that really feels like, you know, obviously it's like, like Elf said, they, they wanna, um, Build game that's their own, but also wanna make sure that they know exactly like who they're building game for and like [00:14:00] what they're doing with it that makes it feel like the best experience that they can put out there.
And I'm, I'm really excited for everything there that they're, um, that they have, uh, planned to come along. Um, the Biome Post I think was great cuz it showcased that, uh, even though the area that we, that we played for the Frog hunt was so huge, just such a vast amount of world that, um, is also just gonna be included in the game as well and it's gonna develop even further.
So really excited and all the art that's coming out from the team is amazing. I love everything that they're showing. I think, uh, just last, just earlier this week, I think they showed the, the rat monster, um, and other cool monsters that are down the, down the line that I'm excited for one day I eventually do show and it's just great work all around.
Elf: Totally agree. Um, Yeah, God, I could talk about the game for a lot. I even saw a bunch of like passes on ui uh, and menus and all that. Yeah. Even that is looking really fun. 100%.
Dr. Slurp: That's looking great. I think, um, there's, there's like some previous we're like slowly drip [00:15:00] free previews. I think. Um, there's a lot that, that, um, I think would be cool start showing off like real soon.
I think the rest of the team does as well as we get closer to that land sale, which it was, um, you know, as everybody knows it was delayed cause of, uh, market conditions. And it also, it kind of gives like the team some more work to, to do like, you know, forever when it actually releases. It's more for you to do than what we initially planned.
But um, yeah, just, just keep an eye out. Like we have the blog post that came out today, but there's gonna be a lot more of, um, information just gradually drip feeding more and more constantly as we get closer to that sale.
Cult Member: Yep.
Dr. Slurp: I really enjoyed that blog post, by the way. It's like, uh, it's, it's just, it could just run so deep and it's just one aspect.
I, I'm so excited and Mado so happy that, that you're, that you're like on that side
Dotta: too. I, I also think that gel do is planning on coming on Wizard Wednesday next week or maybe Coffee with Magic Machine. I'll find out. I'll find out. Great.
Dr. Slurp: Yeah, [00:16:00] one of the two, there were discussions about having their appearance very soon, so keep an eye on that and we're gonna announce whenever, whether it's coffee or on Wizard Wednesday.
Why not though? Awesome. Sweet. Maybe
Elf: both. Cool. Um, and then another thing I wanted to mention is, uh, Dr. Slurp has been working on something super interesting, um, in fact, uh, slurp. Why, why don't I just let you, uh, just intro it. Thanks,
Dr. Slurp: man. What's up everybody? Slur. What's good? Uh, we're collecting some data cause we're doing a study on what is the GDP of a metaverse.
Now that all these metaverses, like the universe and so many other cool ones, we wanna kind of measure their economic output for various reasons. Like it could be cool to compare different metaverses and. Look at the different ways to measure things. Um, and one of the things we want to measure is, uh, [00:17:00] commissions between members within the community and what community is perfect for that forgotten ruins.
There's so many commissions. Everybody's making art, commissioning poems, commissioning songs for their wizards and warriors and souls and beasts. So I put together a form where we're asking everybody to disclose how much they've been spending on their commissions, whether you're a commissioner or commissioning like someone buying art, or someone who's even, if, even if you're making art, you could fill out this form.
Just tell us what wizard or token you've made art for Commissioned art for. And, um, how much the commission was for. And that's basically all we need. And also the date of when the commission was, and that's all we need. Um, we're gonna keep your data private. Like we're never gonna publish like, oh, this wallet, commission, this art for this token, for this much money.
Like, we're only gonna share the data in aggregate. So like the commissions over time and like the, the amount of the commissions over that time. [00:18:00] And part of the reason we want to do this is to help like point to the strength of the community of Forgotten Ruins. Like I feel like we're a one of a kind community and we have like one of the largest commission markets and we wanna build a actually measure that and point to that and show everybody how strong we are.
Um, and I'll give a couple of hints about the data we've collected so far. I think we've collected about. Information for about 40 different commissions and it's almost $30,000 of commissions, which is a huge amount of money. That's insane. Um, and I know that's not everything. Like I know there's a ton of people who do tons of commissions and a ton of like, not whales, but a ton of people who just have like 10 plus commissions or 10 plus pieces of lore that other people made for their characters.
So I want to get your data in. So, uh, I retweeted the link. I think it's also in discord, but if somebody can retweet it from the main accounts everybody can see. And uh, if you need help getting your data [00:19:00] in or are confused or wanna talk to me about the privacy about it, either DM me on Twitter or on Discord, I'm happy to answer any questions.
Hey, sl, did the main account not retweet it yesterday? No, they replied to it. Okay, gotcha. Let us know. Yeah, but I just retweeted it from mine. You wanna retweet it? Yeah.
Dotta: Post you on the secret tower right now. Yeah, we'll retweet and yeah. If you commissioned our artwork, fill it out right away. That's great.
Like, that's amazing that it's $30,000 for four piece of artwork that feels like an amazing number, but also unsurprising, but then also just feels like a fraction that's probably like,
Dr. Slurp: yeah. That, that's only like 40 commissions, you know? And we know that there've been hundreds.
Dotta: Right.
Dr. Slurp: Also, slurp, if you want, we can, uh, discuss, uh, if you want some of our data in terms of what we've commissioned.
If it's interesting, I may, I know maybe it doesn't fit perfectly in the model, but we're happy to, to, to talk to you about [00:20:00] it. Yeah, that would help.
Dotta: So we should do it. Yeah, yeah,
Dr. Slurp: yeah. It'd be awesome to talk. Let's do it. Let's, let's talk like, uh, we'll figure it out. I'll DM you. Yeah, hit me up. Thanks for the time you guys, and y'all are doing amazing stuff, so carry on.
Love your p f P man. Thanks. Thanks.
Elf: No, thank you. Slrp. I mean it, you know, this is, it's important cause we at Magic Machine are engaging with, um, a lot of partners who are very interested in this sort of data. Um, I know you bear like this, this kind of data carries a lot of weight with people you're talking to, right?
Dr. Slurp: Absolutely. It's, yeah, I mean, not everybody, you know, not everybody understands the depth of what's happening here and, and sometimes it's easier to communicate that through like hard numbers. Um, so yeah, no, I, I, I love it. It's cool. It's cool to put data and analytics against, um, creativity. There's like interesting things can come from that.
Yeah. It's not [00:21:00] that like the money matters about everything, but I feel like quantifying this helps set us apart from just like being like a small fan arc community to being like, oh, like we're actually making content, you know? Oh, and, and people are making money off of it. Yeah. It's definitely not, the money's not the most important thing, but it is an interesting metric.
And it, and, and it, like we said, it's like, it's definitely, um, it's a powerful thing to see what's happening in this, like, I don't know, you can call it a, our own little sort of creator economy, which is neat.
Elf: Exactly. Well, that, that phrase you use the g d p of the universe. I mean, that's, that's very memeable.
That's, that's a strong phrase. Yeah.
Dr. Slurp: I just wanna know what counts of government spending. Right.
Elf: I'm just gonna call out two amazing pieces of cult content that I saw this week. Um, number one, uh, Tanya's comic. I know we talked about it a few weeks ago, but it looks like it's finished now. Holy crap, [00:22:00] Tanya.
That comic is gorgeous. I love what you did with the ramen noodles. Oh, ramen, yeah. Yeah. It's, uh, I mean, my God, you need like an entire physical book with that. Like, I just, I just love that style. And the story you wrote, wrote is great. Um, so I don't know, it's one of my favorite things I've seen in a long time.
Cobalt and Ramen say less, right? Yeah. What more do you need? Oh, and, and another thing I noticed is like, she drew the cobal with ears and not horns. And, um, I, I gotta, I gotta say, seeing that drawing is like really tipped me over into the, the ear camp. Um, I, I, let's go. Yeah. I love it. I love it. So yeah, Tonya, that was awesome.
And then, um, and then another thing that really stood out to me was, uh, uh, Sammy Kitty and, uh, Baren Von Fancy that the Blood and Guts hat. Um, [00:23:00] I don't know if we already talked about it, but like, I, I know like you guys sent some of those hats to the Bear Cave a few days ago. Um, is that right, bear?
Dr. Slurp: I'm literally wearing it, uh, right now.
Amazing. I have, I, I, I think I may have fallen asleep with it on last night, not taking it
Elf: off. No, it's so great. You're spreading
Dr. Slurp: blood and guts all around and I love it. Um, I ordered a coffee this morning and like the, the, I don't even know if I call them a barista, but the person who handed me the coffee, like, looked at my hat and, and they're like, is that like a pile of flesh and bone?
And I said, really? It is? I said, I prefer to call blood and guts. Thank you very much. You, you
Elf: should have, you should have just said a wizard sacrifice themselves to the sacred flame up. I think
Dr. Slurp: they would've escorted
Cult Member: me out.
Elf: Um, yeah. And, and then just one other quick thing before we get done back on, uh, Sammy also did this really cool, um, animal crossing [00:24:00] forgotten ruins, uh, like crossover thing.
I don't know. I've never played animal crossing, but it just, it just looked super cool. What? Oh, it looks so good. I know. It. That made
Dotta: me wanna do like a Dota shield hoodie. Like when I saw that, I was like, oh, we need to do merch of that. Is my mic any better? I think it is
Dr. Slurp: a little way better. A little better.
It sounds better
Dotta: to me. I think it's, that doesn't sound like a real answer, but We'll try it. No, that's better. It's
Elf: better. It's, it's better. Um, speed. Yeah, go ahead, Doda. Oh yeah, I was gonna
Dotta: say really one
Dr. Slurp: quick please. That the, the cool thing about the CRO thing is that anybody could download it if you have the game and like you just go, you just choose the, the code that she posted and you can download those designs in your game.
Just
Dotta: wanted to give that small shout out. Fantastic. Always need to buy a Nintendo Switch.
Elf: Yeah. Yep. Yep. Um, yeah. Uh, more con co content later, but don't it go, uh, go ahead with your, uh, I, I know you had a big, um, let's call it a, a, a rant [00:25:00] maybe this weekend. Yeah, exactly.
Dotta: Exactly. Okay. So there, well, there's, there's basically a couple different parts, right?
So I think that there's like, There's actually really two different parts of this conversation. One part would be around the idea of like moon birds, um, converting to CC zero without telling, telling anyone, or like really communicating their thought process behind it, right? I mean, so like the team there is obviously good, right?
So I'm not necessarily trying to criticize that team, but like at the same time, I don't feel like their message of like why they felt Moon Birds needed to be CC zero, like came across effectively. Um, and so that, that like really, it got me kind of like, um, it was really an opportunity for me to like talk through sort of my ideas around CC zero and like why we go with licenses.
Um, and so, well, like one of the things that I think about with, let's talk about CC zero and then we can talk about like licensing for kind of like forgotten wounds overall. Um, and like royalties and all of these things. [00:26:00] So like, The CC zero in my mind is, is is basically this idea, right? That you're releasing your IP to the public domain.
And so it's not very good if your project is trying to like, capture value from the ip. Why? Because like if I just say, oh, you can use anything for Forgotten Ruins for free, then like, why would you ever pay to use Forgotten Ruins ip? And so like, because, uh, you know, because no one will pay for the ip, then it also kind of like limits the people that will invest in like, making that IP very well known.
And the other thing that you get with, when you make something easy, zero. So you don't really get like brand protection, right? Like there's no real way for, for like bigger companies, they want to be able to have a way to like make sure that if they're going to invest in the brand, that there is some level of like, control over it.
So it works for nouns for sure because like nouns has it built into their product, right? Like nouns has. Um, this idea that we've created, these [00:27:00] nouns, they're CC zero. And when you buy a noun, all the money goes into a Dow. And then that Dow is dedicated to increasing the value of that noun, right? So it works for nouns because it's like integrated into the product, but it wouldn't work for Forgotten ruins because we're basically trying to build a franchise.
Like when you think about CC zero, um, like CC zero is super Darwinian, right? And licenses are more communal. CC zero is like hyper capitalistic and licenses are monopolistic. And so let me like explain what I mean by that, right? So, um, there was a tweet that was going around by, um, uh, noun 40. Maybe I can even share it.
Um, there's a tweet going around by him where he basically says that, uh, like nouns economic model is centered around maximizing the future provenance value. And so that actually is a pretty new idea for, um, That, that people are starting to become aware with, with, with, with [00:28:00] NFTs. Right. And so, uh, so if someone could find that tweet and share here, oh, here we go.
Uh, well, anyway, that idea that like, that you, that you're creating an entity that's, that's, that's trying to increase provenance value rather than like, max minimizing future revenue. Future cashflow is like really subtle. Okay. So like what, what do you, what do you mean by that? Like, Dota, like what do you mean by the provenance value?
Well, the idea is that like, so provenance, the, the value that you get from like provenance or some people call like provenance, right? Is it, it's this value that accrues because of like the belief in the origin of the work. So again, to take a cliche, like let's take the Mona Lisa, right? And so like the, the Mona Lisa has these parts.
There's like a gamut of the value, right? So there's like the physical board that the Mona Lisa. Is, uh, is printed on, there's like the pigment that it's printed on, and then there's like the image of the Mona Lisa, right? So you can [00:29:00] like print an image of the poster at the Mona Lisa, and then there's just like the Mona Lisa itself, right?
And so like why is it that, um, the Mona Lisa itself is valuable? That's because it's like, that is the Mona Lisa, right? Someone threw whipped cream on it, it like exists in the Louvre and like it has, you know, it has its origin story of, of who painted it. And so like that, that value of being the true Mona Lisa is the provenance.
And so like one of the good things about CC zero is that I think that like, it's Darwinian, right? Like made the best content win. It's very individualistic, right? In so far as you're like competing in a market for ideas. And like there's no one party that owns the ip. Anybody can use it for free, like whenever they want.
And there's something really nice about that because it's like the best idea wins. Uh, if you create the best content with a noun, then you're gonna be the one that's featured and anybody can do it. But yeah, so that's, that's the Darwinian side. Whereas kind of with like licenses, it's a bit [00:30:00] more communal, right?
Because it's like we own a license to, uh, this content like as, as a group, right? Like instead of just being like the best idea wins it, where we have to like be all competing with each other, we're actually all pulling in the same direction because we all own a license to forgotten ruins exclusively as a community.
And like this idea that when I, when I like maybe criticize CC zero saying that it's, um, hyper capitalist, hyper capitalistic, what it means is that like, uh, nouns expects that they own. The value accruing to the provenance by owning the noun, n f t, right? Anybody can create on top of my provenance, but you can never capture the lasting value from it, right?
That, that, that like, uh, CC zero expects other people to make content and share memes of their ip, but then they retain all the value in the providence, right? It's, you know, content for the providence for me. [00:31:00] And so like you build on top of CC zero, but then like someone else captures all the value, which is like super capitalistic idea licenses.
On the other hand, like what we do with, for gun ruins, they're a lot more monopolistic. And like, usually we associate monopolies with like something negative, right? Like you're like, oh, someone has a monopoly. They're gonna like treat other people unfairly. But like, if you own the monopoly, like monopolies are great when you own the monopoly, right?
Because you benefit from that privileged position. I. And you don't actually have to compete on the open market. So like, I don't know if you're familiar with like Peter Thiel, but he has this like really interesting philosophy where uh, it's that like monopolies are positive forces because when you own the market on something, you can think long term, you can set your own prices, like you have exclusive control to whatever you're offering.
And that like when you people have to compete with one another, you're wasting resources like fighting against your brother, right? That makes competition, like competition makes your profit smaller. It wastes a ton of energy because you're fighting versus like actually making progress. And [00:32:00] so like by being able to license what we have, we're able to va capture value as a community.
And we're not like competing with one another in this like open market for ideas cuz we are the only ones who can commercialize forgotten ruins ip. So I'm not necessarily making like a value judgment either way in so far as what's better, but I just think that like, Um, teams need to be super careful about what assumptions they're like putting into, um, the licenses and their approach and, and, and ultimately, like, nouns are gonna be successful, right?
It's like you basically have to create an IP that people wanna pay for. You have to have an IP that people like care about. Um, and so, yeah, I dunno, I, I think that's basically my, like, CC zero is a really good meme, but I just like, don't think that it's a good way to capture a value from ip.
Elf: It, it's, it's just not totally right for us, for what we're trying to do.
I, I remember a few months ago, a journalist asked us if, um, I don't remember exactly how they asked us, but if they, they said, is, is your IP totally top down or totally bottom up? And we [00:33:00] were like, well, it's a hybrid and we are trying to leverage the strengths of both of these, uh, directions. Um, and I, you know, I think that still holds very true.
Our, our hybrid model, um, right. Dota, I mean, don't you think like, I, I, I, I think we're just like, we're using the strengths of both, of both of these.
Dotta: Well, and I think that's also another aspect that we're trying to figure out too, which is this idea that we talk about every single day, which is we're working out a system to be able to pay, uh, to pay parties who license.
They're forgotten ruins ip, you know, we have to be careful with like, not creating NFTs, uh, like triggering, triggering securities laws. And so like, you know, the idea that you kind of earn passive revenue simply for holding a token, that's almost like the definition of a security. But when you kind of [00:34:00] like create IP and you license ip, there's probably an opportunity there under like certain conditions where we might be able to pay royalties based on an IP that other people pay for.
And so, like that's something that we're talking a lot about that no one has really done really effectively. And we think a lot about like, well, how do we communicate this? How do we think about these, like different, um, examples? So for example, let's take like the quantum style T-shirt, right? So in this case you have, uh, a wizard that's owned by dialectic.
But then you have this interpretation of the quantum of like the key master being like a, you know, like this Muscle Man character. Like that was an interpretation created by Magic Machine, right? And then we encoded that character in the trailer, uh, as Magic Machine. Then we designed the shirt as Magic Machine with Riley, and then there's like, we sold merch itself, right?
And so then when we sell that merch, the question is like, well, who should get a royalty? Should the wizard owner dialectic get a royalty? Should part of the community get a royalty? You know, and that's what we're, we're doing [00:35:00] with, with this merch, right? Is we're giving back to the community. That feels like maybe okay, because we took a wizard that someone else owns, but we like built all of kind of the IP on top of it, right?
But let's take like a different example. Like, let's take the Shroom Shack again. My favorite example with Why Sam, which is like, uh, you know why Sam owns the Wizard dle who works in the Shroom Shack, right? And he the, uh, why Sam created the lore of the Shroom Shack. Why Sam commissioned the artwork of the Shroom Shack.
And then like, let's say that like Magic Machine wants to do like Shroom Shack's cereal or something, like, that's a bit different than I think, than like the, the, the, the He-Man style Key Master. Because now Magic Machine is basically building merch on top of the lore that another wizard kind of invented that's like adjacent to the wizard and like in the universe.
So I think, I guess what I'm getting at is like we were, we're trying to think like really carefully about doing what's fair for everyone in these situations. So
Elf: yeah, [00:36:00] we, um, we had a few examples from, uh, uh, community members just like a few days ago, um, on this exact topic. I don't know if you want to get into any specifics on that, but point being is like, you know, this is, it's a very, uh, uh, complex, um, topic and we think about it every day and uh, you know, what makes it even more complex is.
Uh, the laws themselves haven't even been written about a lot of this. There's a lot of murky territory and far as securities laws. Um, so it's, uh, yeah, it's, it's, it's just one of the biggest components of this project that we are, we think about every day.
Dotta: Yeah. We're trying to think about it carefully in this early stage when like, the amounts of money that we're talking about are actually pretty trivial.
Um, and it's easy to kind of correct mistakes when it's small. But, you know, we think this is gonna be the next billion dollar global franchise. And so we'll be doing, we'll be doing innovative things in details that the people haven't done with significant sums of money. [00:37:00] Eventually. It's a goal anyway.
Yep.
Elf: Um, now that you've talked about something incredibly complex, I wanna talk about something very simple. I wanna talk about quantum physics. Whew.
Dotta: Thank God I can talk boring. Yeah, exactly. No
Dr. Slurp: meadows here.
Elf: Yeah, no, I'm, I'm, I'm gonna talk about the quantum shadow, actually. Um, but actually before I even get to that, um, I'm just looking through like the comment or the, uh, questions in the secret tower.
Somebody was asking about, uh, comic, the comic book issue one, and they were asking, um, who, uh, or do we know what wizards are going to appear in that issue? Um, I'm not gonna say yet. I wanna, I want that to be a surprise for now. Yeah. I mean, we know who they are. Yeah. Yeah. But we don't, we don't wanna reveal it yet.
Oh yeah. Maybe
Dotta: we could rapid fire the questions, uh, that we're getting the in secret towers is good for you. Yeah, let's do it. Yeah.
Elf: Yeah. Go for it.
Dotta: Emma asks, are we doing [00:38:00] anything for the upcoming fall and winter holidays? And the answer is yes. You'll find out when they come, but we are just so
Elf: excited.
Oh yeah, yeah. Just, sorry. I'm, I'm very excited about, uh, especially the Halloween event. Um, I'm not gonna give any details now, but damn, it's gonna be fun. Um, yeah, it's, it's gonna be totally different from that last Halloween. Um, it's a totally new idea, but it's, uh, I think it's gonna be great.
Dotta: I think it's, yeah, we wanna bring in, as Bear says, we wanna hug in some of our neighboring communities with the process too.
Yeah,
Dr. Slurp: I think that's, I think, I think it's gonna be fun. You guys, you guys will like it. Um, and it's definitely very different, but, uh, yeah. You all
Dotta: gonna like it. Yep. Okay. Next. Upson wanted to hear about the map, which maybe you want to talk about that in your kind of, uh, quantum physics origin stories.
Elf: Um, all I'm gonna say is the map that was dropped today was, uh, a, uh, a [00:39:00] leak that was not supposed to happen.
And that's all I'm gonna say.
Dotta: And then the, the biomes are amazing. Yeah. Uh, next, what's up for souls? Well, souls will play a special role in the Halloween event. Um, we have souls walk cycles in progress. Uh, we have, um, maybe even some merch. What Next question? Next
Elf: question. Oh, wait, sorry, sorry. Real quick, uh, about the souls being incorporated.
So, you know, it's like the, the whole token ecosystem of forgotten names is, is very rich. We've got a lot of tokens out there, and not just character tokens. We've got, you know, locks, we've got, um, sacred flames. We, we've got, we've got a lot of tokens out there. One challenge that we at Magic Machine are always wrestling with is like this, this idea of like introducing new tokens or um, trying to give utility to tokens that are already out there.
And generally we wanna always like lean as hard as we can into giving [00:40:00] utility to tokens that already exist. Um, so yeah, I guess that's all I really wanna say is, um, Tokens that you already might have will be useful in the future. Let's just put it that way.
Dotta: Ooh, that's fun. Yeah. Yep. Okay. Laura Punk says, uh, me and s b Z have a song.
Did, did you download the song to play at the end of Wizard Wednesday?
Elf: Oh, I did not. I didn't even see this.
Dotta: Oh, yeah. Uh, Laura Punk, if you could send elf the, uh, the, the song while we're chatting and then he can download it, I think that'd be a good way to exit
Elf: or, okay. Yeah, sure. Yep. We can do that. Unless you have something else.
Yeah. Well, no, I was just gonna say maybe L punk can just play it, but no, I'll, I'll play it. That makes,
Dotta: okay. Sure. Either way. Uh, bear Snake in the web. 3D web trailer looks like, uh, like a week. There's like my
Dr. Slurp: 15 minutes of fame. Yeah, it's my 15 minutes of fame. Well, I'm on
Cult Member: tv.
Dr. Slurp: I'm retiring now.
Dotta: Say regarding, [00:41:00] yeah.
Is there anything you can say regarding that web averse video? No, I, I don't, I don't really have anything to say about it other than just we like them.
Dr. Slurp: Yeah, they're great. And we will continue to be hanging out
Elf: with them. One of my favorite teams, actually, I love what they're building
Dotta: just
Cult Member: to jump in.
They're always, oh, go ahead. Data. And Elf, if you look in the group chat that I sent you, I sent you a link to the song. Um, so you can play it from there or I can play it here, but I don't know where it would
Dotta: sound better.
Elf: Yeah, let me see if I can find it. Um,
Cult Member: I, this
Dotta: is it to you again. I think that was all the questions.
There was one more question about like my favorite properties of sand. I saw this really cool TikTok of where like, uh, this woman went to like a beach that was full of magnetite and like she threw a magnet in the [00:42:00] sand and there was just like, An incredible amount of iron or sticking to the magnet and thought that looked super fun.
But I don't know why you're asking me that question. That's really obtuse.
Dr. Slurp: Uh, we have another question from ste.
Dotta: Okay, great. What is it in
Dr. Slurp: regards to the game? Will there be any competitive aspects for us to fight for leaderboard positions? I, I e PVP or endgame? Yeah. Yep. Answers yes. Chits. Is there anything more worth embellishing beyond a yes?
Yes, for now there's definitely gonna be p P
Cult Member: aspects. Sweet.
Elf: Um, okay, cool. Sorry, I was talking to Margaret on Discord. Um, Let's see. Oh yeah. Okay. So let, let's let, let's talk about quantum stuff real quick. Um, I, uh, this, that's what I titled the, uh, the spaces thing. Um, so the, the reason I wanna talk about this is, um, [00:43:00] I'm, I get a lot of dms from all of you lore, masters out there.
And, and one thing that keeps coming up is, uh, is a lot of people are asking about the origin story of the universe itself. They wanna, they just wanna know, like, you know, how it came to be, what are, what are the exact connections between the universe and the physical world. Um, and then, and then I also get a lot of questions about just like key elements like the quantum shadow and the quantum downs.
Um, because you all want to write lore about your character's, uh, connection to all of this. And Magic Machine hasn't revealed any of this stuff. So you feel stuck. Um, And, you know, so I I, for a long time I've been saying, um, that I don't wanna just put all of these into a blog post and reveal it all just in that boring way.
I'm, I, I, I want things like the comic or the show to reveal this stuff. Um, and so, [00:44:00] I don't know, I, I'm, I'm still debating on whether I should share it sooner than later. I, I, if, if any of you feel strongly about this, just DM me, um, may, may. Maybe you wanna know about these like, deep secrets and it's like you're tired of waiting for it.
Um, I don't know, but I, but for now, um, l let me just say a few things about the quantum shadow and maybe like, maybe this'll help anyone who's stuck on lore with it. Um, I'm, I'm, I'm not gonna say exactly what it is right now, but, but, but here's what, here's one way to think about it. Here's what's, here's what's interesting to me about it at this very moment.
Um, It's, to me, it's, it's interesting how, uh, if you look at the real world, how powerful people and organizations use the unknown to manipulate the masses. Um, and so for example, during the medieval era, uh, like the aristocracy and the barons, they would, they would tell the s surfs, uh, [00:45:00] that the forest is full of werewolves and witches and goblins.
And this, this fear would keep the s surfs, uh, in servitude. Um, they just, they didn't know what was in the forest. They were terrified to go in there. So they just stayed, they just stayed working for, um, the aristocracy. Um, and this pattern of scapegoating is, uh, it's prevalent across all cultures in all times.
Um, it's, it's even prevalent in modern America right now as we speak. Um, And so, but what's great is like eventually the surfs realize that the forest is totally benign. And when you gain this knowledge about its true nature, you become free. Um, so, you know, as far as the quantum shadow is concerned, I'm not interested at this moment in revealing the unknown.
I'm, I'm, I'm actually just more interested in how people grapple with the unknown. Um, and the fact that so many of you are like trying to crack this code through your lore, uh, is it means [00:46:00] ex it's exactly, you're doing exactly what the quantum shadow is intended to do. Um, when you're a wizard is trying to crack the mystery of the quantum shadow.
You are mirroring, uh, what the I r l world i r l wizards are doing when they pry into the mysteries of the uni, the, uh, universe. Um, so the wizard, uh, malevolent, uh, you were DMing me about the quantum shadow and. You actually shared your lore with me that you had written. And amazingly, uh, your intuition on this thing was shockingly accurate for what the quantum shadow is.
I think your lore was perfect and, um, you know, this, this again, like speaks to what I, you know, I've been observing for months, which is the lore across the universe. There's a surprising amount of continuity between it that's just happening automatically, uh, without. Even details being revealed from Magic Machine.
Um, and so, you know, we like, what I'm realizing is like, you know, I'm not trying to create a story outta [00:47:00] thin air. I'm trying to carry the torch for the mono myth. Um, and, and it's you all who are providing the flavor and the idiosyncratics aesthetics for all your characters in this monomyth. Um, I, if you don't know what I mean when I say monomyth, it's uh, it's this idea Poplar popularized by Joseph Campbell, um, that virtually all stories across humanity, across all cultures, across all time, all these stories are basically the same story.
Um, so. And there are archetypes within all of them that have, maybe on the surface they are different, uh, but their essence is nearly the same across all of them. Um, and so, you know, when you're talking about the quantum shadow, is, is that an archetype? Yes, it is. It's the archetype for the unknown. Um, it's all the things that we don't know.
It's the archetype of mystery itself. And so if I just tell you exactly what it is, then the archetype's gonna change. [00:48:00] Um, So, yeah, I mean, I think just like the best thing I can tell you right now is just it's ride the monomyth. Use that as your base layer and, uh, from that, uh, your intuition will help you follow and find the continuity.
Um, yeah, I mean, that's all, I think that's all I wanna say right now. But, uh, you know, if, if you guys feel strongly about me revealing more of these, like, very core secrets about the origin of the universe, then just like DM me or something, or just you, there's, you're always free to like, ask me questions about this stuff.
Um, but, but I think for the most part, I, I really want a lot of this to just play out in this show or the comic or whatever. Um, that's my spiel on quantum stuff. Um, and I think we have 10 minutes left. Um, actually, I wanna call out another piece of really great cult content that I, that I saw. Um, Uh, while
Dotta: you're doing that, if anybody wants to come up and make some comments before we do a law reading, please feel free to request to
Elf: speak.
Yes, please. [00:49:00] Always. Um, so, uh, Twitter, user pabo, uh, P a b O m, I am just now noticing these amazing little pixel films that you're making. I think, uh, tad Major is helping you make these. Um, and then Real Pixel Shop is helping, uh, these little films are just delightful. Um, I, I, again, I can't believe I'm just now seeing these, but it's just like, they're so good.
Just these short little films. The animation is beautiful. There's story in them, there's just so much character in them. Um, I, I love them. I j I just love 'em so much. Um, so Pabo, please keep doing those. They're, they're great. Um, Yeah, that's, that's all for now, I guess. Uh, let's see. I think we have a request, uh, moron of the north.
All right. Uh, hello, [00:50:00] moron, can you speak? Hello.
Dr. Slurp: Love the whole idea of the, the quantum downs and keeping it the mystery alive so that we can build it ourselves and, and see where it goes. But, um, I also just wanted to pop in real quick and say, um, the morons, we still have, uh, a few days left for submissions for the Wizards and Yfu Contest Contest.
Um, that concludes on Monday, August 15th. So feel free to hop into our discord at 9:30 PM on Monday and we'll announce the winner. Otherwise, uh, you know, keep an eye out on Twitter and see what kind of madness we cooked up.
Elf: I, I'm loving the Yfu submissions. Um, and can you remind us again what you're gonna do with the, uh, the winning yfu?
Dr. Slurp: Yeah, so we're, um, we're gonna take, uh, the winning submission, which is gonna be a, a vote. We'll have everybody, there'll be a week after the submissions end [00:51:00] where it's a popular vote. Everybody can just chime in on who they think is best. And, um, we will select and, uh, we will take that winner and make merch with it.
So we're going to, it's undecided right now, but for our fall collection of merch, you know, think long sleeve shirts, sweatshirt, crew, neck sweatshirts, something like that. Um, and then the, the winner is also going to get, uh, royalties for sales from the sweatshirts and, uh, sales from the sweatshirts will also, uh, will be sending to back to the Dow as well.
So that's, that's what our plans are for now. Um, so yeah, get those submissions and if anybody's still working on any.
Elf: Yep. Yeah, they're so good. I, I, I love every one of 'em that I've seen. It's, it's just, it's brilliant. Um, super fun. Um, and I'm, and I'm looking through the timeline and I, I'm trying to find if, if I'm missing any of the great cult content, uh, [00:52:00] Delta Bear is, is anything standing out to you that I'm missing?
I mean, there's so much, but yeah. There's always so much, uh, uh, code code Nino, uh, posted a really, another really fantastic, um, Daniela Illustrate illustration of, um, the race. Captain Angus, um, just gorgeous, gorgeous. Um,
Dotta: did you talk about Tanya's when I was offline?
Elf: I did. Yes. Yes. And I, one of the notable things from that is I'm, I'm slowly falling into the, uh, cobalts have ears camp and not horns, because Tanya just drew it so freaking adorable.
Two times
Dr. Slurp: in one day. Love it. Know.
Elf: Yeah. Yeah. Super cool. Oh, I think, uh, I think Oz did a really cool, um, cobal, uh, illustration, um, that then somebody like turned it into black and white and made it like a death metal illustration.
Dr. Slurp: Um, yeah. It was didn't, it's the commission piece [00:53:00] by like 15 Cobalts. Um,
Elf: okay.
Jie, tell me about this. You seem to know more about this than I do. Heck yeah,
Dr. Slurp: I do. I would love to speak about it. Yeah. Um, so the COBAL got together and we just like, we wanna make commission, you know, it's through Oz, and I reached out to Oz and I was like, Oz, I got Cobols ready to just give you money to make us something.
And that's kind of like how all it was. It was, it was the biggest commission I know of so far within the community when it comes to number wise of. 15 unique cobalts are in that picture all celebrating as cobalts do at the crossroads from, you know, sun up to sun down our yearly gathering with a bunch of, you know, ale shenanigans, familiars.
Um, and it's perfect. I mean, we all we know love Oz, and I think someone took it and then, you know, put a filter on it or something. And, uh, that's what we like to see, right? Yeah. On, um, one derivative to become another derivative and then
Elf: keep on going. Yeah. Oz is really good at doing these, these group portraits.
I, I always love seeing those. [00:54:00] Super fun. Yeah. Yeah. Fantastic. Um, okay, Margaret, did you have a lore today? Is, is that, is that who's reading lore
Dr. Slurp: today?
Cult Member: I have a song to play for everybody today. Um, I don't know if you arranged, uh, a lore reading as well. Um, I don't know about it. If you did, don't think,
Dotta: oh, you know, maple Dad, maple Dad, are you here?
Mele. Dad had a lore reading about the kitsu and he was like involved production. I don't know if he's here though. No, you're here, Mele. Dad, do you wanna come up and play your kitsune lore and then we can close with Margaret's song? I see that you're here if you come up to speak and you can do it, and if not,
Elf: we'll just go to Margaret.
Yeah, we can, we can do it next time. If, if we Okay. We'll do it next time. Yep. [00:55:00] Margaret, the stage is yours.
Cult Member: Okay. Hey, um, I, I don't know if Ileus wants to come up as well. Um, oh yeah. But just, just to make you know what, what I've got, if you go to my pinned, uh, tweet on my profile, um, if it's okay with you folks, I'll post it in the, uh, In this, in this Twitter space.
Yeah, go for it. Yeah. I'm not really, see, how do I do that? Okay, here we are, share with Wizard Wednesday. So it should be in the space now. Um, so basically, uh, Elias and I, and I wrote this song, I sung it on Wizard Wednesday when, uh, dialectic, uh, Banza me and Alexis Hanian were on, uh, coinciding with the release of the First Beast.
We wrote this song, Chimera, uh, and it's a real honor that they trusted us with, with their, with their beautiful, powerful beast. Um, you folks have [00:56:00] heard this song in acapella mode, and Ileus worked really, really hard with me to produce this song. Um, he came up with all of the instrumental arrangements and played them.
He sang the backup vocals and he produced. This amazing, amazing song. Yeah. Um, and, and, uh, so I'm happy to play this for you and also just a little please. Yeah, yeah. A little, a little announcement as well. Like a lot of people have been like, when are you guys gonna drop an album? Well, uh, we've got five songs that we're working on for a Wizard Music, uh, ep.
Uh, we're calling ourselves Magic Music. And as soon as the Dow comes back from its legal break, we are gonna, um, put a proposal together, uh, for the Dow to own the IP and the licensing rights for this album. And we kind of hope that the way the comic book reaches out to [00:57:00] comic fandom, that this music will reach out to music fans and help proliferate wizards, um, and cult content throughout the world.
So, do you want me to play it or are you guys gonna play it on your end?
Dotta: No. Why you play it from your end? I think that'd be perfect.
Cult Member: Okay. Well, I hope that this works. I'm playing it on my computer, so here we go. Uh, this is chimera
I,
and it stopped. Oh dear.
Dotta: Let's try this. It's strong opening though.
Cult Member: Let's try this again. Um, I'm not sure it's working. Can you guys try it from your end?
Elf: I, yeah, I will. I will close the show with it for sure. Um, Uh, [00:58:00] hey, which we have, which is almost ready. Um, but ple I noticed that you came up. Uh, before we close the show, would you like to say anything?
Uh, yeah,
Dr. Slurp: sure. How's it going everybody? So, um, we've been running these Saturday d and d games and, uh, a different sort of beast or, or notorious character of the universe is the, sort of the focus of each one. So the next game is happening this Saturday, and the teaser is, is live now. R y f is sponsoring this one.
This one's about the Kitney. So, um, we'll let Margaret close out with her lore, but I'll post the link to the podcast. It's just a three minute little spooky teaser, uh, about the. The sort of what, what is to come on Saturday and then the full podcast of the d and d game will be live, uh, a week or two after the game runs.
So pretty exciting.
Dotta: Amazing. If people are interested in like, uh, playing in one of the games with you, [00:59:00] what do they have to do?
Dr. Slurp: So the first thing to do is obviously head to our discord. That's where all the party starts. Uh, and then there's the d and d channel where people who are playing with Chris on, on Thursdays gather and hangout.
Um, and then I, I pick people up from there and take them over to the Enchanted Garden, which is where we're scheduling these Saturday night games once a month. Um, and yeah, the next one, so the, this, this Saturday is full. Uh, the next one in September is gonna be hosted by Merlin, and it's gonna be a zombie king, c e o, uh, Adventure.
So I'm not sure exactly what the detail maybe were his goons or maybe we're trying to, you know, overthrow the evil, uh, evil ceo. I'm not sure. We'll have to see what happens. But for now, tune in. I'll post it in the Discord on the Twitter and all that for the Kitna piece. And, uh, Margaret, take it away. If you haven't, I'll, I'll give a quick [01:00:00] Margaret shout out too.
If you haven't listened to the weekly Wizard workshop from last Thursday, Margaret gave a beautiful, beautiful talk about poetry and songwriting and sort of how to find inspiration and creativity and turned that into your own secret sauce where all poets on the inside, you just gotta find a way to bring it out.
And she gives some great tips and tools to do that. So go listen to that. I'll post links to that as well.
Cult Member: Thank you so much. Sorcerer, alias has managed to get up. So I think you had a couple of
Dotta: words. Hey, can
Dr. Slurp: you hear me? Yep. Hey. Oh, great. Okay, fine. Um, yeah, I had trouble getting on. Yeah, no, I just wanted to drop in.
This is ias, aka sp z, SPZ, spazzy, whatever you wanna call me. Um, but yeah, I just wanna say that it's been such a joy to, to do this, uh, amazing song with Margaret because, uh, Marge has such a, such a [01:01:00] unique talent I found, and I've, I've actually had in my notebook for, for months, uh, geez, it's been over half a year, I guess, when you had that, like, was that December song or something, right?
Cult Member: Yeah, yeah. That was my first
Dr. Slurp: one that I sang. Yeah. I re I heard that and I, and I wrote down in Capital Letters in my notebook was like, do do a song with lo punk. Um, and it's been sort of a thing since then, and I'm just so super happy that we, that we found a way to, to collaborate and, um, I just, uh, it's been so great.
I, I had so much fun just sitting down with your, with your lovely melodies and with my guitar and, uh, I even caught my daughter at four years. I was, I was sitting up in my attic kind of jamming away, trying to find the way through this song, and then I suddenly heard her going and I wonder, wonder, wonder, wonder why?
And she doesn't even speak English. So it was, uh, it was, uh, it was well. Um, but yeah, we have plans to do so much more and, uh, it's, uh, I'm glad we found each
Dotta: other, Margaret. [01:02:00]
Elf: That's fantastic. Um, yeah, I've only heard the first few seconds of it, but, um, I just wanna quickly add that, I don't know if this was your inspiration, but it sounds like, um, have you guys seen that movie?
This, it's this animated film from the eighties, it's called The Last Unicorn. Um, yeah. And it's, this song sounds like it would fit right in that soundtrack. Um, if you haven't seen this film, it's uh, it's just an, an amazing film. It's so underrated. The soundtrack is amazing. Um, so anyway, this, this, this song you wrote reminded me of that.
So, um, before I play it, is there, uh, any last words?
Cult Member: Yeah, basically, uh, you know, we are gonna be making this proposal to the dow to give the licensing rights to the Dow in exchange for giving us some money to work on the song. And, you know, we really hope that [01:03:00] work on the ep, excuse me. And we really hope that these songs, including one called Put Thy Ruin upon the Door.
I hope all these songs help introduce people who've never heard of NFTs to Wizards. And thank you so much. Iuss. Thank you to Feckless, to Pixel Crow who. Helped make the, uh, video and the scroll and yeah, take it away.
Elf: All right. Well, uh, this has been Elf Lo Punk, mad Bear Snake Jitsu Mele Dad, moron of the North and Sorcerer Lies, channeling out from the Quantum Downs, gn,
Cult Member: everybody,[01:04:00]
the little things that in the middle.
Nobody's seen it before.[01:05:00]
Suddenly.[01:06:00]
Changing my mind.
It's the little things that happen in the middle of.[01:07:00]
The little things that that.
Wow. Amazing.
Elf: Wow.
Dotta: Wow. I knew it was gonna be good, but it was even better than I thought that it was gonna be.
Elf: Yeah, I I, I was gonna sign off, but I, I can't sign off just yet. That was incredible.
Dr. Slurp: That was, yeah, [01:08:00] I mean the, the composition, the voice, oh my God. We're gonna have to get this on, on the radio. Okay.
I, I've work to do, do it
Dotta: Barry. I like want to use these songs in the show.
Cult Member: You know, the way to do it.
Dr. Slurp: I, I get, thank you so much. Every time I hear it, and I've played it a million times and I've worked on it a million hours. I love it. Thank you. You can tell, you can tell. It's beautiful. The guitar solo is amazing and, uh, the way you say, the way night is sung and you, and you come up on that note, ah, gets me.
Elf: Yep. Very impressive. Very, very impressive. Thank you. Yeah, thank you Margaret. Um, okay, let me try that again. Channeling out from the quantum
Dr. Slurp: towns.
Elf: This has been Elf, Donna, Laura Pro and Zuki, Snick, Jitsu, maple Dad, Soer, Elias, and um, [01:09:00] Gian, everybody. Nice Gian.